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<1234567…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... , it's supposed to give random numbers, ain't it?[/QUOTE]
    random numbers. So, eg, the generator may ... each random number generated is highly correlated with bits in previous numbers ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... $ 145+"_"+CHR$ 145 AND PEEK 23672
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... $ 145+"_"+CHR$ 145 AND PEEK 23672
    Digital Prawn Digital Prawn August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... you probably know, the random numbers generated by computers are not ... "seed" value (the last random number generated). A consequence of ... exactly the same sequence of random numbers. In order to prevent ... will generate the same random number sequence while the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Starting on machine code - BASIC first?Howdy. If I wanted to start learning machine code for the speccy, from scratch, would you recommend I learn BASIC first or is it entirely possible to…

    ... , but they are just (mostly) random numbers and you do not have ...
    Rickard Rickard November 2007 Development
  • Benchmark timeWell, the BASIC benchmark posted in Creative Computing back in the 80s came up as a topic on the AtariAge forums. The article is available online an…

    ... I don't think that random number test really determines ... correlation between bits on successive random numbers to measure the quality of ... uses to represent floating point numbers; the actual run would ... time, accuracy 0.000001 and random 13.8998. z88dk uses ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Sinclair Basic
  • Benchmark timeWell, the BASIC benchmark posted in Creative Computing back in the 80s came up as a topic on the AtariAge forums. The article is available online an…

    ... between bits on successive random numbers to measure the quality ... uses to represent floating point numbers; the actual run would ... you found out, multiplying numbers directly was faster. Yes it ... turned in less than average numbers. Another less than optimal ...
    JamesD JamesD December 2007 Sinclair Basic
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... wanted, say, 10 random numbers in a row you' ... d get 10 identical numbers as FRAMES will ... which should give better quality random numbers.

    Here ... better than the ROM for random number generation.
    < ... one for 16-bit random numbers and one for 8- ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... more, one for 16-bit random numbers and one for 8-bit ... found to be not nearly random enough for this application, but ...
    Digital Prawn Digital Prawn March 2008 Development
  • BBC microI was often made aware by people at the time that the beeb was the "best computer in the world." Even my next-door neighbour ( who was a bit of a co…

    ... , nes, snes(?!), megadrive, Atari(insert random numbers here), master system, intellivision, msx ...
    thingley thingley March 2008 Chit chat
  • to the phorensic people out thereA question about undeleting files. They say that even if you delete a file, you can sometimes get it back again by scanning the drives for the file b…

    ... several wipes with zeros or random numbers, traces of old data can ...
    BloodBaz BloodBaz March 2008 Chit chat
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    [CODE]
    100 rem slalom
    110 gosub 1000:let bl=1:gosub 2000
    120 data 48,48,24,252,27,48,31,248
    130 data 128,241,255,255,143,129,129,1
    140 border 7:paper 7:ink 0:cls
    150 let w=30:let d=21:let g=10:let j=7
    ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Second Life Roll CallHow many people here play Second Life? If you do, you should post your avvie's name here as I'd love to meet you inside. My avvie is NomenLuni Neuman…

    ... as FRAMES. type in PRINT PEEK 23672, PEEK 23673 and it will tell ...
    Ælita Ælita May 2008 Chit chat
  • Biggest single-load game?How many screens is the biggest single-load game? I'm not thinking of levels that randomly generate, but ones with difined screens. 16k, 48k and 128k…

    ... used interpolation, fractals or pseudo-random numbers to generate data in-between ...
    joefish joefish April 2009 Games
  • Tank, no magazine reviewsHi, Ive seen that Tank from Snk/Ocean has not reviews from english magazines, it has a Microhobby review, but no Crash, SinclairUser, YourSinclair..…

    ... , so I ended up shoving random numbers in while playing Tank...and ...
    luth714 luth714 October 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... (status display stuff / keyboard read / random numbers / things that remain constant)
    frobush frobush November 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... (status display stuff / keyboard read / random numbers / things that remain constant)
    joefish joefish November 2009 Games
  • Req' Help with Random numbersHello all, im new to the forum, i hope im putting this in the right place ... I would like to ask a question in the hope someone will be able to as…

