World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.149s
<1…567891011…34>
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... with programming at all levels. 0 of the c64 lads could ... games. Score: Speccy 8 C64 0.[/quote]

    This is ... on games and tools in machine code, two of which were later ...
    TMR TMR July 2005 Games
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    ... must occur or else the machine crashes.
    e.g
    20 POKE 23659,0
    30 PRINT AT 22 ... ,0 ; "Hello"
    40 PRINT AT ... POKE 23659,2
    60 PAUSE 0

    You can't ... use 23,0 as an 'Out of screen ...
    Geoff Geoff July 2005 Sinclair Basic
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... in SPIN itself. Does machine code work properly in Basin yet ... that release. Running that code here, I got the ...
    [code]
    10 GO SUB 40
    20 PLOT 0,0: DRAW ... ,180,195,17,0,64,1,0,27,237,176, ... br /> 70 RETURN
    [/code]

    Which does work ...
    Dunny Dunny August 2005 Emulators
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... it clean again!

    [code] 10 REM **********************
    20 REM ... AT 0,0;: LOAD "MONASTERY"CODE : OVER 0
    100 PAUSE 0: PAPER 5: INK 0: BRIGHT 0 ... TO START"
    150 PAUSE 0: RANDOMIZE USR 33792[/code]

    --
    andrewbroad andrewbroad September 2005 Development
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... bit 1, including the final pause

    Symbol ... pulses representing bit 0, including the final pause
    0,0,0,0,0,0,0,0 // terminator bytes ... the second symbol represents a 0.

    Thinking ... correct data to the virual machine, it just looks a ...
    MikeW MikeW November 2005 Emulators
  • did anybody program games for their spectrum?did anybody make games for their spectrum and have you still got them in tap/z80 format. i once attempted to make a side scrolling game but it didn…

    ... i was just getting into machine code using data lines for objects ... Let goldkeyloc="5" let backpackloc="0")
    if inkeys$="take ... sword" then let swordloc="0"(backpack)
    if inkeys$=" ... /> If inkeys$="inv" AND swordloc="0" THEN
    PRINT "SWORD ...
    jammajup jammajup November 2005 Games
  • After roughly 22 years can you help?Hi, A long one this but here goes. Roughly 22 years ago (i was 14 if i remember right) i got a 48K speccy for christmas of my dad it was awesome an…

    ... 0 into B register and 255 into C register.

    Machine code ...
    rich_chandler rich_chandler November 2005 Sinclair Miscellaneous
  • Writing for MultifaceI was just wondering, is it possible to write a BASIC program, compile it and use the Multiface to run it? I'd like to write a small util to edit te…

    ... much about ROM routines, and machine code in general, hence wanting to ... compile the basic.

    [code]

    1 POKE 23658 ... ,8
    10 LET address=0
    100 LET s$="": FOR ...
    mulder mulder November 2005 Development
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... much of an increase with machine code? I recall a type in ... -written bit of machine-code. Depending on how the machine-code is written, you ... a second, without optimising the code too much.

    ... -coded to be at address 0 of the specific RAM page ...
    icabod icabod February 2006 Sinclair Basic
  • Determining 50hz/60hz in softwareHow can you determine in software if you are running at 50hz or 60hz?

    ... t think that given code with R register is ... br /> LD IX,0
    RETI

    Code:
    First ... init IM2 to above code, set IM2 then:
    ... DELL NOP ; or something longer code
    DJNZ LOOP
    ... it on 2 machine and will see results.
    piters piters March 2006 Development
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... /> Page: 18

    [code]
    1 PAPER 7: BORDER ... 7: INK 0: CLS
    30 FOR ... n=0 TO 7: READ s: ... n
    31 FOR n=0 TO 7: READ s: ... /> 100 PRINT AT 21,0;"\s\s\s\s\s ... AT 0,0; PAPER 5; INK 0;w
    160 POKE 23692,0< ...
    Tom-Cat Tom-Cat March 2006 Games
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... same:

    [code]
    10 REM BASin Mind ... BORDER 0: PAPER 0: INK 6: BRIGHT 0: CLEAR : PRINT AT 0,0; PAPER ... 100 PRINT AT 5,0;"Choose any two digit ... 110 PRINT AT 10,0;"When you've done, ... /> 120 PAUSE 1: PAUSE 0
    130 CLS : PRINT AT 0,0; PAPER ...
    Dunny Dunny March 2006 Games
  • how to pass arguments from Basic to MC ?can someone explain me (or give some link) how to pass arguments from basic to machine code? i mean something like this: PRINT USR xxxxx, arg1, arg2:…

    ...
    eg.


    MACHINE CODE:
    org 30000
    call ... ImageY: defb 0
    ImageX: defb 0
    ImageH: defb 0
    ... ImageW: defb 0
    ... 50 poke 30004, 0 : REM IMAGE INDEX - 0 is first image ...
    Kiwi Kiwi April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... not some user written special machine code function.
    eg.
    90 ... on xor
    120 AND 0; OVER 1
    129 REM ...
    Kiwi Kiwi April 2006 Emulators
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... have x in the range 0-31, y in the ... now have a value between 0-767. Multiplying by 32 ... for the co-ordinate origin (0, 0). But if you follow ... the input area) as (0, 0), then you'll have to ... ordinate convention for a purely machine code program though, but just ...
    monty.mole monty.mole April 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... .[/QUOTE]

