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  • ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…

    ...
    -added copper opcodes NOOP, HALT
    -increased tbblue.mmc MMC ... /> -debug CPU window: show interrupt routine pointer on im2 mode
    chernandezba chernandezba February 2020 Emulators
  • why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…

    ... game.
    call 3503 ; ROM routine - clears screen, opens chan 2 ... /> call splayr ; show player.
    halt ; delay.
    ; Jump back to ... 's gunbase position,
    ; this routine is called prior to display ...
    digital digital June 2020 Assembler
  • this code wont give me a random starfieldim using a peice of code that ive copied from a book, ignore most of it as it is redundant. for some reason i get a strange random starfield instead …

    ... game.
    call 3503 ; ROM routine - clears screen, opens chan 2 ... /> call splayr ; show player.
    halt ; delay.
    ; Jump back to ... 's gunbase position,
    ; this routine is called prior to display ...
    digital digital July 2020 Assembler
  • How to write a simple C+asm horizontal scrolling game (Tutorial, z88dk)[b]How to write a simple C/asm horizontal scrolling game[/b] [b]Note:[/b] This tutorial has multiple parts... I am still writing but this first pa…

    ... -app -zorg=32768

    PAUSE
    [/code]

    This ... /> scroll_left();

    #asm
    halt
    #endasm
    }

    HALT instruction, which does nothing much ...
    Timmy Timmy September 2020 Development
  • Which Emulator has a menu option to enable Interrupts (EI) if emulated Speccy hangs after DI / HALT?Which Emulator has a menu option / debugger option to enable Interrupts (EI) if emulated Speccy hangs after DI / HALT? I tried SpecEmu and Fuse, b…

    Which Emulator has a menu option / debugger option to enable Interrupts (EI) if emulated Speccy hangs after DI / HALT?

    I tried SpecEmu and Fuse, but I can not find a option for doing this in their debugger.
    Luzie Luzie June 2021 Emulators
  • Zero v0.8Pigs can apparently fly because it's the v0.8 update of Zero that no one asked for but is out for public consumption anyway. Grab it [url="https:/…

    ... snapshot (woody).
    - Fixed incorrect HALT implementation (ZjoyKiler).
    - Fixed incorrect ... TAP files that have no pause between blocks (woody).
    - Fixed ...
    Arjun Arjun January 2022 Emulators
  • BASIC Bug: DEF FN after REMHello all, Having mused the Spectrum ROM disassembly by Drs Logan ad O'Hara, I wondered about how good ZX BASIC was at locating the DEF FN when call…

    ... ]
    You get .... a noticable pause and then .... 1.7973767E-16 ... be ignored, but the ROM routine that looks for DEF FN ...
    BloodBaz BloodBaz May 2022 BASIC
  • NMI Routine and Restarts in a new 128K ROMI'm presently engaged in creating AGD 5 with the intention of making it a pair of 16K ROMs for the 128K/+2. I'm fairly sure that the vast majority o…

    ... ROM 0 as the delay routine in RST 0 overran. Beyond ...
    jonathan jonathan July 2022 Hardware
  • PAW questionThis may not be the right place but anyways there it goes: I've been trying to figure out how to import graphic files in .SCR format in the PAW parse…

    ... call the machine code routine that will dump the ... is how your external routine should work because that ... machine code for our routine is. The code for ... data.
    Now the routine will need to look something ... memory without even a pause in execution. What you ...
    cyborg cyborg November 2001 Sinclair Miscellaneous
  • Hook CodesIf you've dug into the Interface 1 this should be an easy question. I last had 'em circa 1990 while I can remember the things they did Start Motor C…

    ... ROM3 Function
    ---- ---- -------------- --------
    1B PAUSE 19D9 1ECD 1ECF Wait for ... 1E96 call the shadow ROM routine addressed.
    33 SCAN_M ---- 1FE4 ...
    Geoff Geoff February 2001 Sinclair Miscellaneous
  • WANTED: tape replacement for +2?Any tape replacement possible for a +2? My +2 works wonderfully but the incorporated datacorder is simply worn out and won't load ANYTHING. Dirty sig…

    ... :

    ORG 50000
    HALT ;synchronize with interrupts
    LD ...
    OUT (254),A
    HALT ;wait 20ms
    LD A ... keystroke, and the ROM beep routine contains a OR 8 before ...
    Dr BEEP Dr BEEP November 2001 Sales
  • Loading Superstition.When I was a kid, my sister and I held certain superstitions about certain games which would affect whether they would load successfully or not. The…

    ... load if I held the pause button of my tape player ... then had to suspend the pause button in this position for ... own problems too. Again, the pause button trick worked occaisionally, and ... player grind to a sickening halt...
    Gleng Gleng May 2002 Games
  • Here's a christmas present for you!SE Basic is no longer being developed.

