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  • BEEP conundrumFor the "CSSCGC 2008 Tape Magazine" December edition, I have decided to use a BASIC sound routine I wrote last year which plays a festive tune using …

    ... be a case of a machine code replacement for BEEP, which also ...
    Digital Prawn Digital Prawn October 2008 Development
  • Looking for a type-in.I remember a type in program of a sliding block puzzle. It used code to shift the screen blocks. At the start of a game you could select how many m…

    ... sliding block puzzle. It used code to shift the screen blocks ... a mixture of basic and code. I've searched every task ... program myself using the various machine code window scroll routines scattered around ...
    FrankT FrankT October 2008 Sinclair Miscellaneous
  • 12-pixel-wide font on 512x192 screenThanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.

    Thanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.
    chev chev October 2008 Development
  • What's the best development environment?Dear all, In my teens, try as hard as I might, I could never get my head round machine code. Now fat and balding, I thought I'd have another bash; a…

    ... never get my head round machine code. Now fat and balding, I ...
    Tobo Tobo November 2008 Development
  • Random access, file sizes and more.A few days ago Aowen mentioned that random access to saved data is not a problem. Here are my thoughts, doubts and suggestions regarding this subject…

    ... filesizes?
    Are partitions and machine code the only way to deal ... they all rely on using machine code to read data from a ... /> -No need to learn complicated machine code (yes, I know, I know ...
    zxbruno zxbruno November 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but . . . how do you create random stars? Some help would be greatly appreciated?

    Andy
    DrewPee70 DrewPee70 December 2008 Development
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... . In debugger you can execute machine code instructions (or all subroutines) one ... example if i have the code:

    LD A,255 ...
    Ralf Ralf December 2008 Development
  • Soon to come: Mine AlertOne of my projects for 2009 is already completed, i typed one of the missing games from Microhobby, Mine Alert. This is a long time favorite of mine …

    ... Mine Alert 2 game in machine code sometime in 2009/2010) and ...
    NaMcO NaMcO December 2008 Games
  • MIA: Sir GawainAs previously announced, here's the release of Sir Gawain, a Microhobby type-in program. Included in the archive is the .TZX with the generated bina…

    ... corrected some errors in the machine code listings which i originally (mis ...
    NaMcO NaMcO December 2008 Games
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    ... carry the format over into machine code, to see what I can ... . Here is the program:
    [code]1 DATA 243,33,9 ... the ZX Spin assembler source code:
    [code]
    ;todo - ;
    ;
    ei
    ret
    [/code]
    As always, any suggestions ...
    bigjon bigjon December 2008 Development
  • Questions about registers, stack, etc.I was told that if I wanted to export code and create unprotected versions of games I should do the following: 1-Find the starting address by using …

    ... if I wanted to export code and create unprotected versions ... address
    3-Analyze where code starts and ends, and export ... br /> 5-Create a small machine code routine that will set everything ... that will load blocks of code, not headerless unless necessary and ...
    zxbruno zxbruno January 2009 Sinclair Miscellaneous
  • PC based games editorsSo, how many people use these utils? Utils like JSWED, Bombjack editor, F1 editor, Commando editor and my own Bubble Bobble editor v3. The reason I…

    ... I'm no good with machine code either. I'm just pondering ...
    mulder mulder January 2009 Sinclair Miscellaneous
  • Keyboard Input$/scan problemHi, I'm finally fulfilling my promise to get a reasonable understanding of the Speccy and embarking upon attempting a few simple routines in Assembl…

    ... ' New Generation program "The Complete Machine Code Tutor" and the popular "Spectrum ... Machine Language For The Absolute Beginner". ... ?

    The New Gen' Machine Code Tutor listing below is of ...
    Jagd Tiger Jagd Tiger January 2009 Development
  • Need a pointer to using the spectrum calculator from MCHi all, Can anyone point me to a good resource on using the spectrum calculator stack from machine code? I need to work out the number of seconds f…

    ... the spectrum calculator stack from machine code?

    I need to ... like to use the ROM code because, as in the BASIC ... about with dividing in straight machine code! and 10pm + would be even ...
    dickydodds dickydodds February 2009 Development
  • Found a great ZX BASIC textbookProgramming Arcade Games for your Spectrum, by Adrian Jones. Found this in a second-hand bookstore over the weekend and if you're anything like me,…

    ... chapters on program design, code optimisation, animation, reading the ... Some of the games use machine code sequences - entered by cunning ... annotated list of the machine code as the Speccy will ... couple of little standalone machine code routines for scrolling and ...
    Danforth Danforth February 2009 Sinclair Basic
  • Are Shareware Emulators worth itThere is a bit of discussion going on about Spectaculator in a thread, and that paying ?20 is better than free I for one don't agree I loved Specta…

