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<1…9101112131415…34>
  • 1st Game Club GameThe announcement of our first game is here and it is BOOTY, the classic platform puzzler. remember you are to dedicate all your playing time this we…

    ... I have had a quick peek a the map didn't ...
    chop983 chop983 March 2005 Games
  • Aphex Twin -VS- ZX SpeccyThere?s no need to introduce this musician to the islanders (..means GB and roundabouts). You surely know him very well. Imaginative, strongly experi…

    ... James album and listen to "Peek 824545201" you'd realise immediately ...
    VincentAC VincentAC March 2005 Games
  • Aphex Twin -VS- ZX SpeccyThere?s no need to introduce this musician to the islanders (..means GB and roundabouts). You surely know him very well. Imaginative, strongly experi…

    lol

    I've just realised that both samples are from the Richard D James album.

    Cornish Acid and Peek 824545201

    Anyone know if 824545201 (824545,201?) is anything interesting?
    VincentAC VincentAC March 2005 Games
  • Aphex Twin -VS- ZX SpeccyThere?s no need to introduce this musician to the islanders (..means GB and roundabouts). You surely know him very well. Imaginative, strongly experi…

    ... memory. You can't use PEEK with a parameter anyway, it ...
    Waz Waz March 2005 Games
  • Aphex Twin -VS- ZX SpeccyThere?s no need to introduce this musician to the islanders (..means GB and roundabouts). You surely know him very well. Imaginative, strongly experi…

    I knew the peek bit wasn't right, but I forgot the limits of the Speccy's memory.

    Oops :)
    VincentAC VincentAC March 2005 Games
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... (normally).

    PEEK 33824 shows the current room ... left.
    PEEK 33002 " " " " " " " " " right.
    PEEK 33003 " " " " " " " " " up.
    PEEK 33004 " " " " " " " " ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • 48k Spectrum+ ManualThe DK Manual that came with the 48k+. Not the 128k manual, the speccy plus version. I can't believe that we don't have the scans of this thing onli…

    There seems to be a new document on my website.

    Might be worth a peek.
    Lee Fogarty Lee Fogarty March 2005 Sinclair Miscellaneous
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    [quote]
    On 2005-03-22 22:39, na_th_an wrote:
    Anybody remembers the poke to make the "program: " and "bytes: " not to be printed on screen?

    [/quote]

    POKE (PEEK 23631+256*PEEK 23632)+5,111

    Marko
    Marko Marko March 2005 Development
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    ... /> [/quote]

    POKE (PEEK 23631+256*PEEK 23632)+5,111
    Dr BEEP Dr BEEP March 2005 Development
  • Mervyn J Estcourt?anyone know what he is doing now and where I can contact him? Programmer of such Speccy classics as 3D Deathchase, Luna Crabs, Full Throttle and Spee…

    ... owt to do with the Peek and Poke computer games shop ...
    Daren Daren March 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... poke:

    POKE PEEK 23633 + 256 * PEEK 23634, 111

    PEEK 23613 + 255*PEEK 23614
    20 PRINT PEEK A; TAB ... 10; PEEK (A+1 ... ); TAB 20; PEEK (A ...
    na_th_an na_th_an April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... assembly file, and take a peek at around L0376: which is ...
    Dunny Dunny April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... =0
    10 PRINT PEEK (23672)+256*PEEK (23673)
    20 FOR ... f
    60 PRINT PEEK (23672)+256*PEEK (23673)

    Gives ... =0
    10 PRINT PEEK (23672)+256*PEEK (23673)
    20 FOR ... f
    60 PRINT PEEK (23672)+256*PEEK (23673)

    Gives ...
    Dunny Dunny April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... wrote:

    PRINT PEEK (23672)+256*PEEK (23673)

    [/quote ...

    Def FN Tim=PEEK (23672)+256*PEEK (23673
    CKay CKay April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... :
    Def FN Tim=PEEK (23672)+256*PEEK (23673
    [/quote]
    PEEK(x) + 256 * PEEK(x+1)
    20 ...
    Arjun Arjun April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    Won't PAUSE 1: LET f=PEEK 23672+256*PEEK 23673 do the trick as PAUSE ends just after an interrupt?
    Philip Kendall Philip Kendall April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... :
    Def FN Tim=PEEK (23672)+256*PEEK (23673
    [/quote]
    PEEK(x) + 256 * PEEK(x+1)
    20 ... :), so like a Deek (double Peek) command, must admit, after hardly ... held in memory ready to Peek the X and Y coords ...
    CKay CKay April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... />
    1 LET a=PEEK 23637+256*PEEK 23638: POKE a,0 ...
    choccy48K choccy48K April 2005 Sinclair Basic
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... sent him about where to PEEK & POKE: addresses 33381 and ...
    na_th_an na_th_an May 2005 Development
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... sent him about where to PEEK & POKE: addresses 33381 and ...
    jonathan jonathan May 2005 Development
  • Saving BASIC code as CODE... can't start programHi guys! I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon. I'm using the excellent BASin to code…

    ... and I'll take a peek.
    na_th_an na_th_an June 2005 Sinclair Basic
  • OOH$400 for a PK energy detector $1,200 for a super PK energy detector with those i can detect how much energy master phillip kendall has, and get him …

    ... think I would want to PEEK nor POKE Mr. Kendall.
    Skarpo Skarpo June 2005 Chit chat
  • Want a Speccy Repaired?Maybe it's time to put my 'skills' to use.... Now that I've sourced some of the nastier transistors, I've fixed about 6 rubber keyed Speccys in the …

    ... , you can type:
    PRINT PEEK 23732+PEEK 23733 * 256
    If ...
    Spirantho Spirantho June 2005 Sinclair Miscellaneous
  • Investronica Inves Spectrum +Hi, Has anyone here ever heard of the Investronica Inves Spectrum +? This site [url="http://www.silicium.org/uk/sinclair/inves.htm"]http://www.sili…

    ... with

    POKE 23611, PEEK 23611+16

    will ...
    Geoff Geoff June 2005 Sinclair Miscellaneous
  • Games Club Week 17Morning all off on my Holls today for a week so this is going up early This week I asked for games by Mike Richardson and received the following Co…

    ... did anyone else have a peek at Lunar Landing when the ...
    Neil^P Neil^P June 2005 Games
  • Still stuck with BREAKOkay now I'm getting desperate! Can anyone rustle up a small 128kBASIC routine/working example to prevent the 128kBASIC program from stopping when a …

    ... /> POKE (PEEK 23613+256*PEEK 23614), 0: POKE (PEEK 23613+256*PEEK 23614)+1 ...
    Marko Marko July 2005 Sinclair Basic
  • udg collision detectionhow do I detect a collision between udgs in basic?

    ... />
    1000 POKE 23606,PEEK 23675 : POKE 23607, PEEK (23676) - 2
    Dr BEEP Dr BEEP July 2005 Sinclair Basic
<1…9101112131415…34>

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