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<1…15161718192021…34>
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... won't even compile in Pasmo! Why not?

    In ...
    48K 48K May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... ... well I'm using a Pasmo droplet that automatically creates a ...
    48K 48K May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... ... well I'm using a Pasmo droplet that automatically creates a ... ? If so, you can get Pasmo to report any errors to ... the DJNZ relative-jump size, Pasmo wouldn't produce the final ...
    bobs bobs May 2006 Development
  • Assembler RequestI need a command line assembler that can compile the following code Structures, [code] CHNPRM struct .PsInOr defs 1 .PsInSm defs 1 .CrAmSl defs 1 .C…

    I've known the author of Pasmo to add new features on-request before, so it's always worth asking if he'll support this :)
    pissedbob pissedbob May 2006 Development
  • Assembler RequestI need a command line assembler that can compile the following code Structures, [code] CHNPRM struct .PsInOr defs 1 .PsInSm defs 1 .CrAmSl defs 1 .C…

    [QUOTE=pissedbob]I've known the author of Pasmo to add new features on-request before, so it's always worth asking if he'll support this :)[/QUOTE]

    I have asked him and he is looking into it.
    Kiwi Kiwi May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... ? If so, you can get Pasmo to report any errors to ... the DJNZ relative-jump size, Pasmo wouldn't produce the final ... , then drop it onto the Pasmo droplet (made by Paul van ... goes my current BBEdit > Pasmo >.tzx workflow out of ...
    48K 48K May 2006 Development
  • incbin in z80asmUsing z80asm (as shipped with Z88DK) is it possible to include binary files (i.e. incbin)? If so how?

    ... result. I included it in Pasmo just for popular demand.
    NotFound NotFound May 2006 Development
  • incbin in z80asmUsing z80asm (as shipped with Z88DK) is it possible to include binary files (i.e. incbin)? If so how?

    I wrote a program that does just that, because my cross-assembler of choice (Tasm) doesn't have a binary include. I tried out Pasmo but some of the stuff I do in Tasm isn't doable in other assemblers (it's macro stuff).
    icabod icabod May 2006 Development
  • PsPectrum 1.0.4 has been released.Hi, Only wanted to let you know that I have released a new version of PsPectrum with a nice bunch of additions (AY-3 sound, savestates, border emula…

    Free sources...
    I expect RamSoft about it, since it looks that they not develop it more.
    Correct me, if I'm wrong - not with words, but with code :D
    piters piters June 2006 Emulators
  • Machine Code noviceHi, I'm starting to learn machine code and wanted to know if you have to use some sort of program to write machine code? Thanks,

    Another good assembler is Pasmo, it can output tap files with a small basic loader, that's a quite useful feature.
    cascarria cascarria June 2006 Sinclair Basic
  • Remakes Competition-- devil's advocate mode -- I've mentioned it a little on raww.org, but I was just reminded by it by looking through the latest Retro Gamer and I ha…

    ... 't mind encouraging people to develop them... especially if they're ...
    icabod icabod June 2006 Chit chat
  • 256 color spectrumhi i start to make a project. a 256color spectrum like the spec256 emulator. capable to run 256 color games and the original ones from a cdrom,a flop…

    ... know if is possible to develop such thing. i going to ...
    vassili69 vassili69 June 2006 Sinclair Miscellaneous
  • 256 color spectrumhi i start to make a project. a 256color spectrum like the spec256 emulator. capable to run 256 color games and the original ones from a cdrom,a flop…

    [QUOTE=vassili69]i had this ideia 3 days ago idont even know if is possible to develop such thing.[/QUOTE]

    It's not. Give it up.
    Philip Kendall Philip Kendall June 2006 Sinclair Miscellaneous
  • 256 color spectrumhi i start to make a project. a 256color spectrum like the spec256 emulator. capable to run 256 color games and the original ones from a cdrom,a flop…

    ... know if is possible to develop such thing. i going to ...
    piters piters June 2006 Sinclair Miscellaneous
  • new spectrumI have notices all sorts of advances on the C64 sceene such as 20mhz cpus, gui`s, and IDE interfaces. are they any kind of advances in development fo…

    ... a prototype in order to develop the thing properly. On the ...
    Laser Laser June 2006 Hardware
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... .TAP files, tho' I know pasmo does it).

    Yes ...
    icabod icabod July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... that emulator writers don't develop actual ZX stuff so they ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... that emulator writers don't develop actual ZX stuff so they ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... that emulator writers don't develop actual ZX stuff so they ...
    Woody Woody July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... the SCREEN$. However, I now develop a cool machine code method ...
    Dunny Dunny July 2006 Emulators
  • Playing Denied Ultimate GamesHmmm, maybe this belongs in Emulators but it is game specific. Just been leafing through Games(TM) in Smiths and there's an article about a (strong)…

    ... station that microsoft used to develop the software they would find ...
    KeepGood KeepGood July 2006 Games
  • Game: Farmer Jack in Harvest Havoc!He's a couple of screen-shots of the game I've been working on for the last few months... [url]http://www.sinclair-heaven.net/bob/FarmerJack_ingame_…

    ... . And without the likes of Pasmo, Crimson Editor, Spin, BAS2TAP, ZXBlockEditor ...
    bobs bobs July 2006 Development
  • Questions and answers...I'm bored (downloading some Unreal Tournament levels, when they've finished I'm off to scoff my tea), so I thought I'd create this topic with some Ea…

    ... a lot of money to develop, and companies won't pay ...
    Dunny Dunny July 2006 Chit chat
  • Playing Denied Ultimate GamesHmmm, maybe this belongs in Emulators but it is game specific. Just been leafing through Games(TM) in Smiths and there's an article about a (strong)…

    ... station that microsoft used to develop the software they would find ...
    ewgf ewgf August 2006 Games
  • Playing Denied Ultimate GamesHmmm, maybe this belongs in Emulators but it is game specific. Just been leafing through Games(TM) in Smiths and there's an article about a (strong)…

    ... station that microsoft used to develop the software they would find ...
    Count Count August 2006 Games
  • Playing Denied Ultimate GamesHmmm, maybe this belongs in Emulators but it is game specific. Just been leafing through Games(TM) in Smiths and there's an article about a (strong)…

    ... I'm wondering what you develop that needs the kind of ...
    Vampyre Vampyre August 2006 Games
  • RealXThis may be a dumb question but will RealX ever get released?

    ... hope that we could help develop more decoders ?

    I ...
    Andrew Barker Andrew Barker August 2006 Emulators
  • Modulator trouble???Hi again, I posted about a week ago some questions about a spectrum 48. Now I have the aforementioned beast in my hands and I was given the order to…

    ... +2A and a 48k+ both develop the same fault...Basically there ...
    garethrichardadams garethrichardadams August 2006 Hardware
  • A Public Service AnnouncementThis thread is here for anyone to plug brand-new websites. I'll read it, so you'll get at least some marketing/exposure out of it... I'll start the …

    ... /> I thought you wanted to develop websites as well ? The one ...
    psj3809 psj3809 August 2006 Announcements
  • A Public Service AnnouncementThis thread is here for anyone to plug brand-new websites. I'll read it, so you'll get at least some marketing/exposure out of it... I'll start the …

    ... ]I thought you wanted to develop websites as well ? The one ...
    Where's that AY chip gone... Where's that AY chip gone... August 2006 Announcements
<1…15161718192021…34>

Latest Posts

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