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  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... run to implement a skool macro or #CALL method to do ... , could be created using this macro:
    [code]#UDGARRAY2,7,,2 ...
    Weyoun Weyoun July 2012 Development
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... you can use a #CALL macro like this to create an ... to create a dedicated skool macro (e.g. [i]#KNIGHT[/i ...
    SkoolKid SkoolKid July 2012 Development
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... to create a dedicated skool macro (e.g. [i]#KNIGHT[/i ...
    Weyoun Weyoun July 2012 Development
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... plan on enhancing the #UDGARRAY macro so that it accepts up ... . So the cumbersome sprite-creating macro that looks like this:
    SkoolKid SkoolKid July 2012 Development
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... the new 2-step #UDGARRAY macro to good use (it's ...
    SkoolKid SkoolKid July 2012 Development
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... passes them into the #UDGARRAY macro.

    For the Knight ...
    Weyoun Weyoun July 2012 Development
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... you could use a #CALL macro in your [i]skool[/i ...
    SkoolKid SkoolKid July 2012 Development
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... I considered implementing an #HTML macro that would render arbitrary (unescaped ...
    SkoolKid SkoolKid July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... buffer was filled by a macro so they were repetitive patterns ...
    joefish joefish July 2012 Brand new software
  • T-States?Can anyone point me to any good reading (or summarise) that will explain exactly what a tstate is? At the moment for me, tstates are a useful gauge …

    ... up of simple tasks, all macro actions take a multiple of ... ).

    On the z80, macro tasks like read to memory ...
    Alcoholics Anonymous Alcoholics Anonymous July 2012 Development
  • New software screenmode: aSmpI was planning to release this tool at Forever XIII, but they didn't accept it, this is my 30th year activity, my most ambitious work on zx spectrum …

    ... ok.

    The magnificent PASMO assembler to assembe aSMP output ...
    Arda Arda July 2012 Announcements
  • Fast AY PlayerThis is player for ay register dump stream (compiler for PC included). Speed: 980..1067t / 1200..1287t (without pattern change/with pattern change) …

    Awesome player. I have tried it together with my code ( compiled with pasmo) and it plays just fine but after a while the sound starts to stutter or go to fast.

    Anyone else experience this?
    micken micken July 2012 Development
  • Fast AY PlayerThis is player for ay register dump stream (compiler for PC included). Speed: 980..1067t / 1200..1287t (without pattern change/with pattern change) …

    ... with my code ( compiled with pasmo) and it plays just fine ...
    micken micken July 2012 Development
  • Need a speccy emulatorI need one that is for windows or linux, supports inserting tapes instead of making the speccy reset when a new tape file is opened. rainbow proces…

    ... a bug free IDE for pasmo or sjasmplus integrated into an ... its possible to trap the pasmo or sjasm parsing into a ... to send the output to pasmo (or sjasmplus) and just monitor ...
    FrankT FrankT July 2012 Emulators
  • Need a speccy emulatorI need one that is for windows or linux, supports inserting tapes instead of making the speccy reset when a new tape file is opened. rainbow proces…

    ... so much development, and neither pasmo nor sjasm do compilation as ...
    chev chev July 2012 Emulators
  • Need a speccy emulatorI need one that is for windows or linux, supports inserting tapes instead of making the speccy reset when a new tape file is opened. rainbow proces…

    ... I'm working on using pasmo, and F10 set up to ...
    ccowley ccowley July 2012 Emulators
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ... . i'll change 'inline' to macro then.

    [i]> ...
    Ketmar Ketmar July 2012 Emulators
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ... !

    i added some macro definitions, ifdef'ed gcc specific ...
    Ketmar Ketmar July 2012 Emulators
  • Announcing: idedosfs and plus3dosfsAnnouncing my latest project, [b]idedosfs[/b]. FUSE (Filesystem in USErspace) modules for mounting PLUSIDEDOS .HDF files and partitions thereon as fi…

    ... /> It was actually three bugs: macro implementations of read16() and friends ...
    AY Chip AY Chip July 2012 Emulators
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    I generally use Pasmo which is quick and dirty ...
    chev chev August 2012 Development
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    ... 's no need to mention pasmo for instance since Assembly is ...
    Einar Saukas Einar Saukas August 2012 Development
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    ... 's no need to mention pasmo for instance since Assembly is ... /> If only that were true. Pasmo does some weird stuff. I ...
    chev chev August 2012 Development
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    Bozxle - Assembly (Pasmo)
    polomint polomint August 2012 Development
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    [QUOTE=polomint;643755]Bozxle - Assembly (Pasmo)[/QUOTE]

    Bozxle source code is currently not available. Would you consider releasing it?
    Einar Saukas Einar Saukas August 2012 Development
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    ... ]If only that were true. Pasmo does some weird stuff. I ... that an Assembly listing for Pasmo can be converted to an ...
    Einar Saukas Einar Saukas August 2012 Development
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    ... don't know about converting Pasmo code to another assembler, maybe ... (but that would mean that Pasmo isn't too powerful), but ...
    Shiru Shiru August 2012 Development
  • Source codes?If you have ever released the source code for your game(s) at WoS, please mention here the programming language that was used, so Martijn can identif…

    ... that an Assembly listing for Pasmo can be converted to an ... 3 pass assembly (SJASM Plus, Pasmo, assemblers from HiSoft from back ...
    Winston Winston August 2012 Development
  • Sending key presses to the spectrumfor a project I want to send automated keyboard presses to the ZX via a micro-controller. Is it possible to send these through the expansion slot? …

    ... sequence of keys, or a macro-editor to easily load preconfigured ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Sending key presses to the spectrumfor a project I want to send automated keyboard presses to the ZX via a micro-controller. Is it possible to send these through the expansion slot? …

    ... sequence of keys, or a macro-editor to easily load preconfigured ...
    napoleonblownaparte napoleonblownaparte August 2012 Hardware
  • Average age of a Spectrum fanHi! I'm wondering what's the average age of us, readers of this forum. I'm 29 and started playing and programming on the Spectrum when I was 13 (infl…

    ... my cousin got TASman or PASmo or something like that in ...
    dm_boozefreek dm_boozefreek August 2012 Games
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