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<1…10111213141516…34>
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... do with the way the PASMO assembler constructs a TAP file ...
    BloodBaz BloodBaz May 2009 Development
  • Getting started with asm Speccy codingSomeone on another forum I read has asked for good Speccy coding resources. I thought it would be great to link him to a simple tutorial about how to…

    ... build environment - just drop in pasmo and make.exe and you ...
    evilpaul evilpaul May 2009 Development
  • Making new Spectrum graphics on a MacI would love to have a go and try to do some graphics for a NEW Spectrum game. It would be the first Spectrum game I've worked on since I worked on '…

    ... /> For me, it's Basin, Pasmo, ZX Spin, and the CONtext ...
    polomint polomint May 2009 New game ideas
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... said this source is for Pasmo. It's just an assembler ... ="http://www.arrakis.es/%7Eninsesabe/pasmo/pasmodoc.html#dirds"]here[/URL ...
    Bob Stains Bob Stains May 2009 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... timings!

    Assembles with Pasmo. Probably not with Tornado assembler ...
    Bob Stains Bob Stains May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    [QUOTE=Crisis;355817]I installed Pasmo, in Suse 10.3.
    < ...
    chev chev May 2009 Development
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... ). I assembled it with the PASMO 0.5.4. beta2:-
    Digital Prawn Digital Prawn June 2009 Games
  • Making new Spectrum graphics on a MacI would love to have a go and try to do some graphics for a NEW Spectrum game. It would be the first Spectrum game I've worked on since I worked on '…

    ... ]For me, it's Basin, Pasmo, ZX Spin, and the CONtext ...
    joefish joefish June 2009 New game ideas
  • New to developmentHello there my fellow forum chummies, I have recently been bitten once again to go into software development, its been a while. I have a lot of ski…

    ... .
    2 great assemblers are Pasmo and SjASM.

    If ...
    Kiwi Kiwi July 2009 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... trial. I've not used PASMO, but reports of it are ...
    Jimmy Jimmy July 2009 Development
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... set myself up with TommyGun / Pasmo / Eightyone to load in assembled ...
    rbsfou rbsfou July 2009 Development
  • WYZTracker playerWhere can I find a player and some info on how to compile the tunes I've made in WYZTracker program? I have .mus and .asm files from WYZ Tracker, ju…

    ... ]PLAY37.ASM[/url]

    pasmo --tap "PLAY37.ASM" "adagio.tap ...
    FrankT FrankT August 2009 Development
  • Erase part of memory in SPIN?A question for SPIN (or perhaps Spectaculator). If I have a game loaded in memory and would like to erase part of the memory while keeping the rest …

    [QUOTE=Rickard;373323]Thanks! Is there an easy way to create the zero file?[/QUOTE]

    Create a file with the line:

    [code] DEFS 6912[/code]

    And then assemble it with pasmo.
    Metalbrain Metalbrain August 2009 Emulators
  • Erase part of memory in SPIN?A question for SPIN (or perhaps Spectaculator). If I have a game loaded in memory and would like to erase part of the memory while keeping the rest …

    ... not as highly-regarded as Pasmo but it's up to ...
    Marko Marko August 2009 Emulators
  • Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…

    ... know if you're using PASMO as an assembler, but that ...
    joefish joefish August 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    I don't think so, I've been using PASMO for 128K development and I've just had to write my own loader.

    I've not found any specific paging commands in it either.
    Jmk Jmk September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    Nope - there aren't any specific PASMO literals for that. I just get it compile the different sections of code to 49152 so the labels are correct, and then use my main code to switch banks and load each block as required.
    bobs bobs September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... - there aren't any specific PASMO literals for that. I just ... do that? I am guessing PASMO creates the one TAP file ...
    robpearmain robpearmain September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... as many individual calls to pasmo as you need, and then ... of symbol files generated by pasmo. I think the "industrial strength ...
    gasman gasman September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... do that? I am guessing PASMO creates the one TAP file ...
    gasman gasman September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... />
    C:\ZX\Utilities\Pasmo\pasmo.exe --name Herbert --tzx --alocal ... tzx
    C:\ZX\Utilities\Pasmo\pasmo.exe --name Herbert --tzx ...
    C:\ZX\Utilities\Pasmo\pasmo.exe --name Herbert --tzx ...
    C:\ZX\Utilities\Pasmo\pasmo.exe --name Herbert --tzx ...
    bobs bobs September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... to move away from single pasmo assemble statements and move to ...
    robpearmain robpearmain September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    I also use PASMO for my 128k projects. Instead ...
    utopian utopian September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... . an .asm file with "incbin 'page0.bin' / incbin 'page1.bin'" at the ...
    gasman gasman September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... the binaries are ready for INCBIN inclusion in the game code ...
    bobs bobs September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... BATch file, which has many PASMO copmmands to build each page ...
    robpearmain robpearmain September 2009 Development
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