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<1…22232425262728…34>
  • Trying to remember name of an old animated movie making utilityMy nostalgic mind suddenly remembered hours of making terrible animated movies using a utility I believe I sent away for from an advert in a magazine…

    ... .worldofspectrum.org/infoseek.cgi?regexp=^Macro+for+Construction+and+Animation$& ...
    Maroc's Astral Projection Maroc's Astral Projection February 2012 Games
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    ... suggested but the link to Pasmo assembler 0.5.4 appears ... ]http://www.arrakis.es/~ninsesabe/pasmo/[/url] but it just links ...
    jammajup jammajup February 2012 Development
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    [QUOTE=jammajup;605635]the link to Pasmo assembler 0.5.4 appears broken,any idea of another location where i can get this?[/QUOTE]

    [url]http://pasmo.speccy.org/[/url]
    Einar Saukas Einar Saukas February 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    [QUOTE=Baggers;606859]
    Philip, I only use SNA because the snasmplus assembler outputs in SNA format.
    [/QUOTE]

    side note: pasmo can output to tap/tzx :)
    Arda Arda March 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    [QUOTE=Arda;607112]side note: pasmo can output to tap/tzx :)[/QUOTE]

    Yes, but if I'm not mistaken sjasmplus can also output 128k snapshots which is something Pasmo can't.
    Sokurah Sokurah March 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... TASM rather than my preferred Pasmo, and Im not bright enough ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    ... .bas LOADER.TAP

    pasmo --tap --name SCREEN LoadingScreen.asm ...
    jammajup jammajup March 2012 Development
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    ... jammajup, the article mentions unzipping pasmo and bastotap into the same ...
    EvilUncleBubba EvilUncleBubba March 2012 Development
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    ... .bas LOADER.TAP

    pasmo --tap --name SCREEN LoadingScreen.asm ...
    Einar Saukas Einar Saukas March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... * ENGINE source code only supports Pasmo. I usually avoid writing code ... /compiler, but in this case Pasmo was the only assembler I ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... since BIFROST* source code requires Pasmo, also it's inconvenient to ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... since BIFROST* source code requires Pasmo, also it's inconvenient to ...
    boriel boriel March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ...
    bifrostdem.bas:19: Error: Macro "BIFROSTstart" expected 0 params, got ... remove the parenthesis from the macro, then the parenthesis from the ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ...
    bifrostdem.bas:19: Error: Macro "BIFROSTstart" expected 0 params, got ... remove the parenthesis from the macro, then the parenthesis from the ...
    boriel boriel March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ...
    bifrostdem.bas:19: Error: Macro "BIFROSTstart" expected 0 params, got ... remove the parenthesis from the macro, then the parenthesis from the ...
    boriel boriel March 2012 Brand new software
  • Learning to program in AssemblyI hope Im posting in the right place. My question is what is the best way to start learning assembly on a ZX Spectrum. I've done some simple assemb…

    Try using SpecEmu or Spin along with Pasmo and a decent text editor (UEdit or Crimson).
    I also recommed Mastering Machine Code On The ZX Spectrum by Toni Baker and Z80 Reference Guide by Alan Tully.
    rich_chandler rich_chandler March 2012 Development
  • BorderTron 3000A little bit of speccy-related fun for a Friday afternoon... I've knocked together a program for Windows which I've called Bordertron 3000 (a suitabl…

    ... of colour, then assemble with pasmo - job's a goodun!
    ccowley ccowley April 2012 Announcements
  • Pictures of your ZX Spectrum collectionsI love seeing other people's collections of stuff. Be great to see your shelves or boxes full of games so we can have a nose at it too. I find it he…

    ... />
    The loose tape is Macro Construction and Animation MCA by ...
    TechnicianSi TechnicianSi May 2012 Sinclair Miscellaneous
  • CLI utility for creating tap-filesCan anybody advise a command line PC utility which is able to create *.tap files and add the files to the existing taps? Thanks in advance. Edit: …

    ... TAP file is to use PASMO with a source file like ... /> [/CODE]

    Then, use PASMO to generate the TAP file ... the same directory):
    [CODE]pasmo --tap binary.tap binary.asm ...
    mcleod_ideafix mcleod_ideafix May 2012 Development
  • Spectrum30 Show in Cambridge, 08th-09th September 2012Hello Spectrum-fans, after many months of preparation we now proudly present what will be the biggest Spectrum venue of the last 20 years. We manage…

    ... piece of code in VBasic macro last week!

    A ...
    Dr BEEP Dr BEEP May 2012 Sinclair Miscellaneous
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> [/code]

    Assemble with PASMO. Execute it by issuing PRINT ...
    mcleod_ideafix mcleod_ideafix June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> i use it as inline macro with jr :) and yes, its ...
    catmeows catmeows June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ]i use it as inline macro with jr :) and yes, its ...
    Patrik Rak Patrik Rak June 2012 Development
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... error with the image-generating macro parameters to get the output ... only one call to the macro, telling it that the image ...
    Weyoun Weyoun July 2012 Development
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... error with the image-generating macro parameters to get the output ... only one call to the macro, telling it that the image ... run to implement a skool macro or #CALL method to do ... , could be created using this macro:
    [code]#UDGARRAY2,7,,2 ...
    SkoolKid SkoolKid July 2012 Development
<1…22232425262728…34>

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