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  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... came to think that the PASMO-Assembler suits me best...
    enthusi enthusi November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... it.
    I use the pasmo-assembler myself and it was ...
    enthusi enthusi November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... it.
    I use the pasmo-assembler myself and it was ...
    R-Tape R-Tape November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... see right now, only both "REPT 22, ROWREPT" would need to ...
    enthusi enthusi November 2013 Brand new software
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... />
    [code] xor a
    REPT 3
    sla e ;move ...
    Einar Saukas Einar Saukas December 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... would say.
    Using the PASMO assembler, an 'INCBIN "data.bin ... the engine was sufficient.
    'pasmo -v --tapbas test.asm out ... /> Alternatively I utilized exomizer:
    'pasmo -v test3.asm out.bin ...
    enthusi enthusi December 2013 Brand new software
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... in twice or use a macro replacing ret with jr or ...
    Paradigm Shifter Paradigm Shifter December 2013 Development
  • Downloading code to physical hardwareHi folks, Back in the day, my devkit was a TRS-80 and I had a simple connector device from the TRS-80 parallel (printer) port to the expansion bus o…

    ... TAP files I generate from PASMO for testing. I only used ...
    joefish joefish December 2013 Development
  • Downloading code to physical hardwareHi folks, Back in the day, my devkit was a TRS-80 and I had a simple connector device from the TRS-80 parallel (printer) port to the expansion bus o…

    ... to just compile from a macro. to compile the source, squirt ...
    fog fog December 2013 Development
  • Downloading code to physical hardwareHi folks, Back in the day, my devkit was a TRS-80 and I had a simple connector device from the TRS-80 parallel (printer) port to the expansion bus o…

    ... to just compile from a macro. to compile the source, squirt ...
    David Jones David Jones December 2013 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... ))

    (my macro foo is a little rusty ... Then you could use this macro like this:

    macro line.

    ... "ff_xxxx" syntax to the macro in c code, esthetically ...
    This sort of macro substitution is not done at ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Brand new software
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... small optimization in the mult8x8 macro:

    change this right ...
    Metalbrain Metalbrain December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... small optimization in the mult8x8 macro:

    change this right ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... 'm working on a better macro right now...
    Metalbrain Metalbrain December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... too

    [CODE]
    MACRO mult8x8 data
    IF data ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    Final optimization for the macro: Don't add hl,hl ... zero.

    [code]
    MACRO mult8x8 data
    IF data ...
    Metalbrain Metalbrain December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... case:

    [CODE]
    MACRO mult8x8 data
    IF data ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    Not tested...

    [CODE]MACRO mult8x8 data
    IF data = ...
    Einar Saukas Einar Saukas December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... ) here:

    [CODE]
    MACRO multsub first, second
    IF ... /> ENDIF
    ENDM

    MACRO mult8x8 data
    IF data ...
    antoniovillena antoniovillena December 2013 Development
  • Assembly code auto optimiserFor my Finders Keepers Plus project I'm considering writing an Assembly code auto optimiser. Way back when I wrote the original FK I considered optim…

    ... the code in as a macro.

    For saving space ...
    Paradigm Shifter Paradigm Shifter December 2013 Development
  • Assembly code auto optimiserFor my Finders Keepers Plus project I'm considering writing an Assembly code auto optimiser. Way back when I wrote the original FK I considered optim…

    ... calls set up as a macro that sets a flag that ...
    David Jones David Jones December 2013 Development
  • Assembly code auto optimiserFor my Finders Keepers Plus project I'm considering writing an Assembly code auto optimiser. Way back when I wrote the original FK I considered optim…

    ... calls set up as a macro that sets a flag that ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Problem with Pasmo Assembler/Speccy emulator?I'm at the start of trying to learn Z80 assembly for the ZX Spectrum. I'm using Speccy 1.7 as my emulator, Pasmo as my assembler, and am following t…

    ... 1.7 as my emulator, Pasmo as my assembler, and am ...
    The_Bert The_Bert December 2013 Development
  • Assembly code auto optimiserFor my Finders Keepers Plus project I'm considering writing an Assembly code auto optimiser. Way back when I wrote the original FK I considered optim…

    MASM for x86 had pseudo op macro things like

    .IF condition
    .ENDIF

    and suchlike for emitting highish level logic code in asm, maybe some of the Z80 assemblers have that too?
    Paradigm Shifter Paradigm Shifter December 2013 Development
  • Assembly code auto optimiserFor my Finders Keepers Plus project I'm considering writing an Assembly code auto optimiser. Way back when I wrote the original FK I considered optim…

    I'm pretty sure the assembler I used (can't remember which one) uniquified labels in macros anyway (so if you used the macro twice it would generate different label names each time). sjasm I think?
    Paradigm Shifter Paradigm Shifter December 2013 Development
  • Z80AsmI've been using the Z80 PC Assembler 1.2 by Peter Hanratty and found that the RST 8 instruction assembles to 200. It should be 207. Ret Z is 200 wh…

    You could use a macro

    rst_8 db 207

    or get an assembler that isn't bugged ;)
    Paradigm Shifter Paradigm Shifter December 2013 Development
  • Z80AsmI've been using the Z80 PC Assembler 1.2 by Peter Hanratty and found that the RST 8 instruction assembles to 200. It should be 207. Ret Z is 200 wh…

    Use Pasmo instead.
    rich_chandler rich_chandler December 2013 Development
  • Romania and Bulgeria.Now I can work and live in Romania or Bulgaria, I wonder if there's a need for semi-skilled computer programmers over there now? Regards, Shaun.

    ... a different comparable job, means macro-economically a net loss in ... who lost his job can. Macro-economically it's a net ...
    Timmy Timmy January 2014 Chit chat
  • Macros and PasmoHi guys. I'm starting out with Pasmo for writing some stuff for the +3, and i'd like to use Macros for the calls to the BASIC ROM, where' you'd othe…

    ... something-or-other is a macro wherever you use one, for ... instance I usually prefix macro names with an 'm' (like ... 'MACRO mSOMENAME' etc).

    Otherwise, ...
    Hikaru Hikaru January 2014 Development
  • Macros and PasmoHi guys. I'm starting out with Pasmo for writing some stuff for the +3, and i'd like to use Macros for the calls to the BASIC ROM, where' you'd othe…

    [QUOTE=The_Bert;744635]However, i am not entirely sure if the example i've given here is the correct way to define the Macro, so i could use some help with this one.
    [/QUOTE]

    It should work. Try it and you will see.
    catmeows catmeows January 2014 Development
<1…28293031323334>

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