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Search Again :: Adv Search 1000 results in 0.099s
<1…17181920212223…34>
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 240 BRIGHT 0:
    PAPER 0:
    INK 7:
    PAUSE 1:< ... br /> BORDER 0:
    CLS :
    PRINT AT 0,0;"COMB ... SORT v4.4";AT 2,0;"Generating ... PRINT AT 4,0;"Start : ";s;AT 5,0;"Progress : "; ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... BRIGHT 0:
    PAPER 0:
    INK 7:
    PAUSE 1:< ... br /> BORDER 0:
    CLS :
    PRINT AT 0,0;" ... 8";
    AT 2,0;"Generating data..."
    220 ... LET c=0:
    PRINT AT 8,0;"Array Contents...":< ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... /> 210 BRIGHT 0:
    PAPER 0:
    INK 7:
    PAUSE 1:
    BORDER 0:
    CLS :
    PRINT AT 0,0;"COMB ... SORT v4.8";AT 2,0;"Generating data ...
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... / 2 = alive / 4 = dying / 8 = pause off screen / 16 = map priority ... /> Height in pixels
    Control (0 = none / 1 = player one / 2 ...
    ASM ASM October 2010 Development
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... 1 CHAR 2
    Frame 0: |XXXXXXXX| |XX......|
    ... /> Back to Frame 0 but now 1 character ... the right:
    [code]Frame 0: | | |XXXXXXXX| |XX......|[/code]
    31) Draw each frame (0..3) in turn at X ... by inserting a PAUSE 1 between each frame.
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • FRAMES counter...Hi Folks, I wrote a test program that uses FRAMES to generate a clock. When I tested this within BASin it worked well and kept near perfect time. …

    ... in the UK, or every 0.02 seconds, although the time ... accuracy. However, the use of PAUSE is OK as this only ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • FRAMES counter...Hi Folks, I wrote a test program that uses FRAMES to generate a clock. When I tested this within BASin it worked well and kept near perfect time. …

    ... /> [CODE]...
    830 POKE 23560,0:
    REM LAST_K
    840 ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Which joystick interface is best?Hi i just bought spectrum 48k and i must buy joystick intf, but on epay i can't find kempston, so i must choose between: -Protek intf -Interface 2 -…

    ... #7F is active in log.0)

    [QUOTE=maiki;504404 ... ), Batman the movie (2nd fire = pause game),....

    Is very ...
    velesoft velesoft January 2011 Hardware
  • ZXSpin question...Hi Folks, ZXSpin has the ability to set the Z80 CPU Speed and the Emulation Speed. Not sure I understand the difference and my installation of ZXSp…

    ... ]10 BORDER 0
    20 BORDER 7
    30 PAUSE 1
    Zup Zup January 2011 Emulators
  • strange thingsi remember one time playing total renegade and had to go out so i paused it and when i came back i had infinity lives. so has anything strange happen…

    ... =alex;508575]Not really a pause-unpause thing, but I was ... with ourselves when we pressed "0" on the vehicle selection screen ...
    GreenCard GreenCard January 2011 Games
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... port 32765. If it's 0, the screen at the base ... , or an interrupt routine, or PAUSE 1 at a pinch) and ... />
    Remember that in USR 0 mode, bit 4 of port ...
    gasman gasman February 2011 Development
  • SAVEing without waiting for keypresshello, here's question for y'all. is there a way in BASIC to bypass the "Start tape, then press any key" prompt when SAVEing an array? sorry if it'…

    ... flag byte, and without any pause or message. I've put ...
    LD IX, 0 ; 32605 221 33 0 0 data start
    LD ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    [code] 10 FORMAT 56: BORDER 7: CLS
    20 PALETTE 64, 1
    30 PRINT "FULL SCREEN COLOUR CYCLE"
    40 FOR x=0 TO 255: PAUSE 5: PALETTE 15,x: NEXT X
    50 ERASE[/code]
    chev chev April 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... ,16;12,16;13,0
    40 PAUSE 5
    50 NEXT ... 100
    130 SOUND 0,x
    140 PAUSE 2
    150 ... /> 220 PAUSE 75
    230 SOUND 8,0;9,0;10,0
    300 ... SOUND 0,124;1,0;8,13;7,62
    320 PAUSE 5 ...
    chev chev April 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... n$(o,n,1)=CHR$ 0
    9915 LET n$(o ... ,1,23,1,7,0,249,0,235,0,221
    9924 DATA ... ,CODE n$(o,n,2): PAUSE 5: RETURN
    9932 REM ... LET Ac=1: LET Af=0: LET Bc=3: LET Bf ...
    chev chev April 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... :

    [code]NOT PI = 0
    SGN PI = 1
    0
    80 LET n$(o ... ,1,23,1,7,0,249,0,235,0,221
    280 DATA ... ,CODE n$(o,n,2): PAUSE 5[/b]

    They ... frequency is a value from 0 to 31. The mixer determines ...
    chev chev April 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... /> 210 PRINT #0;AT 0,0; PEN 0; PAPER 6; FLASH ... 1; BRIGHT 0;" "; PAPER 7;" ... 0; PAPER 8; FLASH 8; BRIGHT 8;CHR$ 144
    320 PAUSE ... 5
    330 IF x21 THEN PRINT #0; ...
    chev chev April 2011 Sinclair Basic
  • Help with custom loader neededAs people here became active recently about MakeTzx and tzx format in general, I have thought that I would post it here. I have some .wav recordings…

