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  • Pretty CrashesTo make a 48K spectrum crash spectacularly and beautifully enter the following into basic. Also works on a 128k in 48k mode though not quite as prett…

    ... Poke 23627,253
    20 Pause 100

    Hit run ...
    Scottie_uk Scottie_uk September 2006 Sinclair Basic
  • ANNOUNCE: Manic Miner: Ma jolie [Special Edition]I am delighted to announce the release of a Special Edition of my 2003 Manic Miner game, [i]Ma jolie[/i]. It's based on the game-engine from Matthew…

    ... are left, right, jump... and pause!


    [i]Ma ...
    andrewbroad andrewbroad September 2006 Games
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... replace the Basic style sub-routine that relied on easily corruptible ...
    Scottie_uk Scottie_uk September 2006 Sinclair Miscellaneous
  • Java emulatorHi Folks, I'm looking for a Java emulator with a difference. I'd like to be able to play rzx files (possibly on a loop) No controls (maybe pause, p…

    ... loop)
    No controls (maybe pause, play, stop)
    No options ...
    Lee Fogarty Lee Fogarty October 2006 Emulators
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initialise the stream, then PRINT #4; AT y,x; etc. Probably the odd bug here and there but I really can't be ...
    Woody Woody October 2006 Sinclair Basic
  • Those phone in quiz shows again...I was flicking through the telly while I was laying in bed last night and on channel 5 was one of those phone quiz things that are stinking up the l;…

    ... a time "a (long pause) e (long pause) etc..." all the while ...
    Bermondsey Bob Bermondsey Bob November 2006 Chit chat
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    I wrote a small routine to rotate right a whole ... is my third ever assembly routine, so I guess it utterly ...
    na_th_an na_th_an November 2006 Development
  • Urgent Help needed to fix this: calling all machine code gurusI am currently trying to write tutorials on the amazing Orfeus music composer by Proxima which allows you to do multi channel music through the beepe…

    ...
    ld bc,#0101
    halt
    l894f: call c,l8bd9 ...
    robpearmain robpearmain November 2006 Development
  • info needed from Pop.Comp.Weekly 14&21 Nov'85Does anyone have the Popular Computing Weekly issues for 14th & 21st November 1985? There should be a listing for a Spectrum turbo load/save routine …

    ... a Spectrum turbo load/save routine on pages 21/22 of ...
    Battle Bunny Battle Bunny December 2006 Sinclair Miscellaneous
  • 128k Page FlippingOver on adverts, AOwen wrote the following: [quote=aowen]The trick, as I understand it, is to redraw the whole screen each time at #c000, but point…

    ... to wait for a refresh (HALT) until swapping screens, when is ...
    robpearmain robpearmain December 2006 Development
  • Trivial Pursuit -- incomplete TZXs?Hope I've posted this in the right place... I've noticed that the following Trivial Pursuit TZXs seem to be missing the question sets: [url]ftp://f…

    ... have had the question load routine hacked to use the standard ...
    StuBruise StuBruise December 2006 Infoseek database
  • Patch for Platform Game DesignerTwo minor bugs in the block designer have recently come to light in the Linear Game Designer, version 1.2. It appears that blocks 0 - 127 appear cor…

    ... second bug exists in the routine which checks that you are ...
    jonathan jonathan December 2006 Development
  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ...
    function calls the JSETSTRM routine in ROM0.
    [/QUOTE]
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... on ( and obviously the 'screen_to_sdl' routine that gets called every time ...
    DonkeyPong DonkeyPong January 2007 Development
  • Who knows how to program a "pathfinder"?Hi all. I like to play games like "Colour Lines" and I think, I will create a version of this game for the SAM Coupe. It looks easy - until this "dam…

    ... "damn" thing of a pathfinder routine, which finds a path from ... closed.
    Has anyone a routine or tip in Assembler for ...
    womoteam womoteam January 2007 Development
  • Syntax checkingI want to capture the command for i.e. microdrive in a standard ROM. The editor will give an error, but how can I redirect to my own routine? I will …

    ... I redirect to my own routine?
    I will use an ... have looked in the editor routine at 0f2c, but I can ...
    Dr BEEP Dr BEEP January 2007 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... CHANNELS
    ; -------------
    ;
    ; This routine ensures that BASIC and channels ... /> jp $1655 ; exit via make_room routine

