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<1…21222324252627…34>
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... when sprites move they are transparent = take color of the background ... scrolling - usually character scrolling by 8 pixels. In monochrome you can ...
    Ralf Ralf January 2010 Development
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... hardware has loaded. Set ink/paper to black/white. Bring line ... size source 4-16 default 8
    d$ - string to be ...
    Geoff Geoff January 2010 Sinclair Miscellaneous
  • Turbo EspritThere has been some talk on here recently about the wonderful Turbo Esprit. I thought I would compare the Spectrum version with the C64 version. Why?…

    ... could get away with grid paper.

    I think the ... normally... AND the "norm" is 8 sprites.. but obviously you can ...
    fog fog January 2010 Games
  • I am working on 'Stratego'.So finally Fuse is working on my EeePC started coding "Stratego". I have ideas about the artificial intelligence, but if you have ideas how to play …

    ... the player's pieces white paper, but with an ink colour ...
    Sergeant 7
    Miner 8
    Scout 9

    Dr BEEP Dr BEEP February 2010 New game ideas
  • Help fix this keyboard read program?This code runs in an interrupt routine with DI. What would be the simplest way of making it so it doesn't auto repeat a keypress? [code]keys: ld a…

    ... key pressed middle position. State 8 = right key pressed middle ... pressed. if so goto state 8.

    In ... br />
    In state 8 the right key was last ... draw this state machine on paper it's quite clear ...

    ld a,8 ; let's return with a ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... not a good idea with transparent sprites as the original 48k ... sprites (not shown in the 8 second clip) were also thinner ... perfect conversion for the perfect 8-bit machine and its amazing ...
    retrogod retrogod February 2010 Development
  • Worst modern gamesAnything that you've recently played, not retro, that you think, "ugh this is awful!" ? For me there's plenty to choose from but here we go, the wor…

    ... rail shooter. It costs under ?8 from Game now, even in ... recommend the likes of Super Paper Mario and Little Kings Story ...
    Matt_B Matt_B February 2010 Chit chat
  • Help fix this keyboard read program?This code runs in an interrupt routine with DI. What would be the simplest way of making it so it doesn't auto repeat a keypress? [code]keys: ld a…

    ... Attack - which was written on paper and assembled by hand, lol ... game though ;) Bit boring. Alien 8 was better, that chugs too.
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • Easy way to print text in machine code?Please? It sounds so simple, but I've never done it. At the moment I'm grabbing the start address for each letter then printing them out one at a t…

    ... hl ;number of char * 8
    ld de, font
    ld b, 8
    text3
    ld ... br /> djnz text3 ;copy 8 bytes of char gfx
    add a, 8 ;correction for crossing one third ... code, code 16 as INK/PAPER/FLASH/BRIGHT code, code ...
    Fikee Fikee March 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... attribute, default = 0xff for transparent
    uchar attr; // ... for transparent

    void *ss_draw; // +8 struct sp1_ss + 8 bytes ... br /> uchar res0; // +8 "LD A,n" opcode
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Change color from the starting screen?How can I change the background color from the starting screen permanently? I wish to have this for my ZX 48K. Micky

    ... /> Colorbyte = (128*FLASH + 64*BRIGHT + 8*PAPER + INK )
    zx128k zx128k April 2010 Sinclair Miscellaneous
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    [code]
    ; PRINT AT Y,X full screen
    ; Y = B-reg, X = C-reg
    ; 0
    Dr BEEP Dr BEEP April 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... will pick up whatever PAPER and INK vales are ... Character Set start address. 8 because every Spectrum character
    8 bytes
    ;
    ...
    ld b,8 ;transfer 8 bytes of Character to ... a ;repeat these 2 Instructions 8 times
    rl c ...
    Turkwel Turkwel April 2010 Development
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... , because you can't set paper there, and additional code needed ... ,15 ;width
    ld a,8+7+64 ;color
    call ... middle there should be height*8-1 lines
    dec c ...
    Shiru Shiru June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... ,4*8+64+0 ;if this is the cursor row, set paper ...
    ld a,7*8+64+0 ;paper 7, bright 1, ink ...
    Shiru Shiru June 2010 Sinclair Basic
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... everything has to move on 8 pixel increments, I don't ... time it takes to put 8 bytes of graphic data down ... sprite-masking support for non-transparent sprites, which is a whole ...
    Turkwel Turkwel June 2010 Development
  • The future of the Micro Mart 'retro' column... any suggestions?Hi folks, For the first time in a long time it seems that I've had some spontaneous feedback (from issue 1111) on the Micro Mart forums and elsewher…

