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<1…11121314151617…34>
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... 63540
    150 BORDER 0: PAPER 0: INK 7: CLS : PRINT AT ... 1,0; INK 7;"\* "; INK 4;"Pea"; INK 5;"Sea "; INK 7;"Software ";TAB ... 21; INK 2;"10 ... 31: PRINT AT y,x; PAPER 1+INT (RND*7);" ": NEXT ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... 0,0; BRIGHT 0; PAPER 8; INK 8; OVER 1;,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,;[/code][/QUOTE ... AT 0,0; BRIGHT 0; PAPER 8; INK 8; OVER 1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[/code]
    Einar Saukas Einar Saukas May 2012 Development
  • What's going on during a reset?Always wanted to know this. Why does the screen fill with garbage then white lines on black then just a totally black screen? What is happening?

    ... /> ; sometimes red stripes on black paper just visible.

    ;; ... memory with $02 - red ink on black paper.
    DEC HL ; ... is filled with black paper, red ink. As it moves into ... br /> And when done, the paper is set to black-on ...
    Dunny Dunny May 2012 Hardware
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    Hi Folks,

    Hard to believe it is 18 months since I posted this. Now on version 3.2 (see demo program below). This version is smaller (300+ bytes) and faster than the previous version.

    As before it still offers the following ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Basic
  • How frequent is the flash switching?Hello All, A quick question if I may be so bold :) Is there any documentation on how fast the flash is switched? I've found this but I'm not sure i…

    Having just checked Chris's book it looks as if aowen has incorrectly paraphrased, it takes 32 frames to complete the FLASH cycle (i.e PAPER to INK and back to PAPER again).
    rich_chandler rich_chandler June 2012 Emulators
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> [CODE]100 BORDER 1: PAPER 7: INK 0: CLS
    110 REM ...
    Paddy Coleman Paddy Coleman June 2012 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... /> 200 BORDER NOT PI: PAPER NOT PI: INK VAL "7": CLS : GO ...
    Paddy Coleman Paddy Coleman June 2012 Sinclair Basic
  • BOUNCING BOMB REDUX - HACKSOnly one so far because I havent had much time to go through the code but here infy lives 50463,0 - infinite lives

    ... ]
    10 BORDER 0: PAPER 0: INK 0: CLS : LOAD ""CODE 32768 ...
    FrankT FrankT June 2012 Games
  • BOUNCING BOMB REDUX - HACKSOnly one so far because I havent had much time to go through the code but here infy lives 50463,0 - infinite lives

    ... ]
    10 BORDER 0: PAPER 0: INK 0: CLS : LOAD ""CODE 32768 ...
    FrankT FrankT June 2012 Games
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    For the former: PRINT AT y,x; OVER 1; PAPER this; INK that;" "
    To do a whole line: PRINT AT y,0; OVER 1; PAPER this; INK that,,
    For the latter: PRINT AT y,x; PAPER 8; INK 8;"whatever"
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Spectrum Emulator that supports low resolutions and runs smoothlyHello to All, I have been trying to find a spectrum emulator that will work well through my CRT TV (using RGB to Scart) Most emulators seem to supp…

    ... border is 32 pixels, then paper begins. What is actually beginning ... fetches for finding out what paper and ink colours to display. So ... , for the first 16 pixels of "paper ... has begun, we still see "paper" for another sixteen pixels.
    mcleod_ideafix mcleod_ideafix July 2012 Emulators
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... : NEXT N
    50 PAPER 0: INK 0: BORDER 0: CLS
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... :

    [CODE]10 PAPER 7: INK 0: CLS
    20 LET ...
    Timmy Timmy August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... .
    * Both Ink (Extend+Symbol-X+number) and Paper (Extend+Symbol-C ... +number) (ie. the normal INK & PAPER key sequences) can be specified ... slightly complicated palaver with the Ink & Paper settings is to handle ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 23673,0: LET CT=1: PAPER 0: BORDER 0: CLS
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> [code]10 REM SWAP PAPER AND INK
    20 REM SET COLOURS ...
    30 PAPER 5: INK 2: BORDER 6
    40 ... REM FINISHED
    410 PAPER 7: INK 0: BORDER 7
    1000 ... REM SWAP PAPER AND INK
    1010 DATA 17 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ]
    10 REM SWAP PAPER AND INK
    20 REM SET COLOURS ...
    30 PAPER 5: INK 2: BORDER 6
    40 ... REM FINISHED
    410 PAPER 7: INK 0: BORDER 7
    1000 ... REM SWAP PAPER AND INK
    1010 DATA 17 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... deal with nasty INK and
    ld a, 2 ; PAPER control codes ...
    rrca ; ATTR_P (the permanent PAPER and INK
    rrca ; colours) in ...
    chev chev August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... PATTERNS
    110 REM WITH PAPER AND INK CHANGES
    120 DIM ... K
    270 PRINT INK C(J); PAPER P(J);CHR$ A ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Get a listing to .txtI am messing with an old Spectrum game which was written in Basic for the 48k Speccy (not compatible with 128s). I get an error in the begining of th…

