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The Wally sagaThese are the [I]Wally[/I] games: 1. Automania 2. Pyjamarama 3. Everyone's a Wally 4. Herbert's Dummy Run 5. Three Weeks in Paradise Which is your …
... I'll deffo take a peek at it, Pyjamarama is such ... -
Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…
OK here is the current version of the blackjack game I have been working on, based on a previous game by Einar Saukas (aka "21" - not the British blackjack) :-
[url]http://www.mediafire.com/?bx9omclj0cj[/url]
It's my third attempt ... -
Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…
... screen and used PEEK instead of INPUT. (Used PEEK instead of INKEY ... -
Modded ZX81 -I just received a box of stuff from a bulk Ebay purchase. One of the items was a ZX81. With a modded socket added to the top left. Whats this for …
... will have to have a peek inside to see what its ... -
Modded ZX81 -I just received a box of stuff from a bulk Ebay purchase. One of the items was a ZX81. With a modded socket added to the top left. Whats this for …
... />
EDIT: Having taken a peek at the shematics releaved that ... -
Problem with replacing all upper memory with 4164 chipsGuys, i have a problem with the high memory of a 4B issue. At first the board had OKI chips for high memory and one of them was faulty. Since its ea…
... /> When using the PRINT PEEK 23732+ PEEK 23733*256 the result is ... -
New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…
Will you be my friend (if you have a Wii!)If you have a Wii would you mind awfully adding me to your friends list (and/ or adding your Wii code to this thread)? I've tried it a couple of time…
... /> Okay, I've had a peek in the manual, and if ...problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…
... ]
randommove
ld a,(23672) ;lsb of FRAMES
and ... /> [code]
random ld hl,(23672)
inc hl
ld ... /> ld h,a
ld (23672),hl
ld a,(hl ...Where's the CSS Folklore FAQ these days?With Sinclairfaq.com unavailable, is there a fallback URL (aside from Wayback)?
... there... I should take a peek to see what it's ...Dangerous Z80 Assembly CommandHave been reading Toni Bakers' "Mastering MC On Ya Speccy" book and came across the list of Z80 commands in the dictionary section. Page 102 "[b]IM…
... using BASIC commands, i.e. PEEK, POKE, LOAD "" CODE etc.. you ...New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... :
LET f=PEEK 23688:
LET g=PEEK 23689:
FOR ... /> NEXT a:
DATA PEEK 23688,PEEK 23689,"","",p-1*(p> ...Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…
... real-life run, you'd PEEK from a screen's attrs ...St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…
[CODE]
100 rem meteors
110 gosub 1000:let bl=20:gosub 2000
120 data 255,255,255,255,255,255,255,255,62,63,255,255,127,127,126,56
130 border 0:paper 0:cls:let l=0:let j=11
140 let k=16:let w=1:let t=0:let x=0.01
...New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... /> LET c=FN a(3+PEEK 23673,256):
CLS : LET ...New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
[code]
1 DEF FN a(r,n)=r-INT (r/n)*n:
READ c$,m,n,v,p:
LET x=RND*36+10:
POKE n*(c$(x)>"O"),3:
LET c$(x)=CHR$ (CODE c$(x)-40):
LET c=FN a(3+PEEK 23673,256):
CLS :
LET x=x+n*(c$(p)BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…
... the flashing K Cursor.
PEEK Caps Shift+Symbol Shift, then ...New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... /> LET c=FN a(3+PEEK 23673,256):
Initialize timer ...New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... byte variable starting at address 23672, which is updated once every ...New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... byte variable starting at address 23672, which is updated once every ...New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... byte variable starting at address 23672, which is updated once every ... don't know which value 23672 has the first time.New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... don't know which value 23672 has the first time.[/QUOTE ... 5 second uncertainty due to 23672.
I will post ...New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
[QUOTE=Digital Prawn;260074]now at only 74 over the limit[/QUOTE]
I noticed the following possible optimizations:
1. Variable [B]v[/B] always gets back to value 8 at the end of the map display loop, so there's no need to ...Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…
... 23692,0: LET f=PEEK 23688: LET g=PEEK 23689: FOR a ... : RESTORE : NEXT a: DATA PEEK 23688,PEEK 23689,"","",p-1*(p> ...New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
I just got another version of [B]A-Maze[/B] that works better!
Instead of a countdown, this version shows the maze paths being generated, and afterwards draw the "full maze" (including the walls) on top of it, so it doesn't look weird anymore ...
