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  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... it is - when drawing a bitmap there are a bunch of ... I want to draw a bitmap x=10,y=10,x2 ... that I need to draw bitmap to area x=20,y ... and last 20 rows of bitmap. I can also start my ... ) loop at pixel 10 of bitmap and end at pixel 50 ...
    tstih tstih July 2012 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... is - when drawing a bitmap there are a bunch of ... want to draw a bitmap x=10,y=10, ... I need to draw bitmap to area x=20, ... and last 20 rows of bitmap. I can also start ... at pixel 10 of bitmap and end at pixel 50 ... first visible area of the bitmap to be drawn, and ...
    flashjazzcat flashjazzcat July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... 32 bytes of in-order bitmap data followed by 32 bytes ...
    chev chev July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... bytes, storing 32 bytes of bitmap (16 pairs from top to ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ... contention, but not the offset bitmap area.

    [quote]heh ...
    chev chev July 2012 Emulators
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... probably because they're entirely bitmap based, and all drawing has ...
    obo obo July 2012 Development
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    I am not sure that FBZX (and FBZX wii) precisely emulates the snow effect.

    For each opcode if the I register is betwen 0x40 and 0x7F the emulator draws, on the video, a byte taken from the video memory using the register R as an additional ...
    Oibaf Oibaf July 2012 Emulators
  • Spectrum Emulator that supports low resolutions and runs smoothlyHello to All, I have been trying to find a spectrum emulator that will work well through my CRT TV (using RGB to Scart) Most emulators seem to supp…

    ... visible vertical lines before the bitmap area? Assuming the 192 lines ... of the bitmap area were in the middle ... , I think 352x264 with the bitmap area centred would be more ...
    chev chev August 2012 Emulators
  • Spectrum Emulator that supports low resolutions and runs smoothlyHello to All, I have been trying to find a spectrum emulator that will work well through my CRT TV (using RGB to Scart) Most emulators seem to supp…

    ... visible vertical lines before the bitmap area?[/QUOTE]

    It ... , I think 352x264 with the bitmap area centred would be more ...
    guesser guesser August 2012 Emulators
  • Spectrum Emulator that supports low resolutions and runs smoothlyHello to All, I have been trying to find a spectrum emulator that will work well through my CRT TV (using RGB to Scart) Most emulators seem to supp…

    ... left border, 512 pixels of bitmap area, and 102 pixels of ...
    chev chev August 2012 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> frames = 1;

    // clear bitmap screen
    printMode(32);
    Einar Saukas Einar Saukas August 2012 Development
  • Earthraid[img]http://members.inode.at/838331/zx/Earthraidingame.gif[/img] "Earthraid" is available from my homepage now. This is a conversion of a C64 game. I…

    ... a easy task on a bitmap-display and in compiled BASIC ...
    LCD LCD August 2012 Brand new software
  • ULA bug and snowI am tryng to improve the snow emulation in FBZX wii but I do not have a real spectrum to test the results. I used the information taken from Harele…

    Thanks for the quick replay.

    So I understand that the wrong video memory reading can happen for all the four video bytes (both bitmap and attribute).

    It is so?
    Oibaf Oibaf August 2012 Emulators
  • .chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…

    Yes, it's just a simple bitmap starting at CHR$ 00, so if CHARS points into RAM and an 8x8 CHR file is loaded at CHARS then that's all there is to it - no conversion required.
    Battle Bunny Battle Bunny August 2012 Development
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... you don't modify the bitmap at all you could store ...
    chev chev August 2012 Sinclair Miscellaneous
  • ZX Pixels - Step by StepI made slide show, it shows how, step by step to create many masterpieces ZX Spectrum graphics. Intermediate phases used more than 100 works and 400…

    ... to be compressed, just a bitmap array loaded in via BASIC ...
    BloodBaz BloodBaz August 2012 Development
  • Simple Game Recommendations for KidsCan you guys think of any suitable games for 7 year olds? Train Game comes to mind for a start.

    bomb jack, paws, pippo.

    don priestley games are nice to watch, having cartoon like graphics.
    WhenIWasCruel WhenIWasCruel August 2012 Sinclair Miscellaneous
  • Most ingenious name for a ZX gameMy pick is "Peter Shilton's [I]Handball Maradona[/I]". Quite a sales strategy.

    Star Paws

    like Star Wars, but you're a dog. ingenious
    def chris def chris September 2012 Games
  • Questions about GACHello!!! My question is whether you can do "container objects" or they can be brought up,as rings, hats... Also if you can make PSI'S. Thanks

    ... code of adventures created with PAWS:

    [url]http://turbobit ...
    arkos arkos September 2012 Games
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... to each screen being a bitmap, others that were uncompressed 1 ...
    R-Tape R-Tape September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... [7] = 140;

    // clear bitmap screen
    printMode(32);
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... the destructible rotating barrier as bitmap only.

    River Raid ...
    Einar Saukas Einar Saukas September 2012 Development
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    ... we agree. ;)

    If Bitmap Brothers and Graftgold would dropped ...
    judasEZT judasEZT October 2012 Games
  • DIGI SCAN or DIGISCAN (missing tech?)(Also see [URL="http://www.worldofspectrum.org/forums/showthread.php?t=41058"]this thread[/URL]. ) What is known about this DIGISCAN (upper right co…

    ... if it was an existing PAWS plug in or some known ... external stuff in his Quill/PAWS works and giving it funny ... use digitized graphics in a PAWS game, but then again, that ...
    Rockersuke Moroboshi Rockersuke Moroboshi October 2012 Infoseek database
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    ... from a reasonalby high resolution bitmap screen; and outrun from fast ...
    weesam weesam October 2012 Games
  • The Adv. Game I'm Ridiculously Trying To Play Part 1Ok, from now on from time to time I will start playing some adventure games and I will keep a "journal" in the forum about my progression, or, more p…

    ... /> died by many different hands, paws and tentacles:
    panthers, jungle ...
    WhenIWasCruel WhenIWasCruel October 2012 Games
  • The Adv. Game I'm Ridiculously Trying To Play Part 1Ok, from now on from time to time I will start playing some adventure games and I will keep a "journal" in the forum about my progression, or, more p…

    ... /> died by many different hands, paws and tentacles:
    panthers, jungle ...
    Shadow Maker Shadow Maker October 2012 Games
  • Image to BASIC commandsHi all I'm looking for an app that read an image (jpg, gif, etc...) and convert it to BASIC commands (DRAW, CIRCLE, etc...) The images to convert wi…

    You are asking for automatic bitmap to vector conversion.

    ...
    Ralf Ralf October 2012 Development
  • Code execution logging/profilingAs revealed in [url="http://www.worldofspectrum.org/forums/showthread.php?t=41666"]this thread[/url], I'm adding support for reading code execution l…

    ... emulator was to use a bitmap approach (perhaps this is the ... the corresponding bit in your bitmap (array of bytes), when you ... 're finished write the tiny bitmap (just 8K if you include ...
    Korinel Korinel November 2012 Emulators
  • Code execution logging/profilingAs revealed in [url="http://www.worldofspectrum.org/forums/showthread.php?t=41666"]this thread[/url], I'm adding support for reading code execution l…

    ... emulator was to use a bitmap approach [/QUOTE]
    Nice idea ... two operations into a single bitmap (say, red pixels for code ...
    ccowley ccowley November 2012 Emulators
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