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  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... , which switches between paper/border colour and ink depending on whether the ... , [B]and only if[/B], ink bit is off.

    When /SI is 0, ink colour (I) is transferred to ... .
    When /SP is 0, paper colour (P) is transferred to ...
    csmith csmith November 2008 Sinclair Miscellaneous
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... a mirror image of the same sprite facing left, the left ... BRIGHT and PAPER bits as nibbles: two per byte. The INK always ... used to get non-black ink for the four character squares ...
    SkoolKid SkoolKid November 2008 Development
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... can only make them indepedently INK or PAPER colours.

    Of ... - it makes both INK and PAPER BRIGHT at the same time anyway.
    Digital Prawn Digital Prawn December 2008 Games
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... , but not both at the same time.
    Emulators already accept ... )+shift+color or lots of INK and PAPER commands.
    zxbruno zxbruno December 2008 Emulators
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... , but not both at the same time.
    [/quote]

    INK and PAPER commands.[/QUOTE]

    Dunny Dunny December 2008 Emulators
  • What is exactly the scr format?Hello everyone and I hope you are having a wonderful Christmas. I'm trying to understand the use of the scr format. I understand it's a screen memor…

    ... hidden by making the ink and paper colour the same. As such, this ...
    mheide mheide December 2008 Emulators
  • What is exactly the scr format?Hello everyone and I hope you are having a wonderful Christmas. I'm trying to understand the use of the scr format. I understand it's a screen memor…

    ... hidden by making the ink and paper colour the same. As such, this ...
    rahtgaz rahtgaz December 2008 Emulators
  • Games with an IntroI remember how great the Intro of Trantor seemed to me when I was a kid (the ship going down, him signaling the rest of his team, and the explosion).…

    ... I kept crashing into the same damn mountain.

    From ... screen turned to yellow ink on black paper, I invariably lost a ...
    ajmoss ajmoss January 2009 Games
  • A complete list of 256 colour enhanced games?Hi I was wondering how many Speccy games were enhanced for the color-clash free mode pioneered by Spec256and also suported by Emuzwin? G

    ... screen end up in the same colours. Maybe if one chunk ... . If it's cyan, those same eight palettised colours become eight ... to the ink+bright bits, eight more adapt to the paper+bright ...
    joefish joefish March 2009 Games
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... have no graphic use the same paper & ink colours - as you then ...
    bobs bobs May 2009 Development
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... , Y, R)
    7=[B]INK [/B](1 parameter follows: 0 ... ..7 ink colour to change to)
    8=[B]PAPER [/B ... ](1 parameter follows: 0..7 paper colour to change to)
    The same applies for removing commands but ...
    BloodBaz BloodBaz May 2009 Sinclair Basic
  • Which is the most technically accurate Spectrum Emulator?Ok, which is the most technically accurate Spectrum Emulator? Please don't just vote but give reasons why.

    ... use of ink a and paper b followed by ink b and paper a ... connecting my Timex to the same monitor using component video.
    zxbruno zxbruno May 2009 Emulators
  • Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…

    ... -pixel line has its own ink and paper. No colors repeated. The ... .png[/img]

    The same portrait, rendered in greyscale mode ... .png[/img]

    The same portrait, using a greedy algorithm ...
    mcleod_ideafix mcleod_ideafix August 2009 Development
  • Vote for your favourite loading border colourSo it is time for one more important voting! :razz: What is your favourite loading [B]border[/B] design? Since I guess most of us spent many many ho…

    ... that implemented BRIGHT for both ink and paper attributes - you could have ... bright ink on non-bright paper in the same ...
    Dunny Dunny August 2009 Games
  • Vote for your favourite loading border colourSo it is time for one more important voting! :razz: What is your favourite loading [B]border[/B] design? Since I guess most of us spent many many ho…

    ... that implemented BRIGHT for both ink and paper attributes - you could have ... bright ink on non-bright paper in the same ...
    Madonna Mk 2 Madonna Mk 2 August 2009 Games
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... attribute from videoram and use paper colour for border value:
    RRCA
    RRCA ;shift paper colour to first 3 bits ... for border colour

    - Same border setting use after load ... area with value 56 (black ink + white paper)
    SCR file with ...
    velesoft velesoft October 2009 Development
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... so that the 8 PAPER colours appear the same whether BRIGHT is ... the appearance of the PAPER, just the ink, and black is still ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... generated so that the same 8 vertical pixels in ... a char map to the same attribute address. This gets ... area is now the same size as the pixel ... register is used to store PAPER/INK for the entire screen ... />
    4) And the same two display mode that was ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... /9202a8c04000641f800000000f307678]entries[/url] say the same thing) that the Spectranet is ... can do with just the paper-ink combo and 64 colours that ...
    Arjun Arjun November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... squares, but ink and paper wants to be the same level of bright ...
    Arda Arda November 2009 Emulators
  • Tatung Einstein for developmentI know some developers used a [URL="http://old-school-micro.blogspot.com/2009/11/retro-computers-tatung-einstein-retro.html"]Tatung Einstein[/URL] to…

    ... , but it used real paper and blue ink. Same size. We used to ...
    frobush frobush November 2009 Games
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... have different colours of the same sprite in Manic Miner, when ... , they all come out the same - though admittedly with no attribute ... of shades based on the ink/paper/bright settings of the current ...
    joefish joefish January 2010 Emulators
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... used the same backgrounds as the Speccy (all black ink, varying paper colour ...
    joefish joefish March 2010 Sinclair Miscellaneous
  • Easy way to print text in machine code?Please? It sounds so simple, but I've never done it. At the moment I'm grabbing the start address for each letter then printing them out one at a t…

    ... ;fact that lower byte is same
    rrca ;and number of ... AT code, code 16 as INK/PAPER/FLASH/BRIGHT code, code 0 ...
    Fikee Fikee March 2010 Development
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... .1). If the chosen ink and paper colours are in different sets ... ensure they are in the same set and that the colours ... popular colour is considered the "paper", the least the "ink".
    [/LIST]
    brownb2 brownb2 March 2010 Announcements
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... will inherit whatever the current PAPER\INK Values have been set and ... Machine Code....by calling the same slow ROM routines that BASIC ...
    Turkwel Turkwel April 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... will inherit whatever the current PAPER\INK Values have been set and ... Machine Code....by calling the same slow ROM routines that BASIC ...
    Dr BEEP Dr BEEP April 2010 Development
  • Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…

    ... -FFFF) is more of the same RAM, but without the interfering ... 'Attribute' data - the foreground/background (ink/paper) colour data that applies to ...
    joefish joefish April 2010 Emulators
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... prints two times in the same position.

    [QUOTE]ld ... , what other codes are the PAPER, INK, BRIGHT, etc ?
    arfgh arfgh June 2010 Sinclair Basic
  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars. yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wi…

    ... 8x2 attributes (alternating lines of ink and paper) but I assume Fikee ... 're writing bytes at the same time that screen bytes are ...
    gasman gasman July 2010 Development
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same 62K 74.8K
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