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<1234567…34>
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... OUT statements followed by a pause in a loop.

    20 OUT 254, 1
    30 OUT 254, 2 ... OUT 254, 4
    60 PAUSE 1
    70 GOTO 10
    Matt_B Matt_B March 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... OUT statements followed by a pause in a loop.

    20 OUT 254, 1
    30 OUT 254, 2 ... OUT 254, 4
    60 PAUSE 1
    70 GOTO 10
    Dr BEEP Dr BEEP March 2006 Sinclair Basic
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... 0,0; PAPER 1; INK 7; BRIGHT 1;" The Psychic ... =INT (RND*20)+1: FOR f=1 TO 10: LET ... read your mind..."
    120 PAUSE 1: PAUSE 0
    130 CLS ... ,0; PAPER 1; INK 7; BRIGHT 1;" The Psychic ...
    Dunny Dunny March 2006 Games
  • Checksum RoutinesHi there everybody, Does anyone have an 'off the shelf' assembler routine for generating checksums? Thanks Jim

    ... the relative jump in the PAUSE command

    LD A ... NZ,L1F49 ; skip forward to PAUSE-2 if not.

    PAUSE-1 directly. The ROM that comes ...
    Geoff Geoff June 2006 Development
  • Checksum RoutinesHi there everybody, Does anyone have an 'off the shelf' assembler routine for generating checksums? Thanks Jim

    ... the relative jump in the PAUSE command

    LD A ... NZ,L1F49 ; skip forward to PAUSE-2 if not.

    PAUSE-1 directly. The ROM that comes ...
    Dunny Dunny June 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    [code]POKE 49152,255: POKE 23388,17: PAUSE 1: POKE 49152,0: POKE 23388,16: PAUSE 1: IF PEEK 49152255 THEN [48K mode] ELSE [128K mode]
    [/code]
    Woody Woody October 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... 49152,255: POKE 23388,17: PAUSE 1:
    POKE 49152,0: POKE ... 23388,16: PAUSE 1:
    IF PEEK 49152255 THEN ...
    Arda Arda October 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... to basic, I believe a PAUSE 1 will return just after an ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... ;"0":poke 23606, (peek 23606) + 1:pause 1:goto 1
    [/code]
    it ...
    Fikee Fikee November 2006 Development
  • I'm in need of help hereI've been using the 'COMB' and 'TRANSFER' programs on Lerm's Utility D package to convert copy-protected (Speedlock, Alcatraz etc) 48k games onto +3 …

    ... to do POKE 23388,XX: PAUSE 1 to get it to change ... ):
    DATA 243,62,16,1,253,127,237,121,33 ... ,0,128,17,0,192,1,0,64,237,176,62 ... ,16,1,253,127,237,121,251 ... )
    0 16 49152
    1 17 49152
    2 18 ...
    Jmk Jmk December 2006 Sinclair Miscellaneous
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    Here is the code I prepared for flashloading... Hides file names also...

    [code]
    5 PAPER 7: BORDER 7: CLS
    10 POKE VAL "23739",CODE "o"
    15 LOAD ""SCREEN$
    20 PAUSE 1
    30 GO TO 15
    [/code]
    Arda Arda January 2007 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... . And I'm also using pause 1. Same as Arda.

    [QUOTE=Alcoholics Anonymous;166497]Sounds 1-bit? You can go 4 ... .[/QUOTE]

    It is 1-bit indeed. I used a ... with the new wav with 1-bit quality, but I had ...
    zxbruno zxbruno January 2007 Development
  • 2007, and still no NIC and browser for the Speccy?I've started to read all the w.o.s. threads, starting by the ones that came up with the search function, using the keywords of the topics that intere…

    ... />
    : hpause 2 WINDOW PAUSE 1 WINDOW ;

    : cparse ... caddr )
    BEGIN PAUSE GoTCP 2DUP 1 sock_read 0=
    ... /> 12 hmsg
    BEGIN PAUSE GoTCP sck sock_closed? 0 herr ... /> 9 hmsg BEGIN PAUSE GoTCP sck sock_opened? UNTIL ...
    glancaster glancaster January 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... ]The period of the PAUSE is determined by counting the ... 1/50 th. of a second.
    A PAUSE ... the operand.
    [B]PAUSE-1[/B] HALT Wait for ... has
    JR Z,1F3D,PAUSE-1 been pressed.

