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need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …
... for sprite drawing
HALT
CALL DRAWSPR ;Call sprite ... -
If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…
What *Should* Have Been the Last Game to Be PublishedHi All, Inspired by the the thread about the last public/official/etc. Spectrum game, in your opinion, what would have been the ultimate (no hint in…
... the Spectrum. Why call a halt, and put a full stop ...Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…
Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…
... this way, though; just doing HALT would have the same effect ...Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…
... this way, though; just doing HALT would have the same effect ...