    ... /> [code] 10 BORDER 0: PAPER 0: INK 7: BRIGHT 1: CLS
    INK 6;"SINCLAIR: "; INK 7; INVERSE (INKEY$="9 ... PRINT AT 12,1; INK 6;"CURSOR: "; INK 7; INVERSE (INKEY$=CHR ...
    9999 BORDER 7: PAPER 7: INK 0: BRIGHT 0: CLS [/code ...
    mcleod_ideafix mcleod_ideafix September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 0,9;: PAPER 2: PRINT " MOKSHA PATAM ": PAPER 0: PRINT "": INK 2: PRINT ... " 99";: INK 7: PRINT " 98 ... 6100: PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P1;: LET ... 6120: PRINT AT 12,25;: PAPER 0: INK 2: PRINT P1: LET ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 1490 IF P2=10 THEN PAPER P2P: INK P2I: PRINT AT 18 ... 6100: PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P2;: LET ... 6120: PRINT AT 12,25;: PAPER 0: INK 2: PRINT P2: LET ... : PRINT AT 12,16;: PAPER 0: INK 2: PRINT P2: LET ... : PRINT AT 10,22;: PAPER 0: INK 2: PRINT P2: LET ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 6100: PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P3;: LET ... 6120: PRINT AT 12,25;: PAPER 0: INK 2: PRINT P3: LET ... 6120: PRINT AT 12,16;: PAPER 0: INK 2: PRINT P3: LET ... : PRINT AT 12,1;: PAPER 0: INK 2: PRINT P3: LET ... : PRINT AT 10,22;: PAPER 0: INK 2: PRINT P3: LET ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 6100: PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P4;: LET ... 6120: PRINT AT 12,25;: PAPER 0: INK 2: PRINT P4: LET ... 6120: PRINT AT 12,16;: PAPER 0: INK 2: PRINT P4: LET ... : PRINT AT 12,1;: PAPER 0: INK 2: PRINT P4: LET ... : PRINT AT 10,22;: PAPER 0: INK 2: PRINT P4: LET ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... FAST
    2 PAPER 0: BORDER 0: INK 2: CLS : PRINT ... br /> 10 BORDER 0: PAPER 0: INK 5: CLS
    100 ... X=0 THEN INK 4: PRINT "\f";: INK 5
    ... R
    250 INK 7: PRINT "TIME:";: INK 6: PRINT " ... 000";: PRINT " ";: INK 7: PRINT "LIVES:";: INK 4: PRINT "\u\u ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... REM FAST
    2 PAPER 0: BORDER 0: INK 2: CLS : PRINT ... A$
    10 BORDER 0: PAPER 0: INK 5: CLS
    100 ... :00.000";: PRINT " ";: INK 7: PRINT "LIVES:";: INK 4: PRINT "\u\u ... /> 260 PRINT AT 2,1;: INK 2: PRINT "\::"
    3000 DATA ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... 't need to call CHAN_OPEN); INK, PAPER & BRIGHT to transparent; and ... INK 0: PAPER 7: CLS
    20 PRINT INK 6; PAPER 1, INK 1; PAPER 6 ...
    Battle Bunny Battle Bunny October 2012 Development
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... INK 0: PAPER 7: CLS
    20 PRINT INK 6; PAPER 1, INK 1; PAPER 6 ...
    Battle Bunny Battle Bunny October 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... : LET bx=bx+mx: PRINT INK 0;AT by,bx;"\a ... ][color=blue]
    5 PAPER 6: INK 2: POKE 23681,0[/color ... : LET bx=bx+mx: PRINT INK 0;AT by,bx;"\a ... a=0 TO 31: PRINT INK 4;AT 0,a;"\.'";AT ... a=0 TO 21: PRINT INK 4;AT a,0;"\.'";AT ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... OK for AT 19,8: PAPER 8: INK 8, so I'd ...
    Battle Bunny Battle Bunny November 2012 Development
<1…11121314151617…34>

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