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<1…78910111213…34>
  • Quiz V - the revenge of D`n`C Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. Ther…

    ... to remove the buggers.
    Pause mode made the Amiga crew ...
    MatGubbins MatGubbins June 2002 Games
  • Quiz V - the revenge of D`n`C Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. Ther…

    Wow, so this is my third gold medal :cool:. Should made a quiz myself one of these days - if I'm not too busy with final work at school and watching the World Cup on TV (I'm writing in the half time pause of Italy-Ecuador).
    Alessandro Grussu Alessandro Grussu June 2002 Games
  • Emulation and Debugging functionality[Cut n Paste from the original CSS post] Hi all, I'm currently working on SPIN's debugger, which is coming along nicely. Mostly, it's been devel…

    ... find 2 icons confusing: The Pause mode and Tape Play icons ...
    Arjun Arjun June 2002 Emulators
  • Emulation and Debugging functionality[Cut n Paste from the original CSS post] Hi all, I'm currently working on SPIN's debugger, which is coming along nicely. Mostly, it's been devel…

    ... find 2 icons confusing: The Pause mode and Tape Play icons ...
    Dunny Dunny June 2002 Emulators
  • TZX'ing up.I'm having a heck of a time trying to tzx up my old tapes... The fact is they all (well, most of them) do load 100% of the times alright in my speccy…

    ... seem to load properly, they pause and do some weird things ...
    Amigo Amigo June 2002 Sinclair Miscellaneous
  • Randomize USR xxxxxA weird topic: When I was a kid I use to mess around with the RANDOMIZE USR xxxxx, sad I know!!! For instance RANDOMIZE USR 51234 would give me a loa…

    ... R = Rnd*16384
    60 Pause 100
    70 Print "Let ... 's GO!"
    80 Pause 50
    90 Randomize usr ...
    Anonymous Anonymous June 2002 Sinclair Miscellaneous
  • Sharopolis's QuizHere you are folks, My quiz, edutainment at its best. This is the first quiz I've compiled so sorry if its too easy or hard or whatever. Some of the…

    ... Donkey Kong?

    5. Pause Poke Next Rand And Poke ...
    Ed Ed July 2002 Games
  • Sharopolis's QuizHere you are folks, My quiz, edutainment at its best. This is the first quiz I've compiled so sorry if its too easy or hard or whatever. Some of the…

    ... both counts)

    5. Pause Poke Next Rand And Poke ...
    Arjun Arjun July 2002 Games
  • Sharopolis's QuizHere you are folks, My quiz, edutainment at its best. This is the first quiz I've compiled so sorry if its too easy or hard or whatever. Some of the…

    ... released yet =)

    5. Pause Poke Next Rand And Poke ...
    Javier Alca?iz Javier Alca?iz July 2002 Games
  • A silly BASIC programming challenge for you all..This is a very, very sily idea. So only read if you are bored. I use E-bay a lot. (my user id is thx1138ebn) edit: it's now retro-technology :edit…

    For the rubber-chum, this screenful
    10 FOR i = 64 TO 87 : POKE 23681,i : LPRINT "Top Ebayer+++++" : NEXT i : PAUSE 0
    :)
    Geoff Geoff July 2002 Sinclair Miscellaneous
  • Machine CodeOk i had a spectrum when i was younger and only used it for playin games and typing simple BASIC programs - i mean really simple! Things like 10 Pri…

    ... you type RANDOMIZE USR 50000 : PAUSE 0
    you will see ...
    Dr BEEP Dr BEEP July 2002 Sinclair Miscellaneous
  • BASIC code challengeWrite a program in BASIC as short as possible that will continue after KEY-RELEASED. The program must be fully relocatable (so it must be programmed …

    ... by something like

    pause 50: run

    (edited ...
    Alessandro Tommasi Alessandro Tommasi August 2002 Sinclair Miscellaneous
  • Speedlock & Spin (again)Following on from the Vixen thread, I've come across another game which crashes during the decryption beeps - Imagine's "Ping Pong". With Vixen, a ne…

    ... Andy has replaced RealSpec friendly Pause block with a general Emulator ...
    Dunny Dunny September 2002 Emulators
  • Speedlock & Spin (again)Following on from the Vixen thread, I've come across another game which crashes during the decryption beeps - Imagine's "Ping Pong". With Vixen, a ne…

    ... there's a curious 7ms pause before the decryption tones, and ... all have an assumed 7ms pause, a trait of Ramsoft's ...
    Andrew Barker Andrew Barker September 2002 Emulators
  • New TZX Dumps of existing gamesI was just browsing through the new additions to the TZX Vault when I noticed that there were several games which already existed in the Vault. If th…

    ... rather than retaining the correct pause information, or even speed timmings ...
    Andrew Barker Andrew Barker September 2002 Emulators
  • Speedlock & Spin (again)Following on from the Vixen thread, I've come across another game which crashes during the decryption beeps - Imagine's "Ping Pong". With Vixen, a ne…