    [code]
    10 REM 4x4 Pixel ... THEN PRINT AT 0,0;"Up to 8 Characters only!": PAUSE 0: CLS : ... GO TO 30
    50 PRINT AT 21,0; ... $
    60 FOR x=0 TO (LEN (a$)*8 ... br /> 120 PAUSE 0
    130 GO TO 20
    [/code]
    ...
    Dunny Dunny May 2006 Sinclair Basic
  • Extracting the Multiface ROM?Is there an easy way to save the contents of a real Multiface 128 ROM to tape, on a real spectrum, for the purposes of transferring it to PC for emul…

    ... would sugest setting up a machine code routine to do some ... LDIR the contents from 0 to 8192 to somewhere ... ,8192
    LD HL,0
    LD DE,32768< ... Then, from BASIC, SAVE "mf128" CODE 32768,8192

    As ... routine just gives standard ROM code, try IN 191 to ...
    DEATH DEATH June 2006 Hardware
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... 0;"Bytes: MONASTERY": PRINT AT 0,0;:
    LOAD "MONASTERY"CODE : OVER 0
    100 PAUSE 0 ... : PAPER 5: INK 0: BRIGHT 0 ... START"
    150 PAUSE 0: RANDOMIZE USR 33792
    [/code]

    ...
    andrewbroad andrewbroad August 2006 Development
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... or-garden "loader / screen$ / code" format.

    Oddly ... enough, the first code block after the loading screen ... 27001 it loads the machine code loader and runs it. ... As mentioned above, this code is obviously too large ...
    50 DATA 0,1,3,4,6< ...
    StuBruise StuBruise September 2006 Games
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... /> [FONT=Courier New]VB 5.0[/FONT]
    [FONT=Courier New ... =Courier New]Locomotive BASIC 1.0 & 1.1[/FONT]
    [FONT=Courier New]Z80 Assembly, Machine Code[/FONT]
    [FONT=Courier New ... ; use a bit of Inline Machine Code in my stuff cause of ...
    CP/M User CP/M User September 2006 Sinclair Miscellaneous
  • Looking for one particular music demoHi. Sorry if this is in the wrong forum, I couldn't think of anywhere else to put it. There is a music demo I'm looking for. Unfortunately I don't k…

    ... 48K mode WITHOUT the USR 0 command?[/QUOTE]

    Because ... control the AY chip in machine code with out instructions, no matter ...
    monty.mole monty.mole October 2006 Sinclair Miscellaneous
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... or using the keys 1-0 graphic mode bits n bobs ... spose I better lern to machine code my spectrum sometime soon. :)
    Scottie_uk Scottie_uk October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... pixel perfect alignment is via machine code as far as I know ... x,y;FLASH 1;" ";FLASH 0 command, where x,y denote ...
    Arjun Arjun October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... OVER 1
    60 PRINT 0;"12"
    70 FOR r ... br /> 90 PRINT AT r,0;r;
    100 GO SUB ... STOP
    180 LET pos=CODE c$*8+chs
    ... r)
    210 FOR i=0 TO 7
    220 ... be opitmized, or implemented in machine code.

    Forgot to ... and a bit more code.
    NotFound NotFound October 2006 Development
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... (e.g. PRINT AT 7,0;) before doing the LOAD "". You ... CHR$ 22+CHR$ 2+CHR$ 0+"Game"

    Will print ... word "Game" at position (2,0) (usually overwriting the "Program:" text ... small loader which loads the machine code without requiring a header first ...
    BloodBaz BloodBaz October 2006 Emulators
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... better than this: ;-)

    [code]
    10 rem ***********************
    20 ... /> 1250 let points=0
    1260 let yb=0
    1270 let ...
    NotFound NotFound November 2006 Sinclair Basic
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... will have to place a machine code loader in front so basic ... are different from the real machine. Example

    If you ... example: on the real machine: BEEP 1,0 - on the emu: BEEP ... SPECTRUM PLAYER). This contains the machine code that plays the song and ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... 1983
    Lower Frequency 54.0

    I?ve ... PLAYER). This contains the machine code that plays the song and ... export it to the real machine as the [B]SOUND ... that part of the code to my original one ... will try on the real machine soon! This would be ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... 1983
    Lower Frequency 54.0
    [/quote]

    machine was originally bought? Usually ... short machine code program with song data following. The machine code updates ... with careful timing from machine code to put in ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
<1…567891011…34>

Latest Posts

  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Happy 40th Birthday to the Amstrad CPC464!
    Your Spec-chum on 7:28AM
  • Your Favorite Magazine Cover Tapes.
    Paradigm Shifter on 1:28AM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11
  • Footballer of the year - translated version
    firelord on April 11

HitBox

Word Docs Hits
pause 2.6K 5K
0 940.2K 1M
machine 27.2K 35.6K
code 41.6K 91.2K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all.<br /> <br /> Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse…
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code?<br /> <br /> I have written the following MC routine that fits into a REM statement in a basic program.<br…
  • [NEW] Retro Virtual Machine v1.0.0 for OSX released!!!!Here it is! Retro Virtual Machine v1.0.0 RELEASED!!!!<br /> <br /> Many thanks first to Patrik Rak for the PZX format and for their Z80 tests witho…

Related Searches

  • lowest memory position for machine code
  • lowest memory position machine code
  • lowest memory machine code
  • mastering machine code on your zx spectrum by toni baker
  • mastering machine code on your zx spectrum by toni baker disassembler
  • mastering machine code on your zx spectrum by toni baker pdf
  • machine code routines
  • ultimate games 3 machine code
  • learning machine code
  • spectrum machine code
  • machine code sprite movement in basic
  • add machine code sprite movement to basic
  • beeper from machine code
  • new machine code
  • machine code ide
  • machine code tutorial
  • spectrum machine code ian stewart
  • machine code
  • machine code ay
  • pause 0 machine code

Copyright © 2024 World of Spectrum