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  • The Long Earth (possible JSW mod/hack)I've been reading Terry Pratchett and Stephen Baxter's [I]The Long Earth[/I] series of novels recently - the idea behind it is there are an unknown (…

    ... point on the screen to the next earth (screen) along.

    screen 29.

    The screens ... ) and the danger - and fun part - would be "stepping" straight onto ... (exit right of screen 30, enter left of screen 15)

    leespoons leespoons November 2013 New game ideas
  • Trying to use ZX Screen Snapper with Zero V0.5Great, another speccy problem... I'm using the Zero emulator and I'm using ZX Screen Sapper to take screen shots. Well, I would be using it, but Zero…

    ... I'm using ZX Screen Sapper to take screen shots.
    Well ... the Emulator menu for the Screen Snapper, even though it says ...
    Yoshiatom Yoshiatom November 2013 Emulators
  • Zx Spectrum+ Issue 6 yellow screenHi boys, recently i found a zx spectrum+ issue 6 that just turned on displays a screen with too much yellow exactly as in the picture below: [IMG]ht…

    ... just turned on displays a screen with too much yellow exactly ...
    Fog76 Fog76 November 2013 Hardware
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... ]bicolor[/B] graphics everywhere* on screen.

    In practice ... ]"btiles"[/B] anywhere on screen (even partially hidden outside ... />
    [I]* Term "full-screen" is not exactly accurate. The ... ENGINE is also "full-screen". Technically, perhaps it would ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... save the full 24*32 screen display (excluding attributes) in ... printed in them). The screen is restored after pressing ENTER ... identify the characters on-screen when saving and PrintA0 ... br />
    Part the 3rd - the improved SCREEN$ routine assembler listing ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • Clear the screen from assemblerI want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is p…

    I want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is possible. Can anyone advise on how to call this command or some similar routine to clear the screen?
    Mr Millside Mr Millside November 2013 Development
  • Black Screen Spectrum 48kWas working ok, it came to me in a Fuller FDS keyboard, I had a nose inside and found a floating power lead connected to the keyboard, I removed that…

    ... the lines flash down the screen and it stops at the ... black screen....:(

    Went through and ...
    OttO OttO December 2013 Hardware
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    How do you hide the 'Bytes:' when loading code?

    I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appears at 3,0 and disrupts my screen!
    daveysludge daveysludge December 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... (as in, the better part of the screen) bitmap/raster image using ...
    TheSnorkel TheSnorkel December 2013 Sinclair Basic
  • The 'end of year' screenshot challenge - Part One[b][COLOR="RoyalBlue"]Part One[/COLOR][/b] As I decided to have all 40 in one topic was too much, so two topics of 20 each. Similar to the other cha…

    [b][COLOR="RoyalBlue"]Part One[/COLOR][/b] As I ...
    spider spider December 2013 Games
  • The 'end of year' screenshot challenge - Part Two[b][COLOR="RoyalBlue"]Part Two[/COLOR][/b] As I decided to have all 40 in one topic was too much, so two topics of 20 each. Similar to the other cha…

    [b][COLOR="RoyalBlue"]Part Two[/COLOR][/b] As I ...
    spider spider December 2013 Games
  • The alternative loading screen challengeSomething a little bit different. :-o Only eight this time. These are all well known speccy games however the screenshots of the loading screens are…

    ... not pick any where the screen was imo too wildly different ...
    spider spider December 2013 Games
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... (b) subsequently rendering, a map/screen like the above mock-up ... /> How do you indicate where part of the sprite shouldn't ... example, you can see that part of the sprite is currently ... to be printed on the screen, and a second to indicate ...
    Morkin Morkin January 2014 Development
  • Calculating screen address to alternative ATTR area?I'm using this small snippet of code to convert a screen address to an attribute cell address... [CODE]AttrDE: ld a, d ; get the hig…

    ... of code to convert a screen address to an attribute cell ... ; get the high byte of screen address
    rra ; divide h ...
    Sokurah Sokurah January 2014 Development
  • harvard architecture spectrum clone.I got my first +2 before christmas. I'd never given the 128k spectrums much thought, always been a 48k rubber key tradionalist. :smile: I've been me…