    ; ------------------------------------------------------------------------------
    ; DATA follows ...
    chev chev January 2007 Development
  • TrampsOne thing that annoys the hell out of me is tramps -- you can't escape the bastards, hanging around everywhere and reckoning they've got a God-given …

    ... 's College Hospital for a routine appointment, I was accosted by ...
    robert@fm robert@fm January 2007 Chit chat
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> call $1655 ; call the MAKE_ROOM routine
    inc hl ; move HL ... ; high byte of the output routine
    inc hl ; move HL ... bc,$15c4 ; address of input routine

    ld (hl),c ... holds the offset to the routine

    pop af ; restore ...
    chev chev January 2007 Development
  • R Tape Loading ErrorWhat, for your money, was the best and worst loading routine on a Spectrum game? For me: Best: Bugaboo - totally cinematic, built up a real sense …

    ... the best and worst loading routine on a Spectrum game? For ... the end of the loading routine
    Zombie Zombie - fast! then ...
    Bad Horsey Bad Horsey January 2007 Games
  • "The Last Question" by Isaac AsimovBelow is an amazing short SF story I first read a few years ago. I recently rediscovered it and if you've got a spare few minutes, have a read... […

    ... overcrowded." Then, after a reflective pause, "I tell you, it's ...
    Daren Daren January 2007 Chit chat
  • Total Recall demo - turn into game?As you probably know the game Total Recall was created in two attempts. The first version was half completed, then abandoned and the second, final ve…

    ... as well if keyboard reading routine is disabled but present in ...
    Ralf Ralf March 2007 Development
  • Help with creating .ayI am trying to create an .AY file for Sidewalk. Now this is the first time I am trying to do anything like this, so please bear with me. Using Spin's…

    ... info:

    The player routine works in this way: The ... for a keypress. The player routine is called by the CPU ... the I register). The player routine sits at $cf7d and does ...
    pepak pepak March 2007 Sinclair Miscellaneous
  • Currah MicroSource emulationIt appears to be impossible to emualte the MicroSource in software on the ZX Spectrum SE as hardware polling is required. The following patch is not …

    ... ; copy

    ; move displaced routine

    ld hl,out_c_1 ... />
    ; moved OUT-C-1 routine (copied to $386e)

    chev chev March 2007 Emulators
  • Fuse for Mac OS X 0.8.0-pre2A new public preview of the next version of Fuse for Mac OS X has been released at the dedicated sourceforge project: [url]http://sourceforge.net/pr…

    ... made with SPIN's "RZX Pause" feature.
    [*]Improved sound latency ...
    Fred Fred March 2007 Emulators
  • DatablastDoes anybody remember that ITV show that used to be on about 15 years ago. It had a thing at the end where it flicked up about 100 pages of game revi…

    ... thing - almost wore out the pause button on my video remote ...
    BigBadMick BigBadMick March 2007 Chit chat
  • Musician WantedI am looking for an ay musician for a game being written now. The project is far enough along that this is probably a good time to start on the musi…

    ... the player in the interrupt routine, let me know!
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Manic Miner port on Wiicade? Want to assemble a team?Oh, feel free to move this topic, forum gods. It IS development, but for Flash instead of the Spectrum. I'm a 15-year-old American with an obsessio…

    ... , scrolling slows games to a halt and there's a little ...
    Brodalco Brodalco April 2007 Development
  • Possible to repair newly recorded tzxs?Ive been trying various volume levels to get this error out of an old YS tape: [PHP]-=[ MakeTZX v2.34-B1 ]=- (C) 1998-2003 RAMSOFT ZX Spectrum demog…

    ... Bytes: Level1 - Header: Length= 17, Pause=975ms.
    Block 2 => ... => ------------------- - Start=40960, Length= 7289, Pause=5152ms.
    Block 5 => ... => ------------------- - Start=57344, Length= 7523, Pause=10591ms.

    Done![/PHP ...
    RND RND April 2007 Sinclair Miscellaneous
  • Fuse for Mac OS X 0.8.0A new version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourceforge.n…

    ... made with SPIN's "RZX Pause" feature)
    [*] Do allocate memory ...
    Fred Fred April 2007 Emulators
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