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  • Tool Assisted Speedplay on ZX Spectrum?I wonder if anyone ever thought about adding [url=http://tasvideos.org/WelcomeToTASVideos.html]Tool Assisted Speedplay[/url] support in ZX Spectrum e…

    ... of events that you consider random. For example, enemy may appear ... these events aren't truly random for the computer. To decide ... will appear it uses some numbers stored in its memory and ... know these numbers or aloghoritm, the result may seem random to him ...
    Ralf Ralf July 2010 Emulators
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... , here are some of my random thoughts:

    The speccy ... wouldn't let you touch, peek and poke would... Id thus ... />
    Anyhow, these are just random thoughts... I know I haven ...
    kgmcneil kgmcneil August 2010 Sinclair Miscellaneous
  • Another machine code problem, sorry[CODE] OPCODE HEX ADD LD A,00 3E00 F000 PUSH AF F5 F002 LD B,05 0605 F003 LD C,06 0E06 LOOP F005 POP AF F1 ADD A,C 80 DEC B 05 …

    ... a value. It works like PEEK or just a number.
    numbers back to BASIC. RANDOMIZE is ...
    joefish joefish September 2010 Sinclair Basic
  • Location of variableHi everyone When basic makes an array how to you find out the location in the ram of where the data is stored. :) Also, does it store the values in…

    ... any data type. Remember that numbers are stored in 5-byte ... DEF FN p(a)=PEEK a+256*PEEK (a+1)

    LET e=PEEK i:
    IF e=code ... p(23641)-2:
    IF PEEK a
    Battle Bunny Battle Bunny September 2010 Sinclair Basic
  • Location of variableHi everyone When basic makes an array how to you find out the location in the ram of where the data is stored. :) Also, does it store the values in…

    ... />
    As regards storage of numbers, as long as the values ... referenced directly in memory with PEEK & POKE relatively easily (although ... full 5-byte floating point numbers directly in memory from BASIC ...
    Battle Bunny Battle Bunny September 2010 Sinclair Basic
  • Help! Reverse engineering a Spectrum game[deleted]

    ... routine because a couple of numbers change. Pass in an index ... size graphics
    13 - A random number generator
    14 - A ...
    ASM ASM October 2010 Development
  • numbers to binaryHi everyone, I have looked through the manual and have found nothing. How do you change a number to binary easily? I know you can go binary to decim…

    ... " way of doing it, for numbers up to 8 bits: :-D ... />
    And for 16-bit numbers...

    [code]10 INPUT ... n THEN POKE 16384,PEEK 23671: POKE 16385,PEEK 23670
    40 ...
    mcleod_ideafix mcleod_ideafix October 2010 Sinclair Basic
  • Assembly Programming for IDIOTSOk are there any websites guides for what opcodes do in a z80 or books... but for really really thick people like me :-) Something along the lines …

    ... ), the data and address BUS, random access memory (RAM), read only ... lists the Z80 machine code numbers (opcodes). I have always used ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    Hi Dr. Beep,

    OK, knocked up the following based on your proposal. Code works but has not been reviewed/optmised yet.

    [CODE]100 CLEAR 65446:
    BORDER 1:
    PAPER 1:
    CLS :
    GO SUB 260
    110 REM ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... REM *------------------------*
    230 REM Copy Numbers to RAM and
    240 ... *------------------------*
    260 LET CHARS=(PEEK 23606+256*PEEK 23607)+(CODE "0"*8 ... TO 79: POKE NUMS+A,PEEK (CHARS+A): IF A
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... REM *------------------------*
    170 REM Copy Numbers to RAM and
    180 ... *------------------------*
    200 LET CHARS=(PEEK 23606+256*PEEK 23607)+CODE "0"*8 ... 79:
    POKE NUMS+A,PEEK (CHARS+A):
    IF A
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... and poking all the line numbers to 0, so I see ... 4E4: PRINT F;"..."; PEEK F, CHR$ PEEK F AND PEEK F > 31 ...
    Dr BEEP Dr BEEP November 2010 Sinclair Basic
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... content of a$ varies at random, and it's evaluated ON ... VAL only converts strings to numbers (or 0 if nonsense) as ...
    boriel boriel February 2011 Development
  • I cant get this listing to run!Ive read this through so many times my eyes are misting up! [url]ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/DUC/Issue08/Pages/DUC0800039.jp…

    ... a set of drive identifying numbers plus pointers to the relevant ... BREAK then, for simplicity. Now PEEK HL should give 40, the ...
    roko roko April 2011 Sinclair Basic
  • Amperage drastic reduction in a rubber 48KWell, I am now with the approach of a drastic reduction ZXSpectrum amperage. As a first step would change the Z80 processor for other (Z80C). Unfortu…

    ... , I find this new part numbers, but I?m not sure ... with color display screen and random crashes, symptom of low received ...
    Mobutu Mobutu April 2011 Hardware
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... of numbers generated from this SEED will not be any more random ...
    chev chev May 2011 Sinclair Basic
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... :

    You need the numbers 1 to 6 ( A dice ... set SEED
    Pick a 'random' place (your through) and switch ...