    ... the upfront task of swapping numbers at the start. You can ... /> 1) Dim an array with numbers 1 to 100 like previously ... n
    60 REM Choose random numbers
    70 FOR n=a ...
    BloodBaz BloodBaz November 2009 Sinclair Basic
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... . For eg, printing all even numbers from 1 to 100.[/QUOTE ... a loop to display 10 "random" numbers. Stuff that would take minutes ...
    szeliga szeliga February 2010 Development
  • Curious "Pud-Pud" screenshotYou may notice of a curious screenshot made for this article appeared at Microhobby magazine (the one at the bottom left) from Jonathan "Joffa" Smith…

    ... AndyC;458681]It "looks" random, because computers can do a ... generally accepted methods of making random numbers - base them off a ... you have a reasonably reliable random number generator.

    random numbers generated while the RZX ...
    Willy Willy July 2010 Games
  • Help / Win a Spectrum 48K +Hi, I wondered if you guys could help me, I run a web hosting company called Orchard Hosting, and I'm giving away my Spectrum as a promotion on Twitt…

    ... random number, as we all know random numbers generated by computer are not random ...
    apenao apenao July 2010 Announcements
  • Tool Assisted Speedplay on ZX Spectrum?I wonder if anyone ever thought about adding [url=http://tasvideos.org/WelcomeToTASVideos.html]Tool Assisted Speedplay[/url] support in ZX Spectrum e…

    All the 'random' numbers on computers are pseudo-random, this makes input recordings possible. This fact is also used for a very common thing in TAS called [url=http://tasvideos.org/LuckManipulation.html]'luck manipulation'[/url].
    Shiru Shiru July 2010 Emulators
  • Tool Assisted Speedplay on ZX Spectrum?I wonder if anyone ever thought about adding [url=http://tasvideos.org/WelcomeToTASVideos.html]Tool Assisted Speedplay[/url] support in ZX Spectrum e…

    ... ;459947]All the 'random' numbers on computers are pseudo-random[/quote]

    random, which gathers entropy from "random" events such as ...
    Philip Kendall Philip Kendall July 2010 Emulators
  • Found an old tapeWay back in the 80's I wrote some basic (and later compiled basic) programs to hold character data for playing the fighting fantasy books. I tried fl…

    ... this in BASIC to create random numbers or events for non-speccy ...
    Morkin Morkin July 2010 MIA/STP/SDP
  • Biggest Game World?We all know that Elite was considered to be huge with it's 2000-odd star systems, and that Explorer was... well, crap with it's billions of locations…

    ... is algorithmically generated using pseudo-random numbers. That's what pretty much ... limit of the 48-bit random number generator. However, Acornsoft decided ... 9 adventure games have large numbers of locations. Snowball was notable ...
    Matt_B Matt_B August 2010 Games
  • I Need 20KGJust got up to find my youngest son has been playing with my postage scales, and has decalibrated them. A single cassette now weighs over 200g. So u…

    ... /D value (a series of random numbers).

    2.Wait for ... display will return to the random A/D value.

    Hairy Hairy September 2010 Chit chat
  • Time function?How do you do a timer? Example: Start timer If timer = 10 seconds then reset timer Thanks

    ... t()= INT ((65536* PEEK 23674+256* PEEK 23673+ PEEK 23672)/50)
    60 LET ...
    na_th_an na_th_an September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... *PEEK 23674+256*PEEK 23673+PEEK 23672)/50: LET t2=(65536*PEEK 23674+256*PEEK 23673+PEEK 23672 ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... *PEEK 23674+256*PEEK 23673+PEEK 23672)/50: LET t2=(65536*PEEK 23674+256*PEEK 23673+PEEK 23672 ...
    Dr BEEP Dr BEEP September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Hi Dr. Beep,

    Well, just tried the following Shell Sort:

    [CODE]100 BRIGHT 0: PAPER 0: INK 7: PAUSE 1: BORDER 0: CLS
    110 PRINT AT 0,0;"SHELL SORT v1": PRINT AT 2,0;"Generating data..."
    120 REM Create Test Data
    130 ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
<1234567…34>

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  • Req' Help with Random numbersHello all, <br /> im new to the forum, i hope im putting this in the right place ...<br /> <br /> I would like to ask a question in the hope someone …
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