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Search Again :: Adv Search 1000 results in 0.109s
<1…16171819202122…34>
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... from usr0 mode (enter 'usr 0' from 128 basic which will ... top 16k page
    15 PAUSE 1: REM sync with raster ... into page 7
    35 PAUSE 1
    40 OUT 32765 ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... from usr0 mode (enter 'usr 0' from 128 basic which will ... something like 1 PRINT USR 0. Is there any way of ... this to work without USR 0?

    [code]
    ... top 16k page
    15 PAUSE 1: REM sync with raster ... POKE 23739,244
    35 PAUSE 1
    40 OUT ...
    brownb2 brownb2 March 2010 Development
  • Image to ZX Spec 1.2 Released (Video and high performance support)Yes I know it's only been about three weeks since 1.1 but I've been working very hard on this version and has a major work engine overhaul for multi …

    ... at 10FPS using a Spectrum PAUSE of 5 (1/10 of ... , DivIDE Plus, using the USR 0 Buffered video loader and a ...
    brownb2 brownb2 April 2010 Announcements
  • Playing AY sounds with BASIC.Is it possible? If so how? I've seen in one forum a while back mention of using interrupts to play but AFAIK this is machine code only. The goal of …

    ... ,50,0,0,0,0,4,216,31,0,0,10,10,0}, _
    {250,250,0,0,0,0 ... ,15,248,31,0,0,10,10,0}, _
    {10,10,0,0,0,0 ... (n) ' Play sound # i
    Pause 100 ' Wait for 2 secs ...
    na_th_an na_th_an May 2010 Sinclair Basic
  • Noise channels on AY-3-8912?I'm trying to reproduce a tune that's a jazzed-up version of classical music - i.e. there are drum beats all over the place, to try and mask the low …

    ... Write something suitable to registers 0, 1 and 8.
    20 ... to register 7).
    30 PAUSE 10
    40 Disable tone ...
    ajmoss ajmoss June 2010 Hardware
  • zxs v0.2 releasedI have released v0.2 of zxs if anyone is interested, judging by the response to the first release, I'd say not, but I'm gonna do it anyway!. It has h…

    ... the ROM contains a NOP (0) rather than a DI (243 ... this BASIC program:
    10 PAUSE 1: POKE 22528,1: POKE ... presets the "Address" field to 0 when it's first displayed ...
    ccowley ccowley June 2010 Emulators
  • zxs v0.2 releasedI have released v0.2 of zxs if anyone is interested, judging by the response to the first release, I'd say not, but I'm gonna do it anyway!. It has h…

    ... the ROM contains a NOP (0) rather than a DI (243 ... presets the "Address" field to 0 when it's first displayed ... this BASIC program:
    10 PAUSE 1: POKE 22528,1: POKE ...
    alien8r33d alien8r33d June 2010 Emulators
  • Loading screen recreation in HTML 5I have just developed a LOAD "" SCREEN$ simulation using the new canvas object in HTML. It is imitating the image bytes loading, as well as the attr…

    ... header (+file name on screen), pause, another lead-in, and then ... rendered on screen as rows 0,7,15,23,31,39 ...
    jgutierrez jgutierrez June 2010 Sinclair Miscellaneous
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... my grubby mits on Resi-0 and Calling yesterday.


    Also Getting Resi-0 will hopefully inspire me to ... Parasite Eve games, when you pause those it actually pauses the ...
    dm_boozefreek dm_boozefreek June 2010 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... =dm_boozefreek;452718]Also Getting Resi-0 will hopefully inspire me to ... Parasite Eve games, when you pause those it actually pauses the ...
    ToxieDogg ToxieDogg June 2010 Chit chat
  • Die Rolling sound?Digging out my old Fighting fantasy programs (so far unsuccessfully... thanks c60) had me wondering how I'd program it these days. Hopefully better,…

    ... TO 12: BEEP RND/120+0.005,+6-(RND*5): FOR ... is put in that short pause on each iteration, to simulate ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • Die Rolling sound?Digging out my old Fighting fantasy programs (so far unsuccessfully... thanks c60) had me wondering how I'd program it these days. Hopefully better,…

    ... TO 8: BEEP RND/120+0.005,+6-(RND*5): FOR ... -1 TO n+1 STEP 0.5: NEXT o: NEXT n ... need two variants with a pause in between while they're ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • Die Rolling sound?Digging out my old Fighting fantasy programs (so far unsuccessfully... thanks c60) had me wondering how I'd program it these days. Hopefully better,…

    ... br /> LD DE,$0000 17 0 0
    LD HL,$00C8 ... 33 200 0
    CALL $03B5 205 ... br /> 2 DATA 17,0,0,33,200,0,205,181,3,201 ... a=USR (USR "a"-10): PAUSE RND*5+3: NEXT n ...
    4 PAUSE 50: GO TO 3
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • Tool Assisted Speedplay on ZX Spectrum?I wonder if anyone ever thought about adding [url=http://tasvideos.org/WelcomeToTASVideos.html]Tool Assisted Speedplay[/url] support in ZX Spectrum e…

    ... ]

    Right-Click the Pause button for more options including ... button has option for USR 0 reset too.
    FrankT FrankT July 2010 Emulators
  • Memory mapping: Pentagon compatibility?I'm writing something that will rely heavily on the Spectrum's ability to switch screen buffers in hardware (port 0x7FFD). The original Spectrum 128K…

    ... tracker data, in RAM bank 0. As long as sprites have ... video-RAM 5 from RAM 0.

