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  • IX register woes - or is SPIN buggy?Or am I missing something? I'm trying to use the IX reg to acess a table containing an x and y coord. My code below just doesnt seem to work proper…

    ... ? It treated my instruction as macro and replaced it with 2 ...
    Ralf Ralf November 2012 Development
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    ... this routine and had to "pasmo" the ADD C command into ... ADD A,C since pasmo is more precize apperently.[/QUOTE ...
    antoniovillena antoniovillena November 2012 Development
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    Forgive me for asking it, so the final pasmo compatible version of the fastest depacking code looks like ...what?...

    Any chance you could post the finished draft for us newbies?... :smile:
    kgmcneil kgmcneil November 2012 Development
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    ... . I used the camera's macro option and put the mag ...
    Battle Bunny Battle Bunny December 2012 Chit chat
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    ... . I used the camera's macro option and put the mag ...
    CP/M User CP/M User December 2012 Chit chat
  • Hardware PCB scans. Good or bad idea?Is this sort of thing useful for preservation/WOS? I admit they are a bit wonky and I've done them as 400dpi and JPGed them to reduce the bandwidth.…

    ... better. I prefer to use macro mode, try to take multiple ...
    1024MAK 1024MAK December 2012 Hardware
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    ... the final versions work in Pasmo before I update my files ...
    kgmcneil kgmcneil December 2012 Development
  • Altera CPLD vs Xylinx FPGAI will dig into the world of FPGA's, mainly to find something that can replace one or more GALs for my current and new projects. And it's never bad t…

    ... -family-1-6k-gates-72-macro-cells-100mhz-0-35um-cmos ...
    Zetr0 Zetr0 January 2013 Hardware
  • Checksum routine wantedI wish to make a program that verify integrity of a Multiface 1 ROM. It is possible to compare each byte of the ROM against a binary dump, but this i…

    ... /> I can provide you the (pasmo) source for the assembly part ...
    Jmk Jmk February 2013 Development
  • ZX Spectrum ULA + Glue Logic in VHDL for EPM78128SLC84Hi. I'm wanting the VHDL code for the Spectrum ULA and Glue logic to pop onto a Alter MAX EPM7128SLC84 (CPLD) IC. I'm wanting it to perform : Memo…

    ... details) JUST fit into 144 macro cells. I don't know ... resources (cells).

    128 macro cells won't be enough ...
    csmith csmith February 2013 Hardware
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... assembler or emulator.
    Though Pasmo and ZX Spin make great ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... and running the game with Pasmo and Spin worked.
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... /> I set paths to compiler (Pasmo) and emulator (Spectaculator)

    Pasmo\pasmo.exe -v --tapbas --err game ...
    Ralf Ralf February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... /> DOS: C:\ZX Spectrum\Projects\pasmo\mingw\pasmo.exe -v --tapbas --err ...
    BiNMaN BiNMaN February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... I didn't configure my pasmo-specemu combo correctly within the ... (adggameengine.asm) with my preset pasmo-specemu combo inside ConText editor ...
    apenao apenao February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... /> I set paths to compiler (Pasmo) and emulator (Spectaculator)

    Pasmo\pasmo.exe -v --tapbas --err game ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... ="http://www.arrakis.es/~ninsesabe/pasmo/"]pasmo[/URL] (scroll down the page ... version 6),
    choose the pasmo/spin preset and point to ...
    BiNMaN BiNMaN February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... /> As BiNMaN said, just grab pasmo its a great assembler.
    Just remember to change the pasmo/spin preset from game.asm ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... build - it compiles fine with pasmo)...

    Getting there!!!...
    kgmcneil kgmcneil February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... : C:\Users\mulder\ZX Spectrum\pasmo\mingw\pasmo.exe -v --tapbas --err ...
    mulder mulder February 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... /> LD HL,Graphics_Start

    REPT 16 ;one screen pixel line ... of UGD chars

    REPT 16
    POP BC
    Ralf Ralf March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... routine like this:
    [CODE]REPT 7
    ld (hl),n ...
    Einar Saukas Einar Saukas March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... routine as follows:
    [CODE]REPT 7
    ld (hl),n ...
    Einar Saukas Einar Saukas March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... /> [CODE]
    pop hl
    REPT 7
    ld (hl),n ...
    Einar Saukas Einar Saukas March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... /> [CODE] ld h,a
    REPT 7
    ld (hl),n ...
    Einar Saukas Einar Saukas March 2013 Development
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