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<1234567…34>
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... which the sprite repeats itself 1 character/8 pixels to the ... br />
    [code]
    CHAR 1 CHAR 2
    Frame 0 ... : |XXXXXXXX| |XX......|
    Frame 1: |..XXXXXX| |XXXX....|
    Frame 2 ... free, action by inserting a PAUSE 1 between each frame.
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • FRAMES counter...Hi Folks, I wrote a test program that uses FRAMES to generate a clock. When I tested this within BASin it worked well and kept near perfect time. …

    ... SS
    850 IF ss=1 THEN GO SUB 2600
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • ZXSpin question...Hi Folks, ZXSpin has the ability to set the Z80 CPU Speed and the Emulation Speed. Not sure I understand the difference and my installation of ZXSp…

    ... /> 20 BORDER 7
    30 PAUSE 1
    40 GO TO 10 ...
    Zup Zup January 2011 Emulators
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... .Eng (Hons)

    Chapter 1

    Don't.

    10 BORDER 2 : PAUSE 1 : BORDER 6 : PAUSE 1 : GOTO 10
    20 ... ..?
    50 REM See Chapter 1
    joefish joefish February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... ) is displayed. If it's 1, the screen at the base ... , or an interrupt routine, or PAUSE 1 at a pinch) and you ...
    gasman gasman February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... tool chain set up. The Pause 1 refresh of 16.67 ms ...
    brownb2 brownb2 February 2011 Development
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... />
    [CODE]xxxx PAUSE 1:
    RANDOMIZE USR 64564[/ ...
    [FONT=Courier New]PAUSE = 1 byte[/FONT]
    [FONT= ...
    [FONT=Courier New]PAUSE = 1 byte[/FONT]
    [FONT= ... />

    [CODE]xxxx PAUSE SGN PI:
    RANDOMIZE USR ...
    Dr BEEP Dr BEEP February 2011 Sinclair Basic
  • Tape preservation toolsIn the latest MakeTZX thread of doom several people said that it would be good to have active development of tape decoding tools. I needed tape file…

    ... - A2: -------------------- Length: 327 Normal Speed ,Pause: 1.807s
    5- 1EE: Bytes ... - 206: -------------------- Length: 6914 Normal Speed ,Pause: 1.874s
    7- 1D0D: Bytes ...
    Fred Fred April 2011 Emulators
  • MicroSpeech Entry PointsHello Hardware Guys, Do any of you have any information regarding the MicroSpeech ROM. In particular: 1) Do you know what addressess cause it to p…

    ... ]
    10 LET S$="HELLO" : PAUSE 1 : PRINT S$
    [/code]
    Woody Woody June 2011 Hardware
  • MicroSpeech Entry PointsHello Hardware Guys, Do any of you have any information regarding the MicroSpeech ROM. In particular: 1) Do you know what addressess cause it to p…

    ... ]
    10 LET S$="HELLO" : PAUSE 1 : PRINT S$
    [/code][/QUOTE ... corrected however as removing the PAUSE 1 sometimes still shows the unaltered ...
    BloodBaz BloodBaz June 2011 Hardware
  • MicroSpeech Entry PointsHello Hardware Guys, Do any of you have any information regarding the MicroSpeech ROM. In particular: 1) Do you know what addressess cause it to p…

    ... corrected however as removing the PAUSE 1 sometimes still shows the unaltered ...
    Woody Woody June 2011 Hardware
  • Hi there ;) New development groupHi everybody! I'm Baron Ashler, founder and member of a new very little development group called "Kabuto Factory" and this is my first post ;) We'v…

    ... itself, unless you add a PAUSE 1 to sync. The problem is ...
    na_th_an na_th_an June 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... automatic switching between videoram 1 and videoram 2 each ... line 0 show vram1, line 1 show vram2, line 2 ... line 0 show vram2, line 1 show vram1, line 2 ... via "[B]1 PAUSE 1:OUT 32765,23:PAUSE 1:OUT 32765,31 ... :GOTO 1[/B]" show ...
    velesoft velesoft August 2011 Development
  • 3 lines of funHello! I'm looking for a tattoo to remember forever our fabulous 8 bit era. A part the pictures I posted here [url]http://www.worldofspectrum.org/for…

    ... /> [CODE]
    10 PAUSE 1: BORDER 0: BORDER 1: BORDER 2: BORDER 3 ...
    mattsteel mattsteel October 2011 Sinclair Basic
  • Soccer StarsJust found this one, had for years and never realised it was MIA. I'll scan later along with all the rest I need to do.

