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<1234567…34>
  • Change PAPER and INK, but nothing else?Can you in BASIC change the colour attributes in the screen without changing what is already printed at that location? I.e. change the PAPER and INK,…

    Can you in BASIC change the colour attributes in the screen without changing what is already printed at that location? I.e. change the PAPER and INK, but keep the character (or whatever is displayed) intact.
    Rickard Rickard May 2008 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... two sprites to share the same character cell. After applying ... an attribute value with the same ink and paper. To switch on a ... attribute memory to change the ink and reveal the sprite(s). This ... of using the same value for ink and paper to not reveal the sprite ...
    mcleod_ideafix mcleod_ideafix September 2011 Sinclair Basic
  • Problem with Speccy GraphicsI'm creating a couple of background images for the BombJack Editor using Photoshop (I can't seem to get my head around the graphics editor in BASin).…

    ... 's attributes, ie the "paper" and "ink"/only two colours per 8 ... two seperate layers for the ink and paper, and a checkered grid ... a given colour in the same attribute square?

    (I ...
    The Lone Magpie The Lone Magpie March 2008 Development
  • Vector font in BASiCHi guys) Some fifteen years ago I saw a quite short BASIC prog that could simulate a vector font with size/ thickness/ italicization params. I remem…

    ... better way to achieve the same functionality? I need [ ... - 1985
    10 INK 7: PAPER 0: BORDER 1: CLS ... br /> 330 BORDER 0: PAPER 7: INK 3: CLS
    340 ... : CLS
    490 INK 0: PAPER 5: BORDER 3: CLS ... : CLS
    8000 INK 7: PAPER 0: BORDER 0: CLS ...
    NRA NRA February 2010 Sinclair Basic
  • PoC for a ULA video generator described using Handel-C and a Basys FPGA board.Recently, I've taken a course about hardware design for video processing using FPGA's. The HDL used in the course was Handel-C, a C look alike langua…

    ... it with value #38 (paper 7, ink 0). Then, a timed loop ... executed. The program generates the same filling pattern on the video ...
    mcleod_ideafix mcleod_ideafix November 2010 Hardware
  • Rendering techniques in emulatorsI've been giving thought to the possibility of speeding up the rendering in Zero considering I've been putting it off long enough. My approach is c…

    ... pixel to see if a paper or ink color should be transferred ... conceivable bit combination for the same process I think? Maybe other ...
    Arjun Arjun April 2011 Emulators
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Adding TAP file contents to a Spectrum +3e DOS PartitionHello my fellow WoS'ers, This thread is a companion to a great little guide from a fellow AmiBayer [B]mnjnurney[/B] you can view his thread by [URL…

    ... ]
    15 BORDER 0 : PAPER 0 : INK 0 : CLS
    [/code]This ... /> [code]
    30 PRINT #1 ; INK 7 ; BRIGHT 1 ; " ";FLASH 1 ... - line 22) in bright white ink, flashing "press any key"

    We do the same again, however we are renaming ...
    Zetr0 Zetr0 January 2013 Games
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... a different ink bright and flash value.

    Paper values work ... so it just alternates between paper and ink and to make the ... you cannot change a pixels ink colour just by changing the ... an attribute cell's ink and paper to the same value, to blank ...
    Basher Basher August 2013 Hardware
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... /> The loading screen is the same for all versions so one ...
    spider spider September 2013 Sinclair Miscellaneous
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... have any squares with the same INK & PAPER, as you won't ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • Issue 6 repair with a twist...(Starting with a slight grump - the forum ate my first attempt at this so this'll probably end up being a bit terse :)) I got a Issue 6 48K machine …

    ... actually always cyan when the paper was white.

    Now ... random blank pixels and white paper/black ink (00111000) being corrupted to ... the seed is always the same, the sequence of random numbers ...
    balford balford September 2014 Hardware
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... screen ***
    405 PAPER 7: BORDER 0: INK 0: CLS
    INK 1;AT 2,21;" ... 760 PRINT INVERSE 1; INK 1;AT 3,21;" ... /> 1296 PRINT INVERSE 1; INK 0;AT 9,16;" ": ... /> 1298 PRINT INVERSE 1; INK 0;AT 11,16;" ": ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Talk about time consuming!This is an aside, not a request or a grump, just an observation. Yesterday I cut and pasted all the messages from BASIC relating to my struggl…

