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<1234567…34>
  • ZX80 Pause Routine?I read this in the first issue of Sinclair User... "Ken MacDonald's [I]Amazing Active Display[/I], a machine code pause routine, showed that there w…

    ... Display[/I], a machine code pause routine, showed that there was more ... know where or when this routine was first published? In a ...
    MartynC MartynC November 2009 Sinclair Miscellaneous
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... you put the emulator on pause by pressing F7, you can ... had to move the pause/still routine out of its place and ... also was lost when the pause routine was moved. Fixed soon.
    routine is implemented.

    If ...
    Madonna Mk 2 Madonna Mk 2 April 2010 Emulators
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... />



    ;=============================================================================
    ; pause routine
    ;=============================================================================
    org $ff57
    Ralf Ralf August 2013 Games
  • EmuZwin 128k banks in assembler Having looked at the assembler help file " ORG [{ RAMn | ROMn },] #target_address [, #dest_address ] Defines target assembling address and ta…

    ... fitted around the new interupt routine and it worked first time ... the music playing, the game pause routine and lots of little buggers ... write the new load/save routine - basic memory permitting with my ...
    MatGubbins MatGubbins August 2015 Emulators
  • Head over Heels on 128KI noticed an interesting behavior of Head over Heels on 128K Spectrums, especcially with +2A/+3 machines. The game works, but after loading game, lo…

    ... the above pokes (and a pause routine) in place.
    jp jp September 2016 Games
  • Gandalf [z88dk][Nirvana Plus][128Kb]Gandalf 1.00 [url="https://drive.google.com/open?id=1T9HK0_isoMrfogSIJVhPGehjVIdFus4c"]Download Ver 1.00[/url] Long after the destruction of t…

    ... animation.

    In my pause routine I had been messing up ... animating during the pause as intended, because the pause does two halts ...
    colonel32 colonel32 February 2018 Brand new software
  • Delay routine requiredI'm putting together a short routine to play some Beep style music. I need to be able to pause between notes when required. These pauses are defined …

    ... 'm putting together a short routine to play some Beep style ... need to be able to pause between notes when required. These ... 'm after a routine that will allow me to pause for the ...
    Mr Millside Mr Millside September 2006 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... I have written an XINPUT routine for the Spectrum (in BASIC ... the program is the XINPUT routine plus a test harness that ... br /> 9010 REM PSS-XINPUT Routine
    9020 REM Parameters:
    9260 PAUSE 0:
    RANDOMIZE USR ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... routine will define keys for UP/DOWN/LEFT/RIGHT/FIRE/PAUSE ... br /> ; ----------------------------------------------
    ; ROUTINE: print_message
    ;
    ... /> ; ----------------------------------------------
    ; ROUTINE: get_defined_key
    ;
    ...
    polomint polomint September 2011 Development
  • Redefine keys routineHow would I go about making a memory efficient redefine keys routine? I only want to define up, down, left and right and reserve key 'H' for pause.…

    ... a memory efficient redefine keys routine?

    I only want ... 'H' for pause.

    The key scan routine in the game ...
    daveysludge daveysludge August 2013 Development
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... to a routine implementing the pause key; the routine can finish ... , here's a suitable routine for detecting a press/release ... So, we have a routine implementing the pause function; where should we ... breakpoint, assemble the keyboard routine and load it into ...
    stephenw32768 stephenw32768 August 2013 Games
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ... /> [code]
    ;Redefine Keys routine
    ;By Ast A. Moore ... /> call 8859 ;inside ROM routine BORDER ($2294)
    call ...
    ;A crude debounce routine to prevent
    ;registering keys ... ld b,50 ;a short pause
    3$ halt ;before ...
    Ast_A_Moore Ast_A_Moore October 2017 Development
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... (if someone finds a faster routine please tell me..)

    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... code.

    The line routine that I have implemented is ... there have a fast line routine, plese email me.

    rtunes rtunes October 2001 Sinclair Miscellaneous
  • infy pause is a good thing or is undesirable ?I recently had a discussion with Andrew Barker that brings me into confusion. If I understand correctly, adding an infinite pause between level bloc…

    ... understand correctly, adding an infinite pause between level blocks is not ...
    secarica secarica September 2002 MIA/STP/SDP
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…

    ... returning from a m/c routine which sets all the registers ... when calling a m/c routine from BASIC, and reload them ...
    trellis trellis May 2003 Sinclair Basic
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... .

    Basically the routine works by redrawing the tiles ... scroll position and call the routine. An increase of 1 ... pixels.

