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  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... /> I set paths to compiler (Pasmo) and emulator (Spectaculator)

    Pasmo\pasmo.exe -v --tapbas --err game ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... ="http://www.arrakis.es/~ninsesabe/pasmo/"]pasmo[/URL] (scroll down the page ... version 6),
    choose the pasmo/spin preset and point to ...
    BiNMaN BiNMaN February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... /> As BiNMaN said, just grab pasmo its a great assembler.
    Just remember to change the pasmo/spin preset from game.asm ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... build - it compiles fine with pasmo)...

    Getting there!!!...
    kgmcneil kgmcneil February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... : C:\Users\mulder\ZX Spectrum\pasmo\mingw\pasmo.exe -v --tapbas --err ...
    mulder mulder February 2013 Development
  • [STP] Battle for Midway + Theatre EuropeI've just realised that I didn't finish or get any further with two STP's, both from the Classic Conflicts series: [url]http://www.worldofspectrum.o…

    ... one in ROM, where main constants are (a bit techy now ... very interesting to see different constants sets for S&S ... ;S and ThE while having constants as different for loading can ... this main value, all the constants and limits should change afterwards ...
    jlsoler jlsoler March 2013 MIA/STP/SDP
  • programming tools for the zx spectrumI want to make games for the zx spectrum, but i dont want to use basic as its far too slow. Now I dont mind it if i have to learn on what to do with …

    ... command-line Z80 cross-assembler. PASMO is the easiest as with ...
    joefish joefish March 2013 Sinclair Miscellaneous
  • programming tools for the zx spectrumI want to make games for the zx spectrum, but i dont want to use basic as its far too slow. Now I dont mind it if i have to learn on what to do with …

    ... command-line Z80 cross-assembler. PASMO is the easiest as with ...
    rich_chandler rich_chandler March 2013 Sinclair Miscellaneous
  • programming tools for the zx spectrumI want to make games for the zx spectrum, but i dont want to use basic as its far too slow. Now I dont mind it if i have to learn on what to do with …

    ... command-line Z80 cross-assembler. PASMO is the easiest as with ... I am tempted to try PASMO, it seems to have more ...
    TK90XFan TK90XFan March 2013 Sinclair Miscellaneous
  • programming tools for the zx spectrumI want to make games for the zx spectrum, but i dont want to use basic as its far too slow. Now I dont mind it if i have to learn on what to do with …

    ... /> - assembler compiler like Sjasm or Pasmo
    - modern text editor (preferably ...
    Ralf Ralf March 2013 Sinclair Miscellaneous
  • programming tools for the zx spectrumI want to make games for the zx spectrum, but i dont want to use basic as its far too slow. Now I dont mind it if i have to learn on what to do with …

    I use ConText, Pasmo and Spectaculator.
    Very good ...
    Turrican Turrican March 2013 Sinclair Miscellaneous
  • programming tools for the zx spectrumI want to make games for the zx spectrum, but i dont want to use basic as its far too slow. Now I dont mind it if i have to learn on what to do with …

    is there any good guides around for this type of programming ?

    Also where can i get Pasmo from as i cant seem to find it
    morcar morcar March 2013 Sinclair Miscellaneous
  • programming tools for the zx spectrumI want to make games for the zx spectrum, but i dont want to use basic as its far too slow. Now I dont mind it if i have to learn on what to do with …

    Pasmo Z80 Assembler download

    [URL]http://haikuware.com/directory/start-download/development/language/pasmo-portable-z80-cross-assembler[/URL]
    rich_chandler rich_chandler March 2013 Sinclair Miscellaneous
  • programming tools for the zx spectrumI want to make games for the zx spectrum, but i dont want to use basic as its far too slow. Now I dont mind it if i have to learn on what to do with …

    Pasmo's official site:
    [url]http://pasmo.speccy.org/[/url]
    Metalbrain Metalbrain March 2013 Sinclair Miscellaneous
  • programming tools for the zx spectrumI want to make games for the zx spectrum, but i dont want to use basic as its far too slow. Now I dont mind it if i have to learn on what to do with …