    ... misinterpreting the length of the pause block, I forced the same ... length of pause at that point to the ...
    Dunny Dunny September 2002 Emulators
  • New TZX Dumps of existing gamesI was just browsing through the new additions to the TZX Vault when I noticed that there were several games which already existed in the Vault. If th…

    ... of tape images had indefinite pause blocks added to make them ... , Taper defaulted to setting the pause after the previous block to ... 0 when an indefinite pause was added. A lot of ...
    Gilby Gilby September 2002 Emulators
  • New TZX Dumps of existing gamesI was just browsing through the new additions to the TZX Vault when I noticed that there were several games which already existed in the Vault. If th…

    ... of tape images had indefinite pause blocks added to make them ... , Taper defaulted to setting the pause after the previous block to ... 0 when an indefinite pause was added. A lot of ...
    Andrew Barker Andrew Barker September 2002 Emulators
  • Speedlock & Spin (again)Following on from the Vixen thread, I've come across another game which crashes during the decryption beeps - Imagine's "Ping Pong". With Vixen, a ne…

    ... also observed the usual 7ms pause between the second longer data ... in Cool Edit.
    The pause here wasn't 7ms, but ... . ZX SPIN also seems to pause while loading certain TZXs when ...
    Andrew Barker Andrew Barker September 2002 Emulators
  • Speedlock & Spin (again)Following on from the Vixen thread, I've come across another game which crashes during the decryption beeps - Imagine's "Ping Pong". With Vixen, a ne…

    ... . ZX SPIN also seems to pause while loading certain TZXs when ...
    Dunny Dunny September 2002 Emulators
  • Perfect TZXmaybe i am just dumb :) but what is defined as a "perfect TZX"? has it to do with the error codes F!- so is a tzx with only - a perfect copy whereas …

    ... original, this means:
    * All pause timings are 'exact/similar' to ...
    Andrew Barker Andrew Barker September 2002 MIA/STP/SDP
  • infy pause is a good thing or is undesirable ?I recently had a discussion with Andrew Barker that brings me into confusion. If I understand correctly, adding an infinite pause between level bloc…

    ... , as long as the previous pause is not destroyed in the ...
    Gilby Gilby September 2002 MIA/STP/SDP
  • infy pause is a good thing or is undesirable ?I recently had a discussion with Andrew Barker that brings me into confusion. If I understand correctly, adding an infinite pause between level bloc…

    ... understand correctly, adding an infinite pause between level blocks is not ... reason is that an indefinate pause adds 1000ms (with PlayTZX ... anyway) to the already existing pause. For this reason I ... tape again without any extra pause info added.

    ...
    Andrew Barker Andrew Barker September 2002 MIA/STP/SDP
  • infy pause is a good thing or is undesirable ?I recently had a discussion with Andrew Barker that brings me into confusion. If I understand correctly, adding an infinite pause between level bloc…

    ... previously had some problems with pause insertion; chances are, now I ...
    Anonymous Anonymous September 2002 MIA/STP/SDP
  • Big WillyI never played Jet Set Willy at the time, even though there was a next door neighbour who seemed to bring it up every time I met him: "Have you playe…

    Hmmmm. There IS a 'pause' bug in JSW, but it' ... installed, then whenever you press 'pause' it hangs the game forever ...
    Ed Ed September 2002 Games
  • Big WillyI never played Jet Set Willy at the time, even though there was a next door neighbour who seemed to bring it up every time I met him: "Have you playe…

    Assuming that you can press a key and continue the game, then it *is* in pause mode.

    From what I recall, JSW paused automatically when your willy was idle for any length of time.

    D.
    Dunny Dunny September 2002 Games
  • Transferring From Emulator Back To SpectrumI have windows xp and a soundblaster live card... what is the best way to transfer from an emulator file to cassette because everytime i've tried it …

    ... 4% quicker. The 1 second pause after a header would be ...
    Fraser Fraser October 2002 Emulators
  • Programming:How can I make a "Multicolour" border for one of my games? I know how to make one, but that makes the border flash colours, then do the next command,…

    [code]
    10 FOR F = 1 TO 100 :BORDER 1:BORDER 2:BORDER 3: PAUSE 1: BORDER 4:BORDER 5: BORDER 6: NEXT F
    [/code]
    Dr BEEP Dr BEEP October 2002 Games
  • .tzx vault updated 31/10/2002Hi Guys, The vault has been updated once again, lots of previously unlisted titles, MIA and STP entries have been resolved. Head over to [url="http…

    ... Crash covertapes soon since the pause information was destroyed due to ...
    Gilby Gilby November 2002 MIA/STP/SDP
  • 250,000 assorted spectrum games for saleHi , ive got a quarter of a million spectrum games , #(also quite a few c64 and amstrad) some sealed as new , most others still as new , loads of cla…

    ... barely have enough time to pause as it is.

    BadBeard BadBeard November 2002 Sales
<1…78910111213…34>

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