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Search Again :: Adv Search 1000 results in 0.023s
<1…12131415161718…34>
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... />
    ; AT 19,8 PAPER 8 INK 8
    .msgctl defb $16 ... "PRINT AT 19,8; INK 8; PAPER 8" routine for 16 character ...
    snigfarp snigfarp November 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... ]
    ; AT 19,8 PAPER 2 INK 6
    MSGWT defb $16 ... />
    ; AT 19,8 PAPER 1 INK 7
    MSGFIR defb $16 ...
    dbolli dbolli November 2012 Development
  • Bugs in Rocky Horror ShowI've been converting this game to disk, and I've found a bug in the game. If you run the 128k version and select "Sinclair joystick" as joysticks, t…

    ... 30
    80 BORDER 0: PAPER 0: INK 0: CLS : PRINT #0 ... ; INK 2; BRIGHT 1;AT 0, ...
    jp jp January 2013 Infoseek database
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 20130213
    1002 BORDER 0: PAPER 0: INK 1: CLS
    1010 ... REM character data
    1220 INK 6: LET x=1: LET ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 20130214
    1002 BORDER 0: PAPER 0: INK 1: CLS
    1010 ... REM character data
    1220 INK 6: LET x=1: LET ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... - combat
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1010 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... data: d = direction
    1220 INK 6: LET x=1: LET ... ;CHR$ (144+d)
    1230 INK 5: LET nx=5: LET ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... l2110
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1010 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... data: d = direction
    1220 INK 6: LET x=1: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... - death!
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1010 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... data: d = direction
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... = death!
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... system
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... system
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =2: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... blocked.
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =2: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... )*64
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =2: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =2: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =2: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT ny,nx; INK 5+2*(nhp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =0: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT ny,nx; INK 5+2*(nhp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 ... FOR j=0 TO 15: INK 1: PRINT AT j,0 ... : REM print background
    1220 INK 6: LET x=3: LET ... =50: PRINT AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT AT ny,nx; INK 5+2*(nhp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 2010 PRINT AT ny,nx; INK 5+2*(nhp
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 2010 PRINT AT ny,nx; INK 5+2*(nhp
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 2010 PRINT AT ny,nx; INK 5+2*(nhp
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 2010 PRINT AT ny,nx; INK npc+(7-npc)*(nhp
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 2010 PRINT AT ny,nx; INK npc+(7-npc)*(nhp
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 2010 PRINT AT ny,nx; INK npc+(7-npc)*(nhp
    bigjon bigjon March 2013 Sinclair Basic
  • New presentation for ZX Spectrum: "New Wave"DOWNLOAD: [url]http://pouet.net/prod.php?which=61133[/url] [img]http://pouet.net/screenshots/61133.png[/img] Enjoy.

    ... VAL a$: BORDER z: PAPER z: INK t: CLEAR c
    3 ...
    TK90XFan TK90XFan March 2013 Brand new software
<1…12131415161718…34>

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