    ... have data bytes that are part of the op code but ... .
    pushing values to the screen display would no longer work ...
    Basher Basher January 2014 Hardware
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... all the stuff in the screen every frame. With this engine ... (floating bus in 48K, shadow screen in 128K) so the comunication ... /> [CODE]
    5b00 number of screen to paint
    5b01-5b96 ... engine, but improving the 48K part thanks to Hikaru and mixing ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Hunchback II loading screen by zombi2I'm about 3 years late (!), but found a new loading screen for Hunchback II by [URL="http://zxart.ee/eng/graphics/authors/z/zombi2/qid:2662/"]zombi2[…

    ... (!), but found a new loading screen for Hunchback II by [URL ...
    jp jp January 2014 Announcements
  • Gamex loading screen auhtorI see that nobody else besides Jonathan is credited in the game, but the loading screen is very much in Tommy Pereira`s style, was it done by him? :)…

    I see that nobody else besides Jonathan is credited in the game, but the loading screen is very much in Tommy Pereira`s style, was it done by him? :)
    I also need this info to update the review of the game in my blog ;)
    Ivanzx Ivanzx January 2014 Infoseek database
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... top 22 lines of the screen and leave the bottom #0 ...
    daveysludge daveysludge January 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... game title/name to the screen at chosen coordinates and a ...
    alienbanana alienbanana February 2014 Development
  • DONKEY KONG loading screenHello again, I was never keen on the original DONKEY KONG loading screen so, thought I'd have a go at trying one, here is my effort! [IMG]https://d…

    ... the original DONKEY KONG loading screen so, thought I'd have ...
    mickfarrow mickfarrow February 2014 Games
  • Toastrack/Grey +2 physical memory layoutI'm looking to extend the functionality of the test ROM used with Winston's diagnostic board to also properly test the RAM of toastrack and grey 128K…

    ... 128K machines.

    As part of these updates I think ... to able to write to screen the specific IC's that ...
    balford balford February 2014 Hardware
  • NIGHTSHADE Loading screenI Remember being slightly disappointed when I first saw this loading screen reveal itself, I've been wanting to have a go at this one for ages so, he…

    ... I first saw this loading screen reveal itself, I've been ...
    mickfarrow mickfarrow February 2014 Games
  • MANIC MINER loading screenHello again, although I think the original is a classic, here is my attempt at an alternative loading screen for Manic Miner. [IMG]https://dl.dropb…

    ... attempt at an alternative loading screen for Manic Miner.

    mickfarrow mickfarrow March 2014 Games
  • Event: Play Blackpool 3/4 May [Including Gremlin Graphics Reunion!]Hello Everyone. I couldn't see anything on the forums about Play Blackpool ([url]www.playblackpool.com[/url]) and as we just made a big announcement…

    ... weekend and will be taking part in a number of features ... Games - crazy 24 player big screen gaming.
    - A retro themed ...
    ReplayEvents ReplayEvents March 2014 Announcements
  • ZX Spectrum 128K pink screen!?I have a problem with my ZX Spectrum 128K, when I connect one off those Retro Computer Shack RGB scart cable. I get a the start up screen, but the wh…

    ... get a the start up screen, but the white color is ...
    Reinier Reinier March 2014 Hardware
  • Issue 3 Speccy, Grey ScreenHi, Just purchased a "working" Issue 3 Speccy 48k from Ebay. Except it's not working. All I get is a grey screen, no Sinclair copyright text, no cli…

    ... I get is a grey screen, no Sinclair copyright text, no ...
    chinnyhill10 chinnyhill10 March 2014 Hardware
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... ;hl = address of attr on screen
    ld a,(print_attr_cache)
    screen
    pop hl ;retrieve data ...
    joefish joefish March 2014 Development
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... go at an alternative loading screen for The Hobbit.

    mickfarrow mickfarrow March 2014 Games
  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    Hi,

    The original screen:

    [IMG]https://dl. ...
    MAC_BG MAC_BG March 2014 Games
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
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    mel the bell on April 21
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