    The period of the PAUSE has now finished.
    < ...
    Rickard Rickard May 2007 Development
  • DarkStar.tzx in Spectaculator 6.25Hi all I think I have found a bug in Spectaculator. Darkstar.tzx(OriginalRelease) wiil not not load. DarkStar.tap loads The DarkStar Re-release t…

    ... : DarkStar Length: 19 Normal Speed ,Pause: 1.000s
    2- 22: -------------------- Length ... : 386 Normal Speed ,Pause: 1.000s
    3- 1A9: -------------------- Length ...
    Andrew Barker Andrew Barker August 2007 Emulators
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> FOR s=0 TO 1:
    PAUSE 1-s:
    LET k=CODE ... INKEY$:
    PRINT OVER 1;AT ... away displayed cursor
    First PAUSE is NOT waited for!
    1,1 : 100
    in 2,1 : 2
    in 3,1 ; FN W(1,1 ...
    Dr BEEP Dr BEEP September 2007 Development
  • 2 Spectrums (synched) playing AY tunes?After listening to a few Turbo Sound FM MP3s, I wondered... For those of us who can't build this card, couldn't we synch 2 128Ks and play these tunes…

    ... , :usr, 0xc000],
    40 => [:pause, 1, ':', :randomize, :usr, 0xc006, ':', :goto, 40 ...
    gasman gasman May 2008 Sinclair Miscellaneous
  • FeudThe [url=ftp://ftp.worldofspectrum.org/pub/sinclair/games/f/Feud.tzx.zip]new version[/url] of [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0…

    ... -------------------- Length: 112 Normal Speed ,Pause: 0.869s
    4- B5 ... : WORM Length: 19 Normal Speed ,Pause: 1.007s
    5- CD: ... -------------------- Length: 192 Normal Speed ,Pause: 0.263s
    6- 192 ...
    Andrew Barker Andrew Barker August 2008 Infoseek database
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... />
    I usually add a PAUSE 1 after the POKE to ensure ... 'd almost certainly need the PAUSE if you were going to ...
    Woody Woody August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... ;293501]I usually add a PAUSE 1 after the POKE to ensure ... 'd almost certainly need the PAUSE if you were going to ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... time, POKE 23388,bank+16:PAUSE 1 will do the same. Please ...
    LCD LCD January 2009 Sinclair Miscellaneous
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... as TC2048.

    VIDEORAM 1:
    from 16384 = 6144 pixel ... /> Easy testing from basic:
    1) set multicolor graphic mode
    20 pause 1 : out 32765,23 : pause 1 : out 32765,31 ...
    velesoft velesoft January 2009 Development
  • Couple of questions...Howdy, 1. Is there a decent way to get a random number in BASIC/MC? I've been using LET a=INT(RND*2)+1 but the numbers tend to stay at 1 or 2 most …

    ... 2. If I have a PAUSE statement after an INKEY$ ... expected), but also shortcuts the PAUSE statement. Is there a way ... following:

    [code]
    PAUSE 1: PAUSE N
    [/code]

    The 1st pause eats up the keypress if ...
    BloodBaz BloodBaz March 2009 Development
  • Couple of questions...Howdy, 1. Is there a decent way to get a random number in BASIC/MC? I've been using LET a=INT(RND*2)+1 but the numbers tend to stay at 1 or 2 most …

    oops, my bad... shoulda been int(rnd*3)+1 :)

    never thought about the PAUSE 1:PAUSE n thing

    thanks

    :D
    polomint polomint March 2009 Development
  • ZXSpin for Spectrum DevelopmentI found this handy guide to setting up a cross-platform development environment for the Spectrum: [URL="http://zxspectrumdev.blogspot.com/2009/01/set…

    ... />
    10 BORDER 6 : PAUSE 1 : BORDER 2 : PAUSE 1 : GOTO 10

    joefish joefish March 2009 Emulators
  • WYZTracker playerWhere can I find a player and some info on how to compile the tunes I've made in WYZTracker program? I have .mus and .asm files from WYZ Tracker, ju…

    ... l=USR 32768
    20 PAUSE 1
    30 GOTO 20
    FrankT FrankT August 2009 Development
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... 23388,16 : out 32765,16: pause 1: randomize usr 24576
    [/QUOTE ... : Any code intended for banks 1,3,4, or 6 gets ... .bin" CODE 32768: POKE 30001,1: RANDOMIZE USR 30000
    130 ... /> ORG 30000
    LD A,1 ; target bank
    LD BC ...
    John Elliott John Elliott January 2010 Emulators
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... them:
    10 PAUSE 1: OUT 32765,24:PAUSE 1:OUT 32765,16:IF ...
    LCD LCD March 2010 Announcements
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... top 16k page
    15 PAUSE 1: REM sync with raster
    35 PAUSE 1
    40 OUT 32765,29 ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... can't do something like 1 PRINT USR 0. Is there ... top 16k page
    15 PAUSE 1: REM sync with raster
    35 PAUSE 1
    40 OUT 32765,29 ...
    brownb2 brownb2 March 2010 Development
<1234567…34>

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