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  • Crashable Spectrum games?Following the discussion at: [url]http://www.worldofspectrum.org/forums/showthread.php?t=24821[/url] I was wondering what Spectrum games could be m…

    ... & Relaxation` code on page 0 at 58709

    ld ... b,150
    call 41016 ; pause
    jp 00000 ; ?????
    g00db0y g00db0y July 2011 Games
  • Crashable Spectrum games?Following the discussion at: [url]http://www.worldofspectrum.org/forums/showthread.php?t=24821[/url] I was wondering what Spectrum games could be m…

    ... & Relaxation` code on page 0 at 58709

    ld ... b,150
    call 41016 ; pause
    jp 00000 ; ?????[/QUOTE]
    LCD LCD July 2011 Games
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    ... c=INT (LN z-7)*0.01
    50 RANDOMIZE z ... u1=0: LET u2=0
    80 LET l1=0: LET l2=0
    0;"CHANGE PAPER AND PRESS SPACE BAR";
    340 PAUSE 32000 ...
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... /> [CODE]10 REM #0
    20 BORDER 0:PAPER 0:INK 7:CLS ... PLOT 0,38:DRAW 255,0:PLOT 0,33:DRAW 255,0:PLOT 0,26 ... :DRAW 255,0:INK ... KEYBOARD 2 JOYSTICK":LET V3 = 0:GOSUB 100
    30 ... 120:GOSUB 170:GOSUB 80:PAUSE 5:NEXT b :LET V4 ...
    Jimmy Jimmy July 2011 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    Hi Folks,

    Well I have almost finished my Model Railway Timetable program and thoughts are starting to move on to project #2. A requirement is likely to be a full screen input routine and to this end I have rewritten my XINPUT code from a few ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... screen contain 192 lines - line 0 show vram1, line 1 show ... ) this mode exchange lines - line 0 show vram2, line 1 show ... via "[B]1 PAUSE 1:OUT 32765,23:PAUSE 1:OUT 32765 ...
    velesoft velesoft August 2011 Development
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... n(n$)=CODE n$-CODE "0"-(7 AND n$>"@")-(32 ... /> 9991 FOR b=0 TO 0 STEP 0
    9992 PAUSE (INKEY$""):
    IF ... a$(LEN a$)
    9993 PAUSE (INKEY$="" OR FN c()):
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... is not pressed
    res 0,d ; indicate key not ... jr gk_exit
    gk_key_is_pressed: set 0,d ; indicate key is pressed ... /> msg_pause: defm CC_AT,12,8,"Pause ?",255
    msg_quit: defm ... msg_define: defm CC_PAPER,4,CC_INK,0,CC_AT,1,7,"Press key ...
    polomint polomint September 2011 Development
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... FN n(n)=n-CODE "0"-(7 AND n>=CODE ... ;"F Invalid file name, 9994:0":
    PAUSE k0: RANDOMIZE USR VAL ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • 3 lines of funHello! I'm looking for a tattoo to remember forever our fabulous 8 bit era. A part the pictures I posted here [url]http://www.worldofspectrum.org/for…

    ... .
    [CODE]
    10 PAUSE 1: BORDER 0: BORDER 1: BORDER 2 ... -effects/border-effects.jpg?attredirects=0[/IMG]

    Matteo ...
    mattsteel mattsteel October 2011 Sinclair Basic
  • Help with custom loader neededAs people here became active recently about MakeTzx and tzx format in general, I have thought that I would post it here. I have some .wav recordings…

    ... cases), and then often longer pause pulses (2000 and above), ... data, one for bit 0 and one for bit 1 ... sure you add extra PULSE 0 after the PULSES keyword ... the gaps with a single PAUSE block instead - to do ... to entirely remove the pause blocks before the first ...
    Patrik Rak Patrik Rak October 2011 Emulators
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... di
    ld de,0 ; DE will hold the ...
    ret
    keyretval: defb 0
    ; --------------------------------------------------

    ... msg_pause: defm CC_AT,12,8,"Pause ?",255
    msg_quit: ...
    polomint polomint October 2011 Development
  • Need help with tzxing once again :)You people helped me so much in this thread witch a custom loader: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36109[/url] Maybe we…

    ... 's ZX-Blockeditor 2.0) adding the correct pause after blocks, loop ...
    lfaria lfaria October 2011 MIA/STP/SDP
  • Need help with tzxing once again :)You people helped me so much in this thread witch a custom loader: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36109[/url] Maybe we…

    ... the "special" blocks: length of 0 pulse (not bit), length of ... is somewhat longer) and the pause until the next block (if ... there are several pause pulses, you should add them ...
    lfaria lfaria October 2011 MIA/STP/SDP
  • Need help with tzxing once again :)You people helped me so much in this thread witch a custom loader: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36109[/url] Maybe we…