    ...
    I don't understand machine code or assembler so the debug ...
    ASH-II ASH-II April 2009 Emulators
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    How about a thread that has a routine each week that is in [B]assembly language[/B]

    and is also described in great detail what the hell is going on

    each week a new routine is discussed and all you expert game programmers could ...
    ASH-II ASH-II April 2009 Development
  • Best way to read the keyboard in Tommy Gun?Remember, I'm a bit of a novice here (a bit?!) and I tried to use the Out command as I usually do with my basic or machine code, but Tommy just wont …

    ... do with my basic or machine code, but Tommy just wont have ...
    Graz Graz May 2009 Development
  • Blake's 7I've got an idea for a Blake's 7 video game for the 128K Spectrum (Only problem is I can't code in neither machine code or Sinclair BASIC, so I will …

    ... is I can't code in neither machine code or Sinclair BASIC, so ...
    Swevicus Swevicus May 2009 New game ideas
  • More 1-bit music from Mr BEEPGot an e-mail this morning but didn't see a thread, so here it is: [url]http://berlin_hq.micromusic.net/bhack.html[/url] [QUOTE]BHQ001 MISTER BEEP …

    ... tropiku (Marek Bilinski)
    NoiseFX Machine Code Sound Effects and ZX-7 ...
    zxbruno zxbruno June 2009 Sinclair Miscellaneous
  • Do you live in or near Adelaide?Hello everyone, I live in Adelaide, South Australia, and am clearing out my ZX Spectrum collection as a job lot. If you can pick it up, everything is…

    ... are:
    [LIST]
    [*]Mastering Machine Code on your ZX Spectrum - Toni ... - Rodney Zaks
    [*]Practical Spectrum Machine Code Programming - Steve Webb
    [*]The ... original cases (including The Complete Machine Code Tutor)

    There are ...
    Count Zero Count Zero June 2009 Sales
  • ANN: ResiDOS v2.25 and +3e ROMS v1.38 releasedA major new release of ResiDOS, v2.25, is now available! The most important new features are commands and functions allowing new extended streams an…

    ... ) and more.

    For machine-code programmers, the programming section has ...
    glancaster glancaster July 2009 Hardware
  • sinclair zx spectrum +2 BUNDLE (HULL)SPECTRUM IN POLYSTIRINE CASE, SINCLAIR JOY STICK AND ALL THE ORIGINAL CABLES. GAMES.. Finders keepers Arcade classics Monty is innocent Booty Rambo…

    ... starter pack
    Zx spectrum machine/code disabler

    THERE IS ...
    hullhunter hullhunter July 2009 Sales
  • The Complete COBRA Disassembly (Joffa's!)Now that I've seen this thread about Skool Daze / Back to Skool disassemblies I've remembered I started an ambitious project quite a few years ago: …

    ... about 13, and was learning machine code/assembler. When I was ... could disassemble the actual game code!

    Very excited, ...
    We crawled thru the code, browsing, not paying much attention ... So here we are. Still machine-coding right into the 21st ...
    Madonna Mk 2 Madonna Mk 2 August 2009 Development
  • FS: ZX Spectrum 'stuff', including books.Hi all, This is my very first post to this forum. I recently rediscovered the speccy (in emulator form) and this prompted me to revisit my collec…

    ... Disassembly

    2) Spectrum Machine Code Made Easy (the first speccy ... Your Spectrum - Basic & Macine Code Programming

    15) Very ...
    wibbler wibbler August 2009 Sales
  • God Save The PunkThere is a Spanish game called "God Save The Punk" which is classified as MIA: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0017754[/url] …

    ... screenshots it is full size machine code game which could be quite ...
    Ralf Ralf September 2009 MIA/STP/SDP
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... but... Is there any known machine code utility that allows something similar ... to do today:

    [CODE]FOR V=-9 TO 3 ... H : PRINT : PRINT : NEXT V[/CODE]

    I even thought ... many 40 and 64 column machine code routines out there but, does ...
    zxbruno zxbruno October 2009 Sinclair Miscellaneous
  • Games for saleHi I have the following games for sale, please PM if interested; A Harvesting Moon Cass Powerplay Spectrum includes "Faerie" Africa Gardens Cass G…

    ... Midnight Cass Beyond Spectrum
    Machine Code Test Tool Cass Oxford Computer ...
    Dopey Jack Dopey Jack October 2009 Sales
  • Skool disassemblies onlineThe Skool Daze and Back to Skool disassemblies (previously announced in too many places on this forum) are now browsable online: [url]http://pyskool…

    ... [/b]
    Just like the machine code routines, every data block now ...
    SkoolKid SkoolKid October 2009 Development
  • WAV to TAPI'm having huge troubles trying to convert a program from a real tape to TAP virtual tape. I have tried several utilities and nothing works. I have p…

    ... standard TAP with BASIC and machine CODE blocks just mess up with ...
    maiki maiki October 2009 Emulators
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Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
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    Maroc's Other Projection on April 22
  • Goodbye Z80
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  • Happy 40th Birthday to the Amstrad CPC464!
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  • Another Birthday! The Game Boy Is 35!
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  • Fixed Speccy Software. And which games remained unfixed?
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  • New video about S-video modification on Issue two 48K Spectrum.
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