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Search Again :: Adv Search 1000 results in 0.009s
<1234567…34>
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... of the "visual FLASH synch" routine which gives a stable non ... by including the "PAUSE 1" (as PAUSE does a HALT, so I thought ... it would improve the synch). Without the PAUSE ... : LET n=0
    2 PAUSE 1: LET n=(INKEY$""): LET ...
    Battle Bunny Battle Bunny November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... of the "visual FLASH synch" routine which gives a stable non ... by including the "PAUSE 1" (as PAUSE does a HALT, so I thought ... it would improve the synch). Without the PAUSE ... : LET n=0
    2 PAUSE 1: LET n=(INKEY$""): LET ...
    polomint polomint November 2014 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... -states) the #FF routine triggers, then just pause that amount after interrupt ... be reliably replaced with timing routine with no flicker...

    halt the program until the screen ... 99% of the time the routine will exit at approx 14 ...
    nuggetreggae nuggetreggae December 2015 Games
  • New game: SETO TAISHO VS YOKAIHello Spec-chums! At last, my new game is available for download: [img]http://www.alessandrogrussu.it/zx/Seto-art.jpg[/img] [b]Features:[/b]…

    In kempston joystick routine is small bug. ... for next functions (D5 = pause) and with original kempston ... = log.1 then game pause is stable set. Fix ... A,(C) or replace joystick routine with this version:
    ... .
    EI
    HALT ;time after INT/begin of ...
    velesoft velesoft March 2016 Brand new software
  • Startup colours of the Spectrum ROMHi Folks, Thought I would have a go at changing the startup colours of the Spectrum ROMs used within BasinC which ships with 48.rom (16384 bytes) …

    ... br /> // Trap the KEY-LINE routine

    PutWord(@Memory[$ ... 01;

    // Patch the PAUSE command, so that now
    routine.
    PutWord(@Memory[$12E9], ... trap is in the core, HALT instruction.

    ...
    Dunny Dunny October 2016 Development
  • z88dk terminalsto set up a terminal a bunch of numbers are needed: m4_zx_01_output_fzx(_window_1, 0x2330, 0, 0, 1, 14, 1, 19, 0, _ff_ao_Prefect, 14, 0, 14, 8, 1…

    ... is looking to do a halt followed by a 60000 ... to the screen. Following a halt there are ~14000 cycles to ... because halt is used in the scroller. The print_word_wrapped routine has ... been changed to pause if any key ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    The routine to swap the colours has ... for a bit then pause with a HALT and do the colour ...
    joefish joefish August 2019 Development
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    [quote="joefish;954708"]The routine to swap the colours has ... for a bit then pause with a HALT and do the colour ...
    Dax Trajero Dax Trajero August 2019 Development
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... (if someone finds a faster routine please tell me..)

    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... code.

    The line routine that I have implemented is ... there have a fast line routine, plese email me.

    rtunes rtunes October 2001 Sinclair Miscellaneous
  • infy pause is a good thing or is undesirable ?I recently had a discussion with Andrew Barker that brings me into confusion. If I understand correctly, adding an infinite pause between level bloc…

    ... understand correctly, adding an infinite pause between level blocks is not ...
    secarica secarica September 2002 MIA/STP/SDP
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…

    ... returning from a m/c routine which sets all the registers ... when calling a m/c routine from BASIC, and reload them ...
    trellis trellis May 2003 Sinclair Basic
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... ,RET interrupt function, so that HALT can be used to time ... /> jr z,nosprdraw

    halt ;Wait for interrupt
    call ... a whole character, the movement routine draws the edges so the ...
    ekoman ekoman July 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... waits till the next interrupt (HALT) so that it is in ... /> LD (OKTOFLIP),A

    HALT


    JP MAIN ... /> RETI

    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR:
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... /> LD (YOFFSET),A

    ; halt

    LD A,1 ...


    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR:
    robpearmain robpearmain September 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... trying to make sprite movement routine. Actually I did it, however ... with screen refeshing, interrupts and HALT command, but I still dont ... much about it .
    My routine is as follows
    1 ...
    Ralf Ralf October 2004 Development
  • ANNOUNCE: Manic Miner: Neighbours - Allana TrumanHappy 26th birthday Allana! Today I release my new game, [I]Manic Miner: Neighbours - Allana Truman[/I] (MM:N-AT), a tribute to my favourite charact…

    ... are left, right, jump... and pause!
    [ [url="http://www.geocities ... the end-of-game swordfish-routine so that the player no ...
    andrewbroad andrewbroad November 2004 Games
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... about the parameters for that routine !!!! The words "and HL holds ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Assistance with IM2 routineI subsequently got a working IM2 routine.

    I subsequently got a working IM2 routine.
    chev chev March 2006 Development
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... am attempting to write a routine which will allow a missile ...
    dmsmith dmsmith March 2006 Development
  • need a routine to fill the screen with 'stars'I need a routine that will randomly set pixels to give the illusion of a star filled back ground. Once drawn, the stars don't need to move. Not wanti…

    I need a routine that will randomly set pixels ... if anyone had such a routine in their code collection. I ...
    Mr Millside Mr Millside July 2006 Development
  • TZX format questionProbably a daft one, but I like to be sure of these things! For a block type 10 (a standard speed data block), the text states that all values in s…

    ... in square brackets is the "Pause after this block" value, which ... , this pause could be any value, and still be "ROM-routine-compilant ... my implementation allows a variable "Pause after this block" for the ...
    trellis trellis September 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ...

    lp1:
    halt ; Wait for screen refresh every ... Direction
    ; 4 X Direction Pause Counter
    ; 5 X ... Point
    ; 6 Y Direction Pause Counter
    ; 7 Y ...
    robpearmain robpearmain September 2006 Development
  • The BASIC ISRFirst of all, excuse me if my blatant ignorance about this topic makes me write some nonsense :) The thing is that I'm finishing a game in mixed BAS…

    ... USR init
    20 PAUSE 1: RANDOMIZE USR play: ... having an interrupt service routine which calls the player ... add a hook to my routine to the BASIC ISR. ... would create a small routine which would just call the ... have no problem creating the routine, I just don't ...
    na_th_an na_th_an November 2006 Sinclair Basic
  • Pause after blocksI've added a simple CRC routine to my app (thanks Gilby) to check for dupe TZX files and it was magical as I've located about two hundred of them tha…

    ... 've added a simple CRC routine to my app (thanks Gilby ...
    Juanma Juanma March 2007 MIA/STP/SDP
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... just copied the screen rendering routine from the one all you ... look to my fade out routine and tell me how it ... />
    NextPass:
    halt
    halt
    halt
    halt ;just a delay (1 ...
    HexDump HexDump April 2007 Development
<1234567…34>

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Related Threads

  • ZX80 Pause Routine?I read this in the first issue of Sinclair User...<br /> <br /> "Ken MacDonald's [I]Amazing Active Display[/I], a machine code pause routine, showed …
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • infy pause is a good thing or is undesirable ?I recently had a discussion with Andrew Barker that brings me into confusion.<br /> <br /> If I understand correctly, adding an infinite pause betwee…
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling.<br /> <br /> As promised here is the code for the routine.<br /> <br /> It…
  • Key Redefine RoutineAnyone written a nice key redefine code snippet?
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5<br /> Let's ear you pick! :)<br /> <br /> And a great BOHHHHHHHHHHHHH to Dr Ian Logan &amp; Dr Frank O'Hara for their…
  • Capture Routine HelpData:<br /> <br /> ORG 32768 <br /> <br /> <br /> [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]

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