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<1…3456789…34>
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... is the value held in 23672? You suggest IF PEEK 23672
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ...
    280 LET t(2)=PEEK 23560:
    IF PEEK 23672
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... /> [code]
    10 REM MARK RANDOM NUMBERS IN A ARRAY
    30 ... n
    112 REM PRINT RANDOM NUMBERS IN SETS OF 6
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... generating multiple sets of 6 numbers without repeating a number in ... br />
    you are picking random numbers in series of 6 steps ... (6 numbers):
    step 1) pick random number between 1 ... x) where x is picked random number from particular range. but ...
    ub880d ub880d July 2011 Sinclair Basic
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... (x)))
    10 REM MARK RANDOM NUMBERS IN A ARRAY
    30 ... n
    112 REM PRINT RANDOM NUMBERS IN SETS OF 6
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... (x)))
    10 REM MARK RANDOM NUMBERS IN A ARRAY
    30 ... n
    112 REM PRINT RANDOM NUMBERS IN SETS OF 6
    loonix loonix July 2011 Sinclair Basic
  • Games with best sound effects?I used the advanced search and couldn't find a topic dedicated to it. When I say "best" I mean not just sound effects that sound like what they're s…

    ... . By lowering the rate of random numbers you can effectively filter out ... into the noise (like a random high/low followed by a ...
    joefish joefish August 2011 Games
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... be written to generate pseudo-random number sequences, and that ... yields the same sequence of "random" output...

    ... 1 ) Takes two single byte numbers off the stack of data ... " for the Random number generator.
    4 ) Random numbers from our routine ...
    kgmcneil kgmcneil October 2011 Development
  • Classics ported or cloned on good ol' SpeccyHi, Spectrumists! I'm a fan of classic arcade games and I would like to know from you what do you think about ports or clones of such games on the S…

    ... of ROM (used to source random numbers) in page 3. During interrupt ...
    obo obo November 2011 Games
  • Canny use of the 'r' register?Seeing Sokurah's code in the [URL="http://www.worldofspectrum.org/forums/showthread.php?p=583188#post583188"]crunch sound thread[/URL] has made me th…

    Sometimes you can get away with using 'r' as a random number, the trouble is that it has a very limited range (0-127 or 128-255) and if you need random numbers often it can end up becoming rather predictable.
    AndyC AndyC November 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... ; that's where the magic numbers always seem to come in ... quality of the streams of random numbers. So once you have a ...
    Patrik Rak Patrik Rak December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... :

    220 POKE 23296,PEEK 23672[/QUOTE]

    The initial ...
    Patrik Rak Patrik Rak December 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... the code for generating the random numbers, I noticed that Patrik ... some interesting example code for random number generation that might ... exploring on the Xor-shift random number thread (check out ... to try inserting this new random generator into my example... ...
    kgmcneil kgmcneil December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... 63797
    3400 LET m=PEEK 23672:
    IF m=0 THEN ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... , you will get the same "random" numbers as result :).

    The ...
    Timmy Timmy January 2012 Sinclair Basic
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... function doesn't create truly random numbers, they are from a ... which just appears to be random. The Randomize statement itself ... counter), effectively starting from a random part of the sequence. ... which plots pixels using the random number generator, after a ...
    Oktup Oktup January 2012 Sinclair Basic
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... get a decent set of random numbers from RANDOMIZE/RND either. I ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... causal. Therefore there are no random numbers, and Wookie is wasting his ... continues to try to generate random numbers or not was pre-ordained ...
    ccowley ccowley January 2012 Sinclair Basic
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    [QUOTE=ccowley;595301]It also means there's no free will either though, so whether or not Wookie continues to try to generate random numbers or not was pre-ordained at the moment the universe was created.[/QUOTE]
    Stoicism ahead! ;)
    Alessandro Grussu Alessandro Grussu January 2012 Sinclair Basic
  • How should an emulator handle being closed?A quick poll: what do you think an emulator [i]should[/i] do when it's closed and restarted? If you think the answer is "it should be configurable", …

    ... into FRAMES (to make BASIC random numbers more random).

    c. When ...
    ewgf ewgf January 2012 Emulators
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... />
    I'm generating some random numbers for the computer sprite movement ...
    Morkin Morkin February 2012 Development
  • Manic Miner ZX81Hi Guys, Can anyone explain why [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0017539]Manic Miner ZX81[/url] is not able to reproduce the ex…

    ... 'characters' is a list of random numbers you have to hunt through ...
    joefish joefish March 2012 Sinclair Miscellaneous
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... FN p(a)=VAL "PEEK a+256*PEEK (a+1)"
    20 ... FN u()=VAL "65536*PEEK 23674+256*PEEK 23673+PEEK 23672"/50:
    DEF ...
    Battle Bunny Battle Bunny March 2012 Development
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... throw away a quarter of "random" numbers, so why not to throw ...
    ub880d ub880d March 2012 Development
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... Mame's AY emulation for random noise generation. I know this ... throw away a quarter of "random" numbers, so why not to throw ... the maximum length of unique numbers before they start repeating (we ...
    BloodBaz BloodBaz March 2012 Development
  • Deathchase improvementsI have spent the last couple of months bringing out an "enhanced" version of Deathchase which I called "Deathchase 2012". Unfortunately because it us…

    ... $6949)
    [*]The game uses random ROM data ($3CDD+) when drawing ... data ($0000-$07FF) to generate random numbers (routine at $6491).
    [/LIST ...
    Jimmy Jimmy April 2012 New game ideas
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... sure the bitstreams themselves are random - it doesn't care if ... I want successive 15-bit numbers independent of each other **.
    random numbers so I'd prefer to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 Development
  • Sound designer wantedAs you may or may not be aware, in a complete IP violation, and written up as a HOW-TO tutorial, I'm writing a pac-man clone. But I'm crap with soun…

    ... tool for playing around with random numbers in order to make something ...
    Gedlion Gedlion June 2012 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... moment. I normally just require random numbers 0-7, 0-15, or ...
    R-Tape R-Tape July 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (2)=142
    50 POKE 23672,0: POKE 23673,0: LET ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
<1…3456789…34>

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