    The routine is designed to detect blank ... />



    * This routine shifts tiles into 4 positions ...
    dmsmith dmsmith September 2004 Development
  • ANNOUNCE: Manic Miner: Neighbours - Allana TrumanHappy 26th birthday Allana! Today I release my new game, [I]Manic Miner: Neighbours - Allana Truman[/I] (MM:N-AT), a tribute to my favourite charact…

    ... are left, right, jump... and pause!
    [ [url="http://www.geocities ... the end-of-game swordfish-routine so that the player no ...
    andrewbroad andrewbroad November 2004 Games
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... about the parameters for that routine !!!! The words "and HL holds ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Assistance with IM2 routineI subsequently got a working IM2 routine.

    I subsequently got a working IM2 routine.
    chev chev March 2006 Development
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... am attempting to write a routine which will allow a missile ...
    dmsmith dmsmith March 2006 Development
  • need a routine to fill the screen with 'stars'I need a routine that will randomly set pixels to give the illusion of a star filled back ground. Once drawn, the stars don't need to move. Not wanti…

    I need a routine that will randomly set pixels ... if anyone had such a routine in their code collection. I ...
    Mr Millside Mr Millside July 2006 Development
  • TZX format questionProbably a daft one, but I like to be sure of these things! For a block type 10 (a standard speed data block), the text states that all values in s…

    ... in square brackets is the "Pause after this block" value, which ... , this pause could be any value, and still be "ROM-routine-compilant ... my implementation allows a variable "Pause after this block" for the ...
    trellis trellis September 2006 Development
  • The BASIC ISRFirst of all, excuse me if my blatant ignorance about this topic makes me write some nonsense :) The thing is that I'm finishing a game in mixed BAS…

    ... USR init
    20 PAUSE 1: RANDOMIZE USR play: ... having an interrupt service routine which calls the player ... add a hook to my routine to the BASIC ISR. ... would create a small routine which would just call the ... have no problem creating the routine, I just don't ...
    na_th_an na_th_an November 2006 Sinclair Basic
  • Pause after blocksI've added a simple CRC routine to my app (thanks Gilby) to check for dupe TZX files and it was magical as I've located about two hundred of them tha…

    ... 've added a simple CRC routine to my app (thanks Gilby ...
    Juanma Juanma March 2007 MIA/STP/SDP
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... .

    It is a routine that moves an 8x8 character ...

    [B]loadloop[/B] ;routine to write graphic into screen ...

    [B]restoreh[/B] ;routine for moving up to top ...
    Rickard Rickard May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... I'd like is a routine which when given a number ...
    Philip Kendall Philip Kendall May 2007 Development
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... a kind of text compression routine

    each location has ...
    chop983 chop983 July 2007 Sinclair Basic
  • Looking for an extended BASIC graphics routine from mid- to late-80sHello all, This is my first post here so please go easy. This is basically a cut-and-paste job from comp.sys.sinclair where I've had no luck with an…

    ... vague memories that the whole routine had several other commands based ... />
    It's likely the routine was printed in ZX Computing ... , or recalls a graphics extension routine that might be the one ... /> (Note that the m/code routine I'm looking for is ...
    denali denali May 2008 Sinclair Basic
  • Julian Date / Mean AnomolyHere's another bunch of nonsense that (when finished) might be helpful*: [quote] 10 CLS : PRINT AT 0,0;"Please enter the information required:": …

    Here's another bunch of nonsense that (when finished) might be helpful*:

    [quote]
    10 CLS : PRINT AT 0,0;"Please enter the information required:": PRINT
    20 DEF FN a(d,h,m,s)=d+(h/24)+(m/60/24)+(s/60/60/24)
    30 DEF FN b(j,m,d ...
    gcallard gcallard May 2008 Sinclair Basic
<1234567…34>

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Related Threads

  • ZX80 Pause Routine?I read this in the first issue of Sinclair User...<br /> <br /> "Ken MacDonald's [I]Amazing Active Display[/I], a machine code pause routine, showed …
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • infy pause is a good thing or is undesirable ?I recently had a discussion with Andrew Barker that brings me into confusion.<br /> <br /> If I understand correctly, adding an infinite pause betwee…
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling.<br /> <br /> As promised here is the code for the routine.<br /> <br /> It…
  • Key Redefine RoutineAnyone written a nice key redefine code snippet?
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5<br /> Let's ear you pick! :)<br /> <br /> And a great BOHHHHHHHHHHHHH to Dr Ian Logan &amp; Dr Frank O'Hara for their…
  • Capture Routine HelpData:<br /> <br /> ORG 32768 <br /> <br /> <br /> [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]
  • Assistance with IM2 routineI subsequently got a working IM2 routine.

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