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Search Again :: Adv Search 1000 results in 0.024s
<1…13141516171819…34>
  • The "best" Z80?What's the best Z80 for Spectrums? I know there are differences between brands (Nec, Zilog, Thomson) and technologies (CMOS, NMOS), so what Z80 woul…

    ... ]
    10 BORDER 2 : PAPER 2 : INK 9 : CLEAR 4e4
    20 ...
    TK90XFan TK90XFan April 2013 Hardware
  • Spectrum ports which look different to non-ZX originals?Just read Paradroid thread - where it was mentioned that on Spectrum Paradroid was redone and released as Quazatron. And as i never really played on …

    ... sprite changes to the same INK attr as the INK color on the ...
    Sadako Sadako May 2013 Games
  • Trailblazer - mapped?Anyone mapped Trailblazer yet? I'd kind of like to get hold of the maps. D.

    ... WAIT_KEY1.
    + INPUT "INK=";i,"PAPER=";p: INK i: PAPER p: POKE 23624,PEEK ...
    Battle Bunny Battle Bunny June 2013 Games
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... = FLASH 0, BRIGHT 0, PAPER 7, INK 0
    ld (ATT),a ...
    Shando Shando July 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ...
    16 BRIGHT 1:PAPER 7:INK 0:CLS:PRINT AT 10 ...
    carlsson carlsson July 2013 Games
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... instructions to set the game paper and ink colours for the game ... />

    ______________________EDIT___________
    OK - PAPER changes BORDER. ;)
    Confusing. ;)
    Yerzmyey Yerzmyey July 2013 Brand new software
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... instructions to set the game paper and ink colours for the game ... />

    ______________________EDIT___________
    OK - PAPER changes BORDER. ;)
    Confusing. ;)[/QUOTE ...
    R-Tape R-Tape July 2013 Brand new software
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    Listing 2.9

    (all subroutines are included in the listing to avoid heartache and disapair.):-P

    N = 2
    [IMG]http://i40.tinypic.com/33yoso4.gif[/IMG]
    N = 3
    [IMG]http://i44.tinypic.com/14cd1fp.gif[/IMG]
    N = 4
    wibble wibble August 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... />
    [code]
    1 PAPER 0: INK 7: BORDER 0
    2 ... CLS : PRINT AT 10,13;INK 2;"GAME OVER": PAUSE 100 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... />
    [code]
    1 PAPER 0: INK 7: BORDER 0
    2 ... CLS : PRINT AT 10,13;INK 2;"GAME OVER": PAUSE 100 ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... /> ld de, 22529 ; black paper and ink. We actually seem to be ...
    BloodBaz BloodBaz September 2013 Sinclair Miscellaneous
  • Manic Miner - Loader And Screen DifferencesThere are some changes between the various releases and re-releases of Manic Miner with both the loader and the loading screen itself. Here I'll deta…

    ... 30000
    20 BORDER 0: PAPER 0: INK 0: CLS : LOAD ""CODE ... /> 10 CLEAR 30000
    20 PAPER 0: INK 0: CLS : LOAD ""CODE ...
    richl richl September 2013 Sinclair Miscellaneous
  • Manic Miner - Loader And Screen DifferencesThere are some changes between the various releases and re-releases of Manic Miner with both the loader and the loading screen itself. Here I'll deta…

    ... them have the black-ink-on-white-paper attribute file.

    20 PAPER 0: INK 0: CLS : LOAD ""CODE ... /> I think the black-ink-on-white-paper attribute file was "mm1 ...
    gkmac gkmac September 2013 Sinclair Miscellaneous
  • Has there ever been a virus or malware on a console?Just something I was wondering - owing to the (to me inexplicable) behaviour of virus/malware writers* we have to waste PC (and our own) time and res…

    ... />
    5 BORDER 5: PAPER 5: INK 0: CLS
    10 PRINT ...
    Scottie_USA Scottie_USA October 2013 Chit chat
  • Has there ever been a virus or malware on a console?Just something I was wondering - owing to the (to me inexplicable) behaviour of virus/malware writers* we have to waste PC (and our own) time and res…

    ... =Scottie_USA;729168]5 BORDER 5: PAPER 5: INK 0: CLS
    10 ...
    thx1138 thx1138 October 2013 Chit chat
  • Has there ever been a virus or malware on a console?Just something I was wondering - owing to the (to me inexplicable) behaviour of virus/malware writers* we have to waste PC (and our own) time and res…

    ... =Scottie_USA;729168]5 BORDER 5: PAPER 5: INK 0: CLS
    10 ...
    ewgf ewgf October 2013 Chit chat
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... -clear 29000 -border 0 -paper 0 -ink 7 -output mygame.tzx myloader ... that sets black border and paper, white ink, CLEARs to 29000 and ...
    stephenw32768 stephenw32768 October 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 9720. Instead of one general ink 1 statement, it specifies the ... ink colour blue for each block ... REM changes this version: sets ink for each print of room ... /> 2010 PRINT AT ny,nx; INK npc+(7-npc)*(nhp
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... of a monster as the ink colour needs to be evaluated ... with [I]INK 1+6*(VAL t$(5 ... /> 2010 PRINT AT ny,nx; INK npc+(7-npc)*(nhp
    bigjon bigjon December 2013 Sinclair Basic
  • P47 Thunderbolt Colour/Attribute hacking?I've seen someone (can't remember who now, sorry) hacking into monochrome games such as After The War and Outrun Europa and adding/changing the colou…

    ... /> ld (hl),7 ;black PAPER, white INK
    ld de,$FA21
    Battle Bunny Battle Bunny December 2013 Games
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... /> PROG polygons
    10 DEGREES: PAPER 0: INK 14: CLS
    20 ... : NEXT a
    50 POLYGON INK pp;p() FILL ""
    60 ... INK ik: FOR a=1 TO ...
    Dunny Dunny January 2014 Sinclair Basic
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... to put a zero (black paper and ink) in each attribute square ...
    R-Tape R-Tape January 2014 Development
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... to put a zero (black paper and ink) in each attribute square ... with the idea of black ink and paper, but theres something in ...
    daveysludge daveysludge January 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... square was, say, red INK on yellow PAPER, what would be the ... need to deal with the paper and ink bits for each attribute ... be read and have their ink/paper bits subtracted. I've seen ...
    Speccy_James Speccy_James February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... ,255, (6*8)+1 ; yellow paper, blue ink
    tile_3:
    defb ... ,255, (2*8)+7 ; red paper, white ink

    tile_4: defb ... ,200, (4*8)+0 ; green paper, black ink



    polomint polomint March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... (I'm assuming set to paper 0 ink 0)

    also ...
    BiNMaN BiNMaN March 2014 New game ideas
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... /> [CODE]1 BORDER 0: PAPER 0: INK 7: FLASH 0: BRIGHT 0 ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... we can only have one paper colour, ink, brightness and flash setting ... of lines to have different paper colour, ink, brightness and flash settings ... you can have 4 paper colours and ink colours and each pair ...
    BiNMaN BiNMaN April 2014 Brand new software
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... (bright * 64) + ( paper * 8 ) + ink. Separating them is harder.
    To get the PAPER part, it's probably easist ... - which effectively sets the INK to 0 - then add ...
    To change the PAPER is more fiddly, so you ... and INK 8, BRIGHT 8, a set PAPER colour ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... )+6 ; Green paper, yellow ink
    ink: defb 6 ; Yellow ink
    paper: defb 4 ... ; Green paper
    bright ...
    polomint polomint June 2014 Sinclair Basic
<1…13141516171819…34>

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HitBox

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same 62K 74.8K
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