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machine code player routineHi all, Collecting all my courage to ask more (rather stupid attitude from me, but so difficult to ask questions and bother other people, don't unde…
... READ the ramtoop value with peek 23730/31
10 ... adres : LET sounds =1+ peek 23730+256*peek 23731 : LOAD "" CODE sounds ... -
canvasing politiciansYou get three local MPs from Labour, Conservative Liberal turning up at your door at the same time, what do you do?
Peek through the blinds and shout through the letterbox I'd be voting the same as last time. They don't need details, it's none of their business! -
Zx81I've been playing Bob's virus, which is really, really bloody good. I've never been into the zeddy but after playing it i fancy a mess around on one.…
... /> 9999 PRINT PEEK 16388+256*PEEK 16389-PEEK 16412-256*PEEK 16413;" BYTES FREE ... -
Detecting ZX Interface 1 ROM VersionIs there any way of checking which version of the ZX Interface 1 is present? I know that the later ROMs were better at networking - what other impro…
... ";1;"rom" CODE 23296: PRINT PEEK 23296
This then copies ... -
Detecting ZX Interface 1 ROM VersionIs there any way of checking which version of the ZX Interface 1 is present? I know that the later ROMs were better at networking - what other impro…
... ";1;"rom" CODE 23296: PRINT PEEK 23296
This then copies ... -
Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…
[code]
1 POKE 23618,1:
INK RND*6:
POKE 23620,5-(RND -
Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…
[QUOTE=Digital Prawn;440795][code]
1 POKE 23618,1:
INK RND*6:
POKE 23620,5-(RND -
Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…
[QUOTE=bigjon;440892]Ooh, we haven't had any optimisation in BASIC for ages! I'll kick off with the obvious:
[/QUOTE]
Nice one bigjon! I once said I had retired from one-liners, which I realise now was very foolish. In fact I was just busy at ... -
Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…
... :
CLS :
POKE x,PEEK x-2:
PLOT 255 ... -3,-1:
POKE x,PEEK x+2:
GOTO 1 ... -
Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…
I think Jim and I were looking for short, memorable type-ins with the Wow! Factor.
There should have been a line '5 RANDOMIZE' to stop it drawing the same sequence.
[url]http://www.wearmouth.demon.co.uk/jav/onerr.htm[/url]
... -
Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…
... THEN CLS 3 POKE v, PEEK v-2: PLOT
255 ... *RND, v*RND:POKE v,PEEK v+2: GO TO 2 ... -
Portal is free!! until May 24th..[url]http://store.steampowered.com/freeportal/[/url]
... />
cool, might have a peek -
Portal is free!! until May 24th..[url]http://store.steampowered.com/freeportal/[/url]
... />
cool, might have a peek[/QUOTE]
Yup, and ... -
Red Dead RedemptionHave found a lot more incoming information about this game, and as I think it's going to be a pretty massive hit, decided to give it it's own thread.…
... /features/socialclub[/url] for a peek at what the Red Dead ... -
Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…
... THEN CLS 3 POKE v, PEEK v-2: PLOT
255 ... *RND, v*RND:POKE v,PEEK v+2: GO TO 2 ... -
ZX BASIC (Boriel's Compiler) - LibrariesWell, we have a nascent option on a sprite library coming together, thanks to na_th_an's fourspriter being retooled for the job. It's not general pur…
... out and you can always peek at the already available source ... -
Playing AY sounds with BASIC.Is it possible? If so how? I've seen in one forum a while back mention of using interrupts to play but AFAIK this is machine code only. The goal of …
Thanks :) I want to take a peek. If one can make the tune play just one note at a time and return I'll be using this quite a lot. -
+3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…
...
20 LET prog = PEEK 23635 + 256 * PEEK 23636
30 RESTORE ... -
'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…
... bytes you can read using PEEK) called "CHARS".
[quote ... .[/quote]
Now, PRINT PEEK 23606 gives 0, and PRINT ... PEEK 23607 gives 60.
... -
Resolving USR entry point into a data + m/code block?Well, I had another look at that Merlin listing and decided that blowing up the faint page made it possible to read everything (with a struggle). How…
... /> 20 PRINT F;"..."; PEEK F, CHR$ PEEK F AND PEEK F > 31 ... -
Arrays in asm ?Just following the idea to make the menu entirely in asm, how can i handle arrays in asm to store the each game loader to be loaded ? thx in advance
There are no arrays in asm. There is RAM, which you can use any way you want. Imagine that BASIC had no array operations at all, and you have to use only POKE and PEEK. -
zxs v0.2 releasedI have released v0.2 of zxs if anyone is interested, judging by the response to the first release, I'd say not, but I'm gonna do it anyway!. It has h…
... the emulation and in the PEEK/POKE dialog). -
zxs v0.2 releasedI have released v0.2 of zxs if anyone is interested, judging by the response to the first release, I'd say not, but I'm gonna do it anyway!. It has h…
[QUOTE]I take it you're not interested in receiving bug reports at the moment? (I spotted a couple of things in the emulation and in the PEEK/POKE dialog). [/QUOTE]
Bug reports are welcome, ccowley. Any found need to be addressed.:smile: -
zxs v0.2 releasedI have released v0.2 of zxs if anyone is interested, judging by the response to the first release, I'd say not, but I'm gonna do it anyway!. It has h…
... then:-
1. The PEEK dialog thinks address zero at ... . It's only that the PEEK dialog presets the "Address" field ... -
zxs v0.2 releasedI have released v0.2 of zxs if anyone is interested, judging by the response to the first release, I'd say not, but I'm gonna do it anyway!. It has h…
... then:-
1. The PEEK dialog thinks address zero at ... . It's only that the PEEK dialog presets the "Address" field ...
