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  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Time to make my contribution:

    Replace
    [code]
    LET k=CODE INKEY$:
    POKE (k
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;252036]Time to make my contribution:

    Replace
    [code]
    LET k=CODE INKEY$:
    POKE (k
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... instance:

    [CODE]
    1 DIM m(862):
    LET ... d=0*USR 7766-1:
    FOR f=1 TO 25:
    LET m(32*f)=1:
    NEXT f:
    FOR ... +d:
    LET m(p)=1:
    POKE 22462+p,g ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... g:
    FOR f=-1 TO 1:
    PLOT 65+50*f ... *f:
    NEXT f:
    PAUSE 0:
    NEXT g:
    1, but it was much faster ...
    Einar Saukas Einar Saukas March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... br /> 150 input" level (1-20) ";d:gosub 3000< ... int(g):let n=n-1
    460 gosub ... r(n)=int(rnd*n)+1
    2010 randomize: ... 170 data -2,1,-1,2,1,2,2,1
    180 border ... br /> 200 input"level (1-6) ";w:gosub 3000< ...
    240 if n=1 then goto 270
    ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... and 'C'
    PAUSE 'M' at the flashing ... br /> ! Symbol Shift and '1'
    " Symbol Shift and ' ... Edit Caps Shift and '1'
    Graphics Caps Shift ... +Symbol Shift, then '1'
    Red Paper ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ...
    DEF FN : E : SYM + 1
    DIM : K : D
    PAPER : E : SYM + C
    PAUSE : K : M
    PEEK : E ... />
    :: History

    v0.1
    First version, lists just ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • Weird Computer GamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000411"]Weird Computer Games[/URL][/B] Page: 3, Program: Tower of Terror - [U…

    ... let p=p-1:let rm=rm+1:return
    ... br /> 460 let gf=1:return
    470 dim ... )
    480 let g$(1)="skeleton"
    490 let ... 140 let a$="~":for i=1 to 5
    150 ... let c$=p$(r,1):let p=1
    580 ... /> 760 next i:let gd=1
    770 return
    ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Changing BASIC loader in Chuckie Egg 2Hi, My aim is to include "PAUSE 0" event at the end of the loading of the Chuckie Egg 2 game. The reason is that I use emulator to load the game and…

    ... loads, there is no pause between the screen and ... mean, loading noise has no pause) - something diffent to ... like this:

    1 CLEAR 65535: LOAD "CE2" CODE ... 2" SCREEN$
    2 PAUSE 0: RANDOMIZE USR 39735: ... I actually implement the PAUSE 0 event at the ...
    Dr BEEP Dr BEEP March 2008 Emulators
  • JSW... how does the game "finish" in assembly?It seems the ZX and C64 versions of Jet Set Willy suffer from the same "unfinishable" problem. Thankfully the ZX version has been patched with pokes …

    ... AND #02 ; great - isolate bit 1 of A
    8F0A 0F ... position or end game or pause game or what?

    frobush frobush April 2008 Games
<1…28293031323334>

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