    ... : EMLYN Length: 19 Normal Speed ,Pause: 1.007s
    3- 40: -------------------- ... : HUGHES Length: 19 Normal Speed ,Pause: 1.003s
    5- 100: ... : A Length: 19 Normal Speed ,Pause: 1.009s
    7- 1C1F: ...
    Andrew Barker Andrew Barker November 2011 MIA/STP/SDP
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... PAPER 6: CLS
    20 PAUSE 1: OUT 254,0: OUT 254 ... DATA 118,175,211,254,1,0,0,16,254,62 ...
    mcleod_ideafix mcleod_ideafix November 2011 Hardware
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    ... interesting Border effect : 3... 2... 1... GO! - all over the screen ... this at home :
    1 BORDER 1: BORDER 2: BORDER 3: BORDER ... 4: BORDER 3: BORDER 2: PAUSE 1: GO TO 1
    RUN
    CTOJAH CTOJAH November 2011 Games
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... /> 3410 POKE h,m:
    PAUSE 1+INT (RND*31):
    NEXT ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... br /> 350 LET b1=1+INT (b/(256/42 ... No(0-255), Random No(1-42)
    390 REM ... /> 460 REM Check that 1 and 42 are generated
    1 THEN LET b101=b101+1
    490 ... THEN LET b142=b142+1
    500 NEXT ... and generates random number between 1 and 42.

    Paddy Coleman Paddy Coleman December 2011 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... screen redraw so if you PAUSE 1 then do it, it will ...
    joefish joefish January 2012 Sinclair Basic
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    ... " - try for Yourself :
    1 BORDER 1 : BORDER 6 : BORDER 6 : BORDER ... 6 : BORDER 6 : BORDER 1 : PAUSE 1 : GO TO 1
    RUN
    You ...
    CTOJAH CTOJAH January 2012 Games
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    ... " - try for Yourself :
    1 BORDER 1 : BORDER 6 : BORDER 6 : BORDER ... 6 : BORDER 6 : BORDER 1 : PAUSE 1 : GO TO 1
    RUN
    You ...
    Baggers Baggers January 2012 Games
  • Kobrahsoft: Code InvestigatorHi folks, While digging around my HD I found an "Unknown Kobrahsoft Tape" which appears to contain the MIA title Code Invesitgator by Kobrahsoft: [u…

    ... : cinv Length: 19 Normal Speed ,Pause: 1.006s
    3- 40: -------------------- ... : KSFTHEADER Length: 19 Normal Speed ,Pause: 1.003s
    5- 3F3: ... : MCbasldr Length: 19 Normal Speed ,Pause: 1.005s
    7- A05: ...
    Andrew Barker Andrew Barker February 2012 MIA/STP/SDP
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    ... " - try for Yourself :
    1 BORDER 1 : BORDER 6 : BORDER 6 : BORDER ... 6 : BORDER 6 : BORDER 1 : PAUSE 1 : GO TO 1
    RUN
    You ...
    LCD LCD April 2012 Games
  • about Dan DareHi all, I not think this is for MIA forum but want to ask and I will be grateful if anyone help me with answer. I get from ebay dandare tape, origi…

    ...
    1- A: Program : Length: 19 Normal Speed ,Pause: 0.984s ... -------------------- Length: 779 Normal Speed ,Pause: 1.172s
    3- 332: ... -------------------- Length: 6914 Speed: 203% ,Pause: 0.000s
    5- 1E67 ...
    Andrew Barker Andrew Barker April 2012 MIA/STP/SDP
  • about Dan DareHi all, I not think this is for MIA forum but want to ask and I will be grateful if anyone help me with answer. I get from ebay dandare tape, origi…

    ... : -------------------- Length: 779 Normal Speed ,Pause: 1.172s
    4- 411: -------------------- ... Length: 6914 Speed: 208% ,Pause: 0.000s
    5- 1F26 ... Length: 37890 Speed: 209% ,Pause: 3.622s
    6- B33B ...
    Andrew Barker Andrew Barker April 2012 MIA/STP/SDP
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... ]why do you use that PAUSE 2 in line 50 and ... use a PAUSE 2 ?[/QUOTE]

    The IM 1 routine takes ... BASIC.

    I used PAUSE 2 to be sure that ... is active. I guess that PAUSE 1 will work too.

    mcleod_ideafix mcleod_ideafix May 2012 Development
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    [QUOTE=mcleod_ideafix;626574]The IM 1 routine takes care about switching ... BASIC.

    I used PAUSE 2 to be sure that ... is active. I guess that PAUSE 1 will work too.[/QUOTE]
    gasman gasman May 2012 Development
  • DK Tronics Compilation Tapes....MIA ??I have two tapes (no inlays) of compilaitons of DK Tronics games. One is from DK Tronics themselves, has a white label with black text, and contains…

    ... /> 1- A: Program : JUMBLY Length: 19 Normal Speed ,Pause: ... -------------------- Length: 317 Normal Speed ,Pause: 2.028s
    3- ... : -------------------- Length: 19 Normal Speed ,Pause: 1.013s
    6- 222: ...
    Andrew Barker Andrew Barker May 2012 MIA/STP/SDP
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... -> zt
    ld (random+1),de ; x = y, z = ... a,e ; w = w ^ ( w 1) ^ w
    xor d
    1.

    Trivial to use ... /> print int(randomFixed()*10)+1

    pause 1
    pause 0
    cls ...
    Gedlion Gedlion May 2012 Development
<1234567…34>

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