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  • Need some AY music for my new game.I'm finishing off my new game but need a tune that plays in the background. At the moment I'm using a tune ripped from the "Gems" game that comes wit…

    ... l=USR 49152
    110 PAUSE 1: LET l=USR 49157
    FrankT FrankT August 2015 Development
  • Need some AY music for my new game.I'm finishing off my new game but need a tune that plays in the background. At the moment I'm using a tune ripped from the "Gems" game that comes wit…

    ... l=USR 49152
    110 PAUSE 1: LET l=USR 49157
    farvardin farvardin August 2015 Development
  • Oldest multicolor game...Hi everybody, I think I've done a nice discover (Imho obviously)... The game Helichopper (Firebird, 1985) use a multicolor sprite (2 colours, green …

    ... LET a = 0
    20 PAUSE 1: BORDER a: BORDER 0: BORDER ... 1: BORDER 2: BORDER 3: BORDER ... 0: BORDER a
    30 PAUSE 1: BORDER a
    40 IF ...
    joefish joefish August 2015 Games
  • DivMMC Enjoy - I'm not enjoying it!My DivMMC Enjoy arrived today. Excitedly I rushed home to plug it into my +2a. I have quite a few SD card/CF solutions for my computers so I know wha…

    ... to 7) and wait with PAUSE 1 to ensure the interrupt handler ...
    mcleod_ideafix mcleod_ideafix April 2016 Hardware
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... ,0,72,17,0,175,1,0,8,237,176,201 ... ,0,175,17,0,72,1,0,8,237,176,201 ... : PAPER 0: INK 4: BRIGHT 1: FLASH 0: OVER 0: INVERSE ... 65356
    320 LET p=1-0.2*COS r
    630 PAUSE 1
    640 NEXT s
    joefish joefish September 2016 Sinclair Basic
  • Startup colours of the Spectrum ROMHi Folks, Thought I would have a go at changing the startup colours of the Spectrum ROMs used within BasinC which ships with 48.rom (16384 bytes) …

    ... /> // and remove the 1 second pause between header and body.

    // Patch the PAUSE command, so that now
    pause
    // unless it is PAUSE 0. This ... for instance,
    // that PAUSE 1 can be used as a ...
    Dunny Dunny October 2016 Development
  • Why don't the variables print where I told them too?I wrote the following program to experiment with creating sounds using 3 notes of BEEP and having the ability to change the notes up or down one at a…

    ... adding like a small pause for example PAUSE 1 before the GO TO ...
    ivanb303 ivanb303 May 2017 BASIC
  • Better "Hello World"are their any more visually impressive Hello world loops i can do in basic other than the print-goto one.

    try this one:

    10 BORDER 0: BORDER 1: BORDER 2: BORDER 3: BORDER 4: BORDER 5: BORDER 6: BORDER 7: PAUSE 1: GO TO 10
    ub880d ub880d May 2017 Sinclair Miscellaneous
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... /> 130 REM 17-Sep-2017 : 1.0
    140 REM ------------------------------------------
    1
    230 REM Erase Cursor ... new X,Y
    250 PAUSE 1: PRINT #S;AT Y,X ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Witchcraft: Nirvana, Bifröst and such[url="http://www.rgcd.co.uk/2011/10/buzzsaw-zx-spectrum.html"]"When considering this next to nearly every other ZX Spectrum game though, Buzzsaw is l…

    ... /> Simply doing:
    10 PAUSE 1:BORDER 7: PAUSE 1: BORDER 6: GOTO 10 ...
    joefish joefish January 2018 Sinclair Miscellaneous
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... : LET oy=y
    20 PAUSE 1: PRINT AT oy,ox;" ";AT ...
    [/code]

    The PAUSE 1 gives you the best possible ...
    Dunny Dunny May 2018 BASIC
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... AT 0,0 TO 0,1
    1035 PRINT AT 0 ... : LET fr=0: LET face=1: LET delay=0: LET power ...
    colonel32 colonel32 May 2018 BASIC
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 255,192
    20 OVER 1
    30 FOR f=0 ... INT(RND*16)
    90 PAUSE 1
    100 NEXT f
    ASH-II ASH-II May 2018 BASIC
  • Better graphic in new ZX gamesLCD TV (ideally full hd) used with ZX Spectrum enable using new graphic modes with 2x higher vertical resolution, more colors and without attribute c…

    ... : load "1" code 49152,6912: load "2" screen$
    20 pause 1: out ... 32765,31: pause 1: out 32765,23: goto ...
    velesoft velesoft May 2018 New game ideas
  • TV for ZX SpectrumPlease select your TV type