    ... /> People who started out on 8 bit's and now rule ... happy to report on new paper-ware. This week in history ... played games with their old 8-bits, and I see no ... reason to cover PC remakes. 8-bit remakes are a different ...
    Shaun.Bebbington Shaun.Bebbington June 2010 Chit chat
  • Independent Article - The New Wave of Retro GamingJust found [URL=http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/the-new-wave-of-retro-gaming-2004295.html]this article[/URL] publishe…

    ... about Jonathan Cauldwell and the 8-bit programming scene in general ... I don't get the paper every day.

    Someone ...
    Shaun.Bebbington Shaun.Bebbington June 2010 Development
  • Budget Game World Cup qualifier thread!In anticipation of the cup final I thought of an idea that may be a little awkward to set up but could be quite fun, and may decide the definitive bu…

    ... up my little bits of paper with all these names on ... if I split it into 8 groups that's roughly 16 ... 't really want more than 8 groups as that'll be ...
    dm_boozefreek dm_boozefreek July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... had been simple attribute blocks - 8 pixels thick, with no decorative ... , the platforms could have a PAPER colour, and the two could ... the way to go, not 8-pixel jumps.[/QUOTE]

    8 pixels every 80ms?
    ajmoss ajmoss August 2010 Games
  • Your views on...Head Over Heels[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002259]Head Over Heels[/url] Alright! Come on 'en. What's the biggy about this one. Never pla…

    ... black and another will be transparent, so all the sprites are ... ]Knight Lore[/I] / [I]Alien 8[/I], look at how red ...
    joefish joefish August 2010 Games
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... NOT PI:INK NOT PI:PAPER NOT PI:CLEAR VAL "24569 ... i=SGN PI TO VAL "8":OUT 32765, i:LOAD "BLOCK ...
    Fikee Fikee August 2010 Development
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... NOT PI:INK NOT PI:PAPER NOT PI:CLEAR VAL "24569 ... i=SGN PI TO VAL "8":OUT 32765, i:LOAD "BLOCK ...
    LCD LCD August 2010 Development
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... NOT PI:INK NOT PI:PAPER NOT PI:CLEAR VAL "24569 ... i=SGN PI TO VAL "8":OUT 32765, i:LOAD "BLOCK ...
    Speccyman Speccyman August 2010 Development
  • Z80 Machine Code Question...Hi Folks, I know not strictly a BASIC question but I have started to learn Z80 machine code - 25 years too late! :smile: I have been reading a book…

    ... out how to change BORDER/PAPER colours.
    [/QUOTE]

    SYSVAR 23693 for INK and PAPER
    3 bits INK and ... 3 bits PAPER (don't know by heart ... ..7 and which multiplied by 8.

    BORDER can be ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... of the sprites, plus 8 for the width of the ... the same as the paper colour, to avoid the ... -states in uncontended time, 8 T-states when contended. ... / 48K Spectrum is 128T (16*8 ) contended, 96T (24*4) ... literally thousands of sheets of paper covered in notes. This ...
    ajmoss ajmoss August 2010 New game ideas
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... of the sprites, plus 8 for the width of ... the same as the paper colour, to avoid the ... -states in uncontended time, 8 T-states when contended. ... / 48K Spectrum is 128T (16*8 ) contended, 96T (24*4) ... literally thousands of sheets of paper covered in notes. This ...
    ewgf ewgf August 2010 New game ideas
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 63998
    105 BORDER 1: PAPER 1: INK 7: BRIGHT 1 ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 63998
    105 BORDER 1: PAPER 1: INK 7: BRIGHT 1 ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 1: BRIGHT 1: BORDER 1: PAPER 1: INK 7: CLS
    290 LET ca=CHARS+T*8
    310 REM Loop for ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
<1…21222324252627…34>

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