    ... .
    Next I did the same with the SpecBAS docs, cut ... this and had to make paper and ink notes to further help ...
    mik3d3nch mik3d3nch May 2017 Chit chat
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ...
    LD (23693),A ; PAPER 0, INK 0, BRIGHT 1
    CALL ... DE,POS_2 ; ...and do the same for the other players
    LD HL, POS_4+3 ; the same goes for the player's ... , 17, 0, 19, 1 ; INK 7, PAPER 0, BRIGHT 1
    DEFB ...
    Alessandro Grussu Alessandro Grussu July 2017 Assembler
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... far as 8x2 ( half paper and ink, so it kinda looks like ... both have to have the same bright/flash attr.)which you ... results are better or the same, if so ill do a ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • TZXed without real tapeEverybody, who knows, answer please... I have lot of ZX games, which not presented in WOS database. But they are in PC format (as dat.files, for exa…

    ... each other tzx file with same parameters as my files (screen ... example: 10. BORDER 0: PAPER 0: INK 0: CLEAR 24999: LOAD "" CODE ...
    Viktor Drozd Viktor Drozd December 2003 MIA/STP/SDP
  • TZXed without real tapeEverybody, who knows, answer please... I have lot of ZX games, which not presented in WOS database. But they are in PC format (as dat.files, for exa…

    ... each other tzx file with same parameters as my files (screen ... example: 10. BORDER 0: PAPER 0: INK 0: CLEAR 24999: LOAD "" CODE ...
    Viktor Drozd Viktor Drozd December 2003 MIA/STP/SDP
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... inverts pixels and the paper and ink at the same time. This gives ... /blue icon) only swaps the ink and paper colors. Thus you should ...
    Kiwi Kiwi January 2004 Development
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... is the same colour. I guess the same can be ... STEP -1 fashion , where INK is f. if the ... the same rules apply. one colour is paper the other is ink. ... both must be the same intensity ... actually 8*2. half paper. half ink. but alot of people ...
    Sadako Sadako February 2004 Games
  • Spectrum 128 Graphics - A missed opportunity?The Spectrum 128 is my favourite model of the Spectrum - the pinnacle of the Sinclair miracle before it was hijacked by Amstrad. But I can't help thi…

    ... different BRIGHT mode each for Paper and ink?[/quote]

    Possible ... 1, full intensity of the ink/paper colours.
    [quote]
    [quote ... screens are visible at the same time, not changing rapidly between ...
    LCD LCD February 2004 Sinclair Miscellaneous
  • Spectrum 128 Graphics - A missed opportunity?The Spectrum 128 is my favourite model of the Spectrum - the pinnacle of the Sinclair miracle before it was hijacked by Amstrad. But I can't help thi…

    ... 1, full intensity of the ink/paper colours.
    [quote]

    paper and ink. That would mean 256 colours ... screens are visible at the same time, not changing rapidly between ...
    cyborg cyborg February 2004 Sinclair Miscellaneous
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... 2 area is either Paper or Ink, it looks like ... /> which is exactly the same as on the Spectrum. the ... it is essentially the same. mentioning hardware sprites to ... /> Trap door looks the same on both computers. i think ... darker shade together. same goes for the other ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... set is stored in the same way at 23675 and 23676 ... 1, 2, 3, 4, 5 (same), thus joysticks can be read ... : LET X=10
    5 INK 0: PAPER 7: CLS
    6 ... PRINT AT 20,20; INK 2; CHR ... E mode and then the same again to get back to ...
    na_th_an na_th_an April 2005 Development
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... , but good fun all the same:

    [code ... br /> 40 BORDER 0: PAPER 0: INK 6: BRIGHT 0: CLEAR ... PRINT AT 0,0; PAPER 1; INK 7; BRIGHT 1;" The ... PRINT AT 0,0; PAPER 1; INK 7; BRIGHT 1;" ...
    Dunny Dunny March 2006 Games
  • Good 128k games?As I only got my +2 in the twilight years of the spectrum and then discovered cider and Doctor and the Crippens (punk band), I never really had many …

    ... ago, and only got mixed paper and ink effects answers. But I ... might have been on the same page as the listing, can ...
    FrankT FrankT March 2007 Games
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... br /> ;---------------------------------------------------------------;
    ; Fade Out Paper ;
    ; In: A-> ... put the fade paper and ink into one ... The same sort of treatment goes for fade out ink:
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... 'cleaning' listings, removing the paper 0 and ink 0 codes, renumbering all ... to do pretty much the same, but instead of replacing the ... ,201
    20 BORDER 0:PAPER 0:INK 7:CLS
    30 ...
    Marcelo Marcelo April 2007 Sinclair Basic
  • Reason for FLASH attribute?Is it known why Sinclair choose to implement the flash bit in hardware? Since flashing could be easily done with code when needed it seems quite un…

    ... bit, all pixels on the same line will blink until you ... just like on ZX (changing PAPER to INK), but the pixels between ... .

    QL mistake 1) Same as on ZX - this is ...
    omega omega May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... info to shift out a paper or ink colour for each 8 ... flicker. The Spectrum outputs the same picture in both even and ... odd frames so the same pixel row gets displayed twice ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
<1234567…34>

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