    ... "; FLASH SGN PI;"Zatrzymaj magnetofon!": PAUSE VAL "100": PRINT AT VAL ... "18",NOT PI; BRIGHT 0;" "
    120 RANDOMIZE USR s1 ...
    lfaria lfaria October 2011 MIA/STP/SDP
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    ... SAVE command. Then type "PAPER 0: LIST" to see the loader ... . All the "0" numbers are bogus, so the ... p44:
    STOP:
    CAT *: PAUSE NOT PI: RUN:
    CAT ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Krakatoa not workingI can't get any of the Krakatoa files in the archive to load on spin or zxds. Anyone else had this problem?

    ... Andy). It seems that the pause after the first big block ... , tested it in Fuse 1.0.0.1 Win32, and now it ...
    lfaria lfaria October 2011 Games
  • Speccy achievementsI was musing about what kind of achievements some speccy games might have had if the system was around back then. What individual feats might have m…

    ... action (jump etc)
    H=pause
    Q=quit

    0 (or Cursor as a second ...
    Alessandro Grussu Alessandro Grussu November 2011 Games
  • Speccy achievementsI was musing about what kind of achievements some speccy games might have had if the system was around back then. What individual feats might have m…

    ... action (jump etc)
    H=pause
    Q=quit

    0 (or Cursor as a second ...
    ZnorXman ZnorXman November 2011 Games
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... , say, 'left' instead of 'key 0', 'right' instead of 'key 1 ... />
    5. I chose 'key 0' etc because a game designer ... second (unless you put a pause in your main loop). There ... for an unfinished version 3.0 is still sitting on my ...
    jonathan jonathan November 2011 Development
  • ZX Spin + 128k + Interface 1Is it just me or does the Interface 1 not work in ZX Spin when you select the 128k? :( I'm trying to write some code that uses microdrives but I nee…

    ... ";1;"test"
    OUT 239,0: PAUSE 800: CAT 1[/CODE]
    0 (write-protect tab) and bit ... 2 (GAP)). Even IN 0 doesn't lock-up the ...
    Jimmy Jimmy November 2011 Emulators
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... : CLS
    20 PAUSE 1: OUT 254,0: OUT 254,7: GO ... 118,175,211,254,1,0,0,16,254,62,7,211 ... ,254,195,0,128[/code]

    Which ... (254),a
    ld bc,0
    delay: djnz delay
    mcleod_ideafix mcleod_ideafix November 2011 Hardware
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... =0 THEN GO TO 3400
    3410 POKE h,m:
    PAUSE ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... REM Display Counter, Random No(0-255), Random No(1-42 ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... 2:
    PRINT AT l,0; PAPER p,,:
    NEXT ... /> LET p=ATTR (l,0)/8:
    PRINT AT l ... ,0; PAPER 7; INK 0;"O";AT l ... ,16; PAPER 8;"O":
    PAUSE 5 ... : PRINT AT l,0; PAPER p;" ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Another custom loaderI got into my hands a cassette with compilation of Polish programs. most of them MIA. Unfortunately some of them are saved with a kind of custom loa…

    ... , I would advise against the "Pause" blocks in these TZXs.

    The 0 and 1 bit timings, although ...
    lfaria lfaria February 2012 MIA/STP/SDP
  • Which kempston joystick schematic is the best?I'm looking for the best Kempston Joystick interface schematic. It has to be as cheap as possible. But it must be as compatible as possible. I've c…

    ... is better set to log.0).

    Some ZX games ... some games as next button (pause, bomb, etc...).

    Pull ... / middle button
    D7- always 0
    (all signals on port ... /> Port adressation via A7=0,A6=0,A5=0 can collide with AY ...
    velesoft velesoft February 2012 Hardware
  • FATware with poke supportI've been trying some divIDE firmwares (with emulators) and discussing some problems in other forums. So I post some results here, because most firmw…

    ... ;616518]

    [b]FATware 0.12 (2012-01-02) with ... tap firmware installer doesn't pause before upgrading. That prevents it ... . Trying to upgrade from 0.12 to 0.12 + 128K + poke in ...
    sromero sromero April 2012 Hardware
  • FATware with poke supportI've been trying some divIDE firmwares (with emulators) and discussing some problems in other forums. So I post some results here, because most firmw…

    ... /> [QUOTE=Zup;616518][b]FATware 0.12 (2012-01-02) with ... tap firmware installer doesn't pause before upgrading. That prevents it ...
    velesoft velesoft April 2012 Hardware
<1…18192021222324…34>

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