    The player's ... , and decompress it in the pause between levels.
    ajmoss ajmoss August 2010 Hardware
  • New game - 'Magic Tokens'After long, long break, my new game (everything by me). TAP version, works on the original 48K. It is a Bejeweled clone, made for [url=http://www.wor…

    ... , then a higher beep at 0.5 seconds to go
    0 / Game over!


    ... about adding this, and the pause-whilst-rows-are-removed suggestion ...
    ewgf ewgf August 2010 Games
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... NEXT RETURN STOP IF PLOT PAUSE DRAW

    And the ... . Also bear in mind that 0,0 is always top-left of ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 1: INK 7: BRIGHT 1: PAUSE 1: CLS
    110 LET ... =64767
    125 LET a=0
    130 REM ** LOOP **
    135 LET count=0
    140 PRINT AT 0,0;a
    145 ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 1: INK 7: BRIGHT 1: PAUSE 1: CLS
    110 LET ... =64767
    125 LET a=0
    130 REM ** LOOP **
    135 LET count=0
    140 PRINT AT 0,0;a
    145 ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... low.

    [CODE]100 PAUSE 1: BRIGHT 1: BORDER 1 ... ca
    390 IF T=0 THEN LET sa=sa+512 ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • updated Fatware - keyboard patchHi! I work with Fatware code and already prepare keyboard patch for original version 0.12. Now it's possible to operate disk browser with keys: 1) c…

    ... *-any symbol(A-Z,0-9) RG-right arrow ... cursor DOWN

    0 - go to PlayList mode [ ... stop
    C - set/unset pause
    V - play
    ... only for PL mode [key 0])
    ---------------------------------------------------

    ...
    velesoft velesoft September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 0: PAPER 0: INK 7: PAUSE 1: BORDER 0: CLS
    110 PRINT AT 0,0 ... ;"INSERTION SORT v1": PRINT AT 2,0;"Generating ... br /> 160 PRINT AT 4,0;"Start : ";st
    170 ... b=a-1: LET done=0
    190 GO SUB ... br /> 270 PRINT AT 5,0;"Finish : ";ft: PRINT AT ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 0: PAPER 0: INK 7: PAUSE 1: BORDER 0: CLS
    110 PRINT AT 0,0 ... ;"INSERTION SORT v1": PRINT AT 2,0;"Generating ... br /> 160 PRINT AT 4,0;"Start : ";st
    170 ... b=a-1: LET done=0
    190 GO SUB ... br /> 270 PRINT AT 5,0;"Finish : ";ft: PRINT AT ...
    Dr BEEP Dr BEEP September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 0: PAPER 0: INK 7: PAUSE 1: BORDER 0: CLS
    110 PRINT AT 0,0 ... ;"SHELL SORT v1": PRINT AT 2,0;"Generating data ...
    160 PRINT AT 4,0;"Start : ";st
    170 REM ... /2)
    190 IF b=0 THEN GO TO 270
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Hi Dr. Beep,

    Tried one of the tricks you said (move the code nearer the top) and a couple of other optimisations and the Shell Sort now averages 10.3 seconds rather than 11.57.

    [CODE]100 GO SUB 250
    110 REM SHELL SORT V2
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Hi Battle Bunny,

    Never ceases to amaze me the difference in performance between BASIC and MCODE. Sounds like you have a powerful routine there.

    I have modified my demo version so that it can be used (for future generations ;)) as ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Hi Dr Beep etc.

    Come on guys - you know more about Sinclair BASIC than is healthy! :smile: Surely you have some tips to optimise/speed up the following code.

    [CODE]100 GO SUB 250
    110 REM SHELL SORT V4
    120 LET b=INT (n ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... b=n:
    LET c=0
    130 GO TO 190 ...
    140 LET c=0
    150 FOR a=1 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... BRIGHT 0:
    PAPER 0:
    INK 7:
    PAUSE 1:< ... br /> BORDER 0:
    CLS :
    PRINT AT 0,0;" ... COMB SORT v7";
    AT 2,0;"Generating ... br /> PRINT AT 9,0;"Array Contents...":
    GO ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
<1…16171819202122…34>

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