    Repeat until all numbers are taken (or the number ... again you will get other numbers due to the switched positions ...
    Dr BEEP Dr BEEP May 2011 Sinclair Basic
  • Monkey Island AdventureProgress on this game is going slow. There are two specific problems involved in converting this game to a text adventure format: 1) The pirate fig…

    ... can't generate random pirate fights with the random use of phrases ... responses numbered and using the numbers as the location exits, navigating ... of locations, with perhaps a random starting point out of a ...
    Strident Strident May 2011 Sinclair Miscellaneous
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... that seems to happen totally random. Can you find a way ... were using.

    [quote][*]PEEK 23556 always returns 255[/quote ...
    Arda Arda May 2011 Sinclair Basic
  • Spectrum - Show in London area, April 2012Hello Folks, we have been already discussing in another thread. Here I simply want check the interest.So the question is easy: If we will organize a …

    ... you can't just pull numbers out of the air and ... a shopping mall and asking random people "Would you like some ...
    gasman gasman June 2011 Sinclair Miscellaneous
  • Remembering a kids TV show.What was that TV show that was shown in the late 1970's to early 1980's that was animated and featured a boy and girl who lived by a port. I remembe…

    ... have your string of random letters and numbers ready to download, all ...
    mile mile June 2011 Chit chat
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... CLS:LET V1 = PEEK(31698)+256 * PEEK(31699):GOSUB 70:LET ... 34044:POKE 23606,PEEK(23670):POKE 23607,PEEK(23671):RETURN< ... /> 110 BEEP 1 / PEEK(c),PEEK(c+1):LET c = ... V10 = PEEK(c)+256 * PEEK(c+1):POKE V10,PEEK(c+ ... br />
    The line numbers probably won't match the ...
    Jimmy Jimmy July 2011 Games
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... FRAMES system variables with a random value before LOADing a game ... /> ******

    [Note, the above numbers are all made up by ... should have a lot more numbers, as it's ten lots ...
    ewgf ewgf July 2011 Emulators
  • The biggest unanswered question...There are many unsolved mysteries in the world: What came first the chicken or the egg? Is there a god? If Buzz Lightyear didn't know he was a toy, …

    ... lines of:

    Evolutionary "random" genetic mutations occur between generations ... the planet at the moment numbers wise.

    **** the pandas ...
    mile mile August 2011 Chit chat
  • Monty MoleDoes anyone know if the crushers in the Monty Mole games are random or if there's some sort of sequence to them?

    Technically, if it's using a random number generator, there will be a pattern. But it'll be such a long one you'll never learn it. It'll be some bit-shifting sequence, or reading numbers from the ROM, or something.
    joefish joefish August 2011 Games
  • Monty MoleDoes anyone know if the crushers in the Monty Mole games are random or if there's some sort of sequence to them?

    ... , if it's using a random number generator, there will be ... bit-shifting sequence, or reading numbers from the ROM, or something ... one make it pretty much random by somehow taking player actions ... account? Like by first reading numbers from the ROM as you ...
    XTM of TMG XTM of TMG August 2011 Games
  • ZX81 Basic questionI just got a ZX81 off Ebay and when it arrived it has an Atari joystick hardwired into it. It does work as moving the joystick replicates certain key…

    ... modified to replace that with PEEK 16421 and changing the checks ... most useful to consider the numbers in binary:
    239 = 11101111 ...
    Battle Bunny Battle Bunny August 2011 Sinclair Basic
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... br /> Basing a game on random invaders may work as a ... ll produce from the general random set, and the longer ... all. Also, a (pseudo-)random number won't generate every ... of each sequence of numbers that make up a ... seed value for a random number, which means you ...
    joefish joefish October 2011 Development
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    ... the loader. All the "0" numbers are bogus, so the hidden ... 65367:
    RANDOMIZE USR (PEEK 23635+256*PEEK 23636+86):
    LOAD ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... to. That gives you a random number from 0-255 in ... because it copies the resulting numbers back into the commands at ...
    joefish joefish December 2011 Development
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  • random numbersCan you write a piece of code that gets you a truly random number from the Spectrum, or is it only capable of generating a pseudo-random number (ie. …
  • Pseudo random numbersHi everybody,<br /> I 'd like to convert a little program i wrote in VisualBasic6.0 to C or C++ to make it run faster and for training as i'm a very …
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  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…
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