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Trying to remember name of an old animated movie making utilityMy nostalgic mind suddenly remembered hours of making terrible animated movies using a utility I believe I sent away for from an advert in a magazine…
... .worldofspectrum.org/infoseek.cgi?regexp=^Macro+for+Construction+and+Animation$& ... -
Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…
... suggested but the link to Pasmo assembler 0.5.4 appears ... ]http://www.arrakis.es/~ninsesabe/pasmo/[/url] but it just links ... -
Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…
[QUOTE=jammajup;605635]the link to Pasmo assembler 0.5.4 appears broken,any idea of another location where i can get this?[/QUOTE]
[url]http://pasmo.speccy.org/[/url] -
Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…
[QUOTE=Baggers;606859]
Philip, I only use SNA because the snasmplus assembler outputs in SNA format.
[/QUOTE]
side note: pasmo can output to tap/tzx :) -
Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…
[QUOTE=Arda;607112]side note: pasmo can output to tap/tzx :)[/QUOTE]
Yes, but if I'm not mistaken sjasmplus can also output 128k snapshots which is something Pasmo can't. -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
... TASM rather than my preferred Pasmo, and Im not bright enough ... -
Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…
... .bas LOADER.TAP
pasmo --tap --name SCREEN LoadingScreen.asm ... -
Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…
... jammajup, the article mentions unzipping pasmo and bastotap into the same ... -
Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…
... .bas LOADER.TAP
pasmo --tap --name SCREEN LoadingScreen.asm ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... * ENGINE source code only supports Pasmo. I usually avoid writing code ... /compiler, but in this case Pasmo was the only assembler I ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... since BIFROST* source code requires Pasmo, also it's inconvenient to ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... since BIFROST* source code requires Pasmo, also it's inconvenient to ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
...
bifrostdem.bas:19: Error: Macro "BIFROSTstart" expected 0 params, got ... remove the parenthesis from the macro, then the parenthesis from the ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
...
bifrostdem.bas:19: Error: Macro "BIFROSTstart" expected 0 params, got ... remove the parenthesis from the macro, then the parenthesis from the ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
...
bifrostdem.bas:19: Error: Macro "BIFROSTstart" expected 0 params, got ... remove the parenthesis from the macro, then the parenthesis from the ... -
Learning to program in AssemblyI hope Im posting in the right place. My question is what is the best way to start learning assembly on a ZX Spectrum. I've done some simple assemb…
Try using SpecEmu or Spin along with Pasmo and a decent text editor (UEdit or Crimson).
I also recommed Mastering Machine Code On The ZX Spectrum by Toni Baker and Z80 Reference Guide by Alan Tully. -
BorderTron 3000A little bit of speccy-related fun for a Friday afternoon... I've knocked together a program for Windows which I've called Bordertron 3000 (a suitabl…
Pictures of your ZX Spectrum collectionsI love seeing other people's collections of stuff. Be great to see your shelves or boxes full of games so we can have a nose at it too. I find it he…
... />
The loose tape is Macro Construction and Animation MCA by ...CLI utility for creating tap-filesCan anybody advise a command line PC utility which is able to create *.tap files and add the files to the existing taps? Thanks in advance. Edit: …
... TAP file is to use PASMO with a source file like ... /> [/CODE]
Then, use PASMO to generate the TAP file ... the same directory):
[CODE]pasmo --tap binary.tap binary.asm ...Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …
... /> [/code]
Assemble with PASMO. Execute it by issuing PRINT ...Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …
... /> i use it as inline macro with jr :) and yes, its ...Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …
... ]i use it as inline macro with jr :) and yes, its ...The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…
... error with the image-generating macro parameters to get the output ... only one call to the macro, telling it that the image ...The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…
... error with the image-generating macro parameters to get the output ... only one call to the macro, telling it that the image ... run to implement a skool macro or #CALL method to do ... , could be created using this macro:
[code]#UDGARRAY2,7,,2 ...