    ... , whilst still maintaining HALT timing and FLASH stuff. PAUSE 1 is now ...
    Dunny Dunny December 2002 Sinclair Basic
  • Basic and AY musicis it possible to play an ay-music in background while a basic program is running?

    ... not even have an AYplayer routine with compatible aymusic. and, I ... play command that it wont halt basic program while playing, it ...
    Arda Arda January 2003 Sinclair Basic
  • Something i'd like to see in future spectrum emu'sI haven't checked every emu out so i hope this hasn't been implemented somewhere already...one thing i'd like to see is a special enhanced mode where…

    The problem with that is for the emulator to distinguish between deliberate pauses put in by the game, and the Speccy just running out of processing power. One reasonable heuristic might be that a HALT is a deliberate pause and anything else isn't.
    Philip Kendall Philip Kendall January 2003 Emulators
  • Spectrum problemHi I've just been trying to resurrect my 48k spectrum. I'm having some problems loading some of my games, but if it does completely load, it crashe…

    ... more like a 48k reset pause it will seem - and sometimes ... manifests - at which point the routine can exit and give you ...
    GP GP April 2003 Sinclair Miscellaneous
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... the loading routine at some point, or rather during a pause in ...
    Alessandro Tommasi Alessandro Tommasi July 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... ; splutters to a halt. "Cripes"{6}says ... /> CREATE 30
    PAUSE 75
    DESC
    PAUSE 100
    PLUS ...
    BadBeard BadBeard August 2003 Games
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    Ah, we overlapped.
    I see you used PAUSE 1 to wait for the interrupt service routine to swap pages, but my method forced the page swap by doing the OUT - is this an acceptable alternative, or is this broken?
    trellis trellis August 2003 Sinclair Basic
  • TimingHey All, Is their away of obtaining timing information on ZX128k other than addresses 23672->23674. Basically I would like to identify every 100th …

    ... interupts, but your own timing routine (CPU clock tact).
    Vertical ... detect it, but you can HALT to wait until VBL occurs.
    LCD LCD January 2004 Development
  • VSYNC FunctionI have written a VSYNC function, so that I can clear the screen before redraw without flicker on the screen, I do this by peeking at the address 2367…

    ... fool, all I needed was HALT, Aghhhhhhhhhhh

    So many ... />
    Basic's interrupt service routine takes more than a thousand ... halt. You'd save time if you wrote your own interrupt routine ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • VSYNC FunctionI have written a VSYNC function, so that I can clear the screen before redraw without flicker on the screen, I do this by peeking at the address 2367…

    ... program was in assembly? Would HALT serve the purpose then?
    routine that simply does an "ei ... way the instruction following a halt will be executed around 19 ... this thread (prior to the halt) was reading the frames system ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • VSYNC FunctionI have written a VSYNC function, so that I can clear the screen before redraw without flicker on the screen, I do this by peeking at the address 2367…

    ... program was in assembly? Would HALT serve the purpose then?
    [/quote]

    DI
    HALT
    Is a sure way ... recommend to write own interupt routine too.
    LCD LCD May 2004 Development
  • Insanely difficult gamesOK, folks, so we know Speccy games were difficult in general. But have you ever played some games which were totally unfair from your point of view ?…

    ... way and time - without any pause to take breath i.e ... help (slowdown plus 'save snap' routine) and without cheating, he/she ...
    Alex_Lux Alex_Lux May 2004 Games
  • Games and Programs written in BASinHi all, The new version of BASin is about to be released in the next few days or so, and I'm gathering up example programs to include with it. I se…

    ... funny problem in 9a: The pause command doesn't always work ... as expected. Especially pause 0. If I use this ... is piped through the ROM routine using a trap. I may ...
    Dunny Dunny May 2004 Games
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... should be prepared then that routine should be called (after ... 'proper' code as CALL draw_screen \ HALT \ JR halt_inst \.

    ... first screen
    enter IM2 routine
    new screen to ... proper program
    jump to HALT instruction
    reenter IM2 ...
    cyborg cyborg July 2004 Development
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