    ... /> Note: The download link to pasmo doesn't work on the ... actual pasmo website referenced by the blog ... . The pasmo website is now located at ... [url]http://pasmo.speccy.org/[/url] where you ...
    BloodBaz BloodBaz March 2013 Sinclair Miscellaneous
  • Assembler v Machine CodeHi. I've been looking at a lot of the code examples in the Development section and can see that Assembler is the way to go. However, I was wondering …

    ... assembler I'd recommend is Pasmo, of which there is a ... version:

    [url]http://pasmo.speccy.org/[/url]
    Matt_B Matt_B March 2013 Development
  • Assembler v Machine CodeHi. I've been looking at a lot of the code examples in the Development section and can see that Assembler is the way to go. However, I was wondering …

    ... /> Thanks for the tip about pasmo - I'll check it out ...
    LuMan LuMan March 2013 Development
  • Assembler v Machine CodeHi. I've been looking at a lot of the code examples in the Development section and can see that Assembler is the way to go. However, I was wondering …

    ... when I can just use Pasmo instead. ;)
    Sokurah Sokurah March 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... ). Therefore the value of these constants make all the difference.
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... ). Therefore the value of these constants make all the difference.[/QUOTE ...
    Patrik Rak Patrik Rak May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... ). Therefore the value of these constants make all the difference.[/QUOTE ...
    Einar Saukas Einar Saukas May 2013 Development
  • Image2ULAplus v 1.2 released todayDear readers, if you are a fan of the amazing ULA+ and HAM256 stuff, you are right here: As Andrew Owen has developed a method of displaying HAM256…

    Maybe both?... Perhaps if it outputted a single .ASM file that could then be fed straight into Pasmo at a relocatable address?... Is that something feasible for a tool like this, or would it be perhaps too complex?... ???
    kgmcneil kgmcneil May 2013 Emulators
  • Image2ULAplus v 1.2 released todayDear readers, if you are a fan of the amazing ULA+ and HAM256 stuff, you are right here: As Andrew Owen has developed a method of displaying HAM256…

    ... then be fed straight into Pasmo at a relocatable address?... Is ...
    clausjahn clausjahn May 2013 Emulators
  • Grell and FellaI have created TZX file from my own original tape, but I can't hear any AY music in 128K mode. Can any happy owner of this really rare tape try it o…

    ... and can be compiled with PASMO, but you need to hack ...
    Jmk Jmk June 2013 MIA/STP/SDP
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... with any of the tools (Pasmo included) but after some time ...
    pkersey pkersey June 2013 Development
  • CODE SCREEN$ in MCIs there any way of determining what character is displayed at a certain co-ordinate from machine code like the 'IF CODE SCREEN$=' arrangement in bas…

    ... call to the ROM routine (PASMO assembler):

    [code]S_SCRNS_BC ...
    mcleod_ideafix mcleod_ideafix June 2013 Development
  • New game: MORPH!Hi there, WOS people! I am a new member here. Quite recently I bought myself a 48K Speccy from a mate of mine. It is my very first Speccy as I never …

    ... write it?
    Assemblers like PASMO can usualy save as TAP ...
    LCD LCD July 2013 Brand new software
  • New game: MORPH!Hi there, WOS people! I am a new member here. Quite recently I bought myself a 48K Speccy from a mate of mine. It is my very first Speccy as I never …

    ... write it?
    Assemblers like PASMO can usualy save as TAP ... them out.

    If PASMO can really save TAP and ...
    TMS86 TMS86 July 2013 Brand new software
  • New game: The curse of OddvilleDon't get too excited! :p Just wanted to share this because the coding of it is driving me mad, or rather the game designer is. The curse of Oddvil…

    ... and the file included by Pasmo. To update the level I ...
    spud spud July 2013 Brand new software
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