    ... 10 border2:pause1:border 6:pause 1: goto 10 gives me a ...
    DenisGrachev DenisGrachev May 2018 Sinclair Miscellaneous
  • border effectsive been playing around with border effects like 10 border 1 20 border 2 30 pause 1 40 goto 10 ,etc i even wrote one in machine code. …

    ... single frame. Throw in a PAUSE 1, which does wait for the ...
    AndyC AndyC May 2019 BASIC
  • border effectsive been playing around with border effects like 10 border 1 20 border 2 30 pause 1 40 goto 10 ,etc i even wrote one in machine code. …

    ... drawing it.
    PAUSE 1 doesn't strictly wait 1/50 second as ...
    joefish joefish May 2019 BASIC
  • border effectsive been playing around with border effects like 10 border 1 20 border 2 30 pause 1 40 goto 10 ,etc i even wrote one in machine code. …

    [code]1 BORDER 0: PAPER 0: INK ... BORDER 0
    3 BORDER 1
    4 BORDER 2
    9 BORDER 0
    10 PAUSE 1
    11 GO TO 2 ...
    1024MAK 1024MAK May 2019 BASIC
  • border effectsive been playing around with border effects like 10 border 1 20 border 2 30 pause 1 40 goto 10 ,etc i even wrote one in machine code. …

    Also try
    [code]
    1 LET a=254
    2 OUT a,1
    3 OUT a,2
    4 OUT a,3
    5 OUT a,4
    6 OUT a,5
    9 PAUSE 1
    10 GO TO 2[/code]

    [b][i]Mark[/i][/b]
    1024MAK 1024MAK May 2019 BASIC
  • border effectsive been playing around with border effects like 10 border 1 20 border 2 30 pause 1 40 goto 10 ,etc i even wrote one in machine code. …

    ... /> In 48K BASIC with a 1-liner you could do the ... in fact:

    10 PAUSE 1: BORDER 0: BORDER 0: BORDER ... 1: BORDER 2: BORDER 3: BORDER ...
    joefish joefish May 2019 BASIC
  • border effectsive been playing around with border effects like 10 border 1 20 border 2 30 pause 1 40 goto 10 ,etc i even wrote one in machine code. …

    ... fun to move where the PAUSE 1 is placed being at the ...
    spider spider May 2019 BASIC
  • border effectsive been playing around with border effects like 10 border 1 20 border 2 30 pause 1 40 goto 10 ,etc i even wrote one in machine code. …

    ... /> [code]
    1 RANDOMIZE USR 40000: PAUSE 1: GO TO 1
    10 CLEAR ... ,151
    30 POKE a+1,211
    40 POKE a ... ,201
    140 GO TO 1
    [/code]

    [b ...
    JianYang JianYang May 2019 BASIC
  • how do i make a character rotate in very small degrees?so i would take the letter a and rotate it degree by degree until it has gone round 360 degrees. only 8x8 pixels is necessary. machine code or basic …

    ... /> 40 NEXT y: NEXT x: PAUSE 6: CLS : PRINT "A": NEXT ... /> 60 NEXT y: NEXT x: PAUSE 1: NEXT a
    matalog matalog September 2019 Development
  • ZX-Blockeditor version 1.0.1.10 publishedToday I published a new version of ZX-Blockeditor, because the older version 1.0.1.9 contained the following bug in writing TZX-files: Data blocks wi…

    ... , because the older version 1.0.1.9 contained the following bug ... data addition where a pause was given, the pause value has been ...
    clausjahn clausjahn March 2009 Announcements
  • SCREEN$ 1.9e Released!And here's another update! [url]http://paul.dunn.googlepages.com/SCREEN_1.9e.rar[/url] There's a few new things in this release, but it's mostly bu…

    ... 've added the small (1 second) pickup-pause on the pilot tones ... - the tones play for 1 second ...
    Dunny Dunny May 2009 Sinclair Miscellaneous
  • Fuse for Mac OS X 1.0.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... , Microdrive 1 and 2 etc. (Fredrick Meunier).
    [*] Add Pause menu option ... button events (Fredrick Meunier).
    [*] Pause emulation before loading a file ...
    Fred Fred December 2010 Emulators
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... 36 IF INKEY$"j" THEN PAUSE 0: GO TO 36
    1,FN h(udg):
    ... /> POKE defadd,0: POKE defadd+1,0
    50 CLS : ... 51 IF INKEY$"j" THEN PAUSE 0: GO TO 51
    POKE defadd,0: POKE defadd+1,0: PAUSE 0
    [/code]
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... we left off
    .pause:
    di ; disable interrupts ... dec a
    jr nz,$-1
    and a
    ... black. It's probably AND 1, black/blue, until the ... :

    [list=1]
    [*]Stick the emulator into ...
    stephenw32768 stephenw32768 August 2013 Games
<1…3456789…34>

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