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<1…19202122232425…34>
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... N* (goto y coordinate on same column)
    ; 3 ywrap N ... N* (goto x coordinate on same line)
    ; 7 print string ... endrepeat
    ; 16 ink N*
    ; 17 paper N*
    ; 18 flash ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... $ 1+CHR$ 0 is the same as PRINT AT (CHR$ 22 ... CHR$ 6, which is the same as a TAB character and ... could also use FLASH/BRIGHT/INK/PAPER/OVER... of which the OVER ...
    de Vandemar Croup de Vandemar Croup June 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... the special codes for AT, INK, PAPER, etc.

    Just to ... keys are pressed at the same time. Again, self-contained and ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... will be over the green paper that shouldn't be ...
    It's for the same reason that you're having ... the foreground colour - the INK value - will bleed from ... use different parts of the same attribute cell. You could ... the grid in the same way that your numbers ...
    jonathan jonathan October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... the number ***
    10 PRINT INK 7; AT 21,0;num ... the source by setting ink and paper colour same.
    *You can copy ...
    Arda Arda October 2006 Development
  • If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …

    ... and normal black are the same colour a lot, so they ... to each other witht the same background. They just look weird ... and bright ink colours in adjacent squares over a black paper colour ... black background use mostly bright ink colours for better contrast, and ...
    48K 48K October 2006 Sinclair Miscellaneous
  • If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …

    ... dithers and different combinations of INK and PAPER. (I suspect it also ... with (e.g.) yellow PAPER and red INK, from the way it ... did with red PAPER and yellow INK.)

    I think ... 's Revenge[/i] used the same technique, or a similar one ...
    robert@fm robert@fm October 2006 Sinclair Miscellaneous
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    Ah, lovely job. Almost. The ink and paper are coming out as the same, so I'll have a play with the options and see if there's something I can do to get it going.
    Thanks for that :)
    icabod icabod November 2006 Development
  • New Scumball 2 game!This game was posted in another thread some time ago now but after the ongoing Cybernoid discussion I thought I'd just overhaul the graphics a little…

    ... in attribute squares with the same paper/ink colour, the corruption will be ...
    Lee_dC Lee_dC March 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... attr bits:
    00000000
    \ ink
    \ paper
    \ bright
    \ ... 8-bit byte showing the ink/paper/bright/flash portions with the ... a pain. SevenuP does the same and applies one attr_mask to ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... you could set ink to the same colour as paper and PRINT AT ...
    ghbearman ghbearman May 2007 Sinclair Basic
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... you could set ink to the same colour as paper and PRINT AT ...
    abelenki abelenki May 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and grey mountains look the same except grey mountains use a ... players' colours in both the ink and paper bits (if a player ... an attribute with red ink and red paper). The SP1 function " ... colours the entire rectangle the same way but applies an attribute ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... bricks are destroyed in the same iteration. The solution I ... instead you can simply use PAPER i-j+5-6*(i ... of row zero with white ink, as you say this ... instead of always at the same position, so the ball ... the ball always taking the same route.

    The ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... using a different PAPER color (maybe the same as the ... having the top row the same PAPER colour as the BORDER. ... work well with white INK seem to be red ... enough positions to set the PAPER.[/QUOTE]

    ... enough room for the PAPER command. The end result ...
    Digital Prawn Digital Prawn September 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... (level 16 should be same colour scheme). So that ... ;store it+paper+ink
    and #47 ;bright + ink (paper will be always ... 23 = 8*2(red paper)+7 (white ink) for platforms
    ... = 8*0(black paper) + 7 white(white ink) for background
    Mr. Anonymous Mr. Anonymous September 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... of several combinations of ink paper and border size, this ... , along with blue ink and cyan paper with a 'big' ... just cyan paper as well as the red ink, it ... )
    and 56 ;get paper colour
    cp 40 ... a few more repeated checks (same) for other locations. [/ ...
    Mr. Anonymous Mr. Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... lines of DATA. The same information could be hidden instead ... single string "" using the same trick (although a more compact ... single long string, and the same happens with ingame objects. Both ... /> Technically, we could use INK and PAPER color codes to store a ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... optimizations after looking at the same code for over a week ... optimizations were not possible.
    (INK /PAPER replacement not counted, otherwise over ...
    Dr BEEP Dr BEEP October 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... "character cell" (fits into the same 256-byte column, as gfx ... two 4x4 (now with fixed paper colour, usually black). This way ... have separate BRIGHT levels for ink and paper (optional at least).
    same!

    P.S. Also ...
    TVzombie TVzombie January 2008 Games
  • Detecting a Kempton joystick...I've been playing with the idea in the games I'm currently developing so that once the Kempston joystick has been selected you can hold FIRE down to …

    ... it is the same as black ink on white paper!)

    Have ...
    BloodBaz BloodBaz January 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... will not affect the background PAPER, FLASH, BRIGHT).
    < ... is to apply the same mask value to all ... 'll get the INK-only, PAPER-only sprite colours ... as white ink on black paper (%00000111) with INK set in ... put some white ink on green paper (%00100111) in the ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Problem with Speccy GraphicsI'm creating a couple of background images for the BombJack Editor using Photoshop (I can't seem to get my head around the graphics editor in BASin).…

    ... ; non-bright colours in the same attribute.

    The spectrum ... the foreground colour (INK) and another for the background (PAPER). You can ...
    bobs bobs March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... : LET r=.7
    10 INK 7: PAPER 0: BORDER 1: CLS ... AT g+2,f+1; INK 2+2*(g>1 ... f=0 TO 31: PRINT INK 6;AT 19,f;CHR ... AT 18,c; BRIGHT 1; INK 5;" ";CHR$ 145;CHR$ 146 ... a(g)+2,g+1; INK 4;CHR$ 144: IF a ... turns only, thus keeping the same 2:1 proportion in a ...
    Einar Saukas Einar Saukas April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ; // get player colour in ink with black paper

    d_Print(g_uchar0 ... is cleared to white ink on black paper.

    The next ... indicates to SP1 that the same sprite frame as last time ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... different screen areas at the same time by rewriting the code ... .g. red+blue generates the same shade as blue+red). I ... on the screen at the same time.

    Going back ... can do something clever with PAPER/ink on each of the two ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • ANN: ColorPRINTColorPRINT gives you 256 fully programmable Timex mode 2 characters (maximum 16 colours per character if you have bright black) to use in your 48 BAS…

    ... are being printed using the same 8 colours? You could replace ... values.

    Use of INK / PAPER / BRIGHT, etc would have to ...
    Alcoholics Anonymous Alcoholics Anonymous September 2008 Sinclair Basic
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... that [B]INK pixels has different width to PAPER pixels[/B].[/QUOTE ... data from videoram to generate PAPER pixel (I guess).[/QUOTE]
    INK and PAPER comes from exactly the same location.
    Philip Kendall Philip Kendall November 2008 Sinclair Miscellaneous
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... going on about transitions between INK/PAPER and PAPER/INK, but on average, the ... width of an INK pixel [i]is ... [/i] the same as the width of a PAPER ...
    Philip Kendall Philip Kendall November 2008 Sinclair Miscellaneous
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... going on about transitions between INK/PAPER and PAPER/INK, but on average, the ... width of an INK pixel [I]is ... [/I] the same as the width of a PAPER ... gap caused by transition between Paper/Ink is exactly what I am ...
    omega omega November 2008 Sinclair Miscellaneous
<1…19202122232425…34>

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