    ... to turn off Auto Play/Pause for it
    to load ... 't use the rule 1 = 0 * 2, that's 117% loading ...
    Andrew Barker Andrew Barker April 2011 Emulators
  • Help with custom loader neededAs people here became active recently about MakeTzx and tzx format in general, I have thought that I would post it here. I have some .wav recordings…

    ... they mess with the following pause or pulse blocks (which is ... 't use the rule 1 = 0 * 2, that's 117% loading ... replacing the noise with the pause equal to the sum of ...
    Patrik Rak Patrik Rak April 2011 Emulators
  • Help with custom loader neededAs people here became active recently about MakeTzx and tzx format in general, I have thought that I would post it here. I have some .wav recordings…

    ... they mess with the following pause or pulse blocks (which is ... TAIL would it be that 0 = low and 945 = high or ... replacing the noise with the pause equal to the sum of ... of a 1000 or 2000ms pause :-o.


    [QUOTE ...
    Andrew Barker Andrew Barker April 2011 Emulators
  • Compatibility problems with Rallybug and Spectrum +2??I am just starting to play this game by Jonathan Cauldwell (Cronosoft) on my Spectrum +2A, and I noticed 2 things: There is no music (im loading it i…

    Just loaded the tap from wos archive using Tape Loader in +2a mode and no music.

    Do a USR 0 before loading, and you'll get the music ok. Everything else seems to work ok including pause too.
    FrankT FrankT April 2011 Games
  • Tape preservation toolsIn the latest MakeTZX thread of doom several people said that it would be good to have active development of tape decoding tools. I needed tape file…

    ... p0 or p1 entries are 0?
    [*] Should a tail pulse ... of 0 mean no tail pulse/edge ... odd to me for any 0 tail pulse DATA blocks in ... tail pulse or a trailing pause to be added?
    [*] I ...
    Fred Fred April 2011 Emulators
  • Tape preservation toolsIn the latest MakeTZX thread of doom several people said that it would be good to have active development of tape decoding tools. I needed tape file…

    ... /> [*] Should a tail pulse of 0 mean no tail pulse/edge ... odd to me for any 0 tail pulse DATA blocks in ... tail pulse or a trailing pause to be added?
    [/list ...
    Arjun Arjun April 2011 Emulators
  • Tape preservation toolsIn the latest MakeTZX thread of doom several people said that it would be good to have active development of tape decoding tools. I needed tape file…

    ... p0 or p1 entries are 0?
    [/QUOTE]

    Yes ... /> - Should a tail pulse of 0 mean no tail pulse/edge ... odd to me for any 0 tail pulse DATA blocks in ... tail pulse or a trailing pause to be added?
    [/QUOTE ...
    Patrik Rak Patrik Rak April 2011 Emulators
  • Tape preservation toolsIn the latest MakeTZX thread of doom several people said that it would be good to have active development of tape decoding tools. I needed tape file…

    ... the TZX definition saying that 0 length pauses have no effect ... TZX data blocks and the pause block. The PZX code now ...
    Fred Fred April 2011 Emulators
  • Musician needed!An old "classic" game had a tune in it which didn't sound too good. The beeps below should give you a clue as to which program I'm talking about... […

    ... B1A2 you should see 0,0,0,1,1,1 ( ... 760 BEEP 0.275264,4.2397728
    770 PAUSE 16
    790 BEEP 0.192768,-0.85601638
    800 PAUSE 16
    810 BEEP 0.23993143,11.218042
    820 BEEP 0 ... 870 BEEP 0.275264,4.2397728
    880 PAUSE 16
    Jimmy Jimmy May 2011 Games
  • Musician needed!An old "classic" game had a tune in it which didn't sound too good. The beeps below should give you a clue as to which program I'm talking about... […

    ... /> [CODE]
    100 REM section 0
    105 FOR i = 1 ... .3,4
    390 PAUSE 16 : BEEP 0.2,-1 : REM this ...
    Jimmy Jimmy May 2011 Games
  • Serial protocol, help!Hi, simply trying to find best way to transfer programs from PC to real ZX Spectrum for testing purposes. Under Windows I tried using Spxfr and it w…

    ... ) and separate handling routines for '0' and '1', at (H*256 ... I need to make a pause of cca. 17 t-states ...
    tstih tstih May 2011 Development
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... /> [CODE]1200 LET dr=0: POKE 59197,0: POKE 53799,1
    1211 IF die=0 THEN RETURN
    1212 IF ...
    Jimmy Jimmy May 2011 Games
  • ANN: EsxDos 0.73 released (third party - not mine)Papaya Dezign have finally released their firmware/OS for the DivIDE interface. Go get it from [url]http://www.esxdos.org/files/esxdos073.zip[/url]…

    ... game correct, only with FATWARE 0.12 is problem. Loading in ... possibility see nice pictures). Without pause is loading in other systems ... are saving block of size 0 bytes, it will calculate incorrect ... big bug. Blocks with length 0 bytes practically not exist and ...
    velesoft velesoft June 2011 Development
<1…17181920212223…34>

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