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<1…15161718192021…34>
  • RANDOMIZE - still not sure what it does...Whenever I wish a random number I use RND like: 10 LET a=RND*100 20 PRINT a 30 GO TO 0 and "a" will truly be random. But if is do the following: …

    ... /> [CODE]10 POKE 23672,0: POKE 23672,0: POKE 23673,0
    20 ... X
    40 RANDOMIZE
    50 PRINT RND*1000[/CODE]
    Zup Zup January 2015 Sinclair Basic
  • Bored of the Rings coded messageI was browsing [url="https://tcrf.net/"]The Cutting Room Floor[/url] recently and stumbled upon the entry for [url="https://tcrf.net/Bored_of_the_Rin…

    ... in a hidden message. (B=50+16, E=37+32, S ... step which fall between -256 and +256 of each coded letter value ...
    Battle Bunny Battle Bunny May 2016 Games
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... you want to POKE or PEEK data directly to the buffered ... , the address to POKE or PEEK is [b]( 63232 + (y*32 ... of UDGs at 65112 (exactly 256 bytes below 65368). If you ... of Vertical Attribute Scroll
    50 REM by Jason "Joefish" Railton ...
    joefish joefish January 2017 Games
  • Getting an even random numberWhat would be the best, simplest way to do this ? I was thinking of say: A = RND*100 Then a conditional along the lines of: IF A / 2 <> I…

    I use PEEK 23672 as a random number between ... and 255 because it changes 50 times per second, so in ...
    IvanBasic IvanBasic November 2018 Sinclair Basic
  • Non-repetitive RNDHi guys) Perhaps, some of you already encountered a situation, when one needed a set of [b]unique [/b](pseudo-)random values, say, from zero to 25…

    ... use the timer at 23672 and sequentially PEEK the ROM from address ... timer.
    5 DIM d(256):LET i=1
    10 ... /> 20 LET a=PEEK x: LET b=PEEK 23672
    30 LET c ... /> 40 LET e=ABS(PEEK x-PEEK 23672): LET d(i)=e: NEXT ...
    ivanb303 ivanb303 December 2018 Sinclair Basic
  • The Forest by Phipps Associates - Who has actually played it properly ?Back in the early days of the Speccy I was always really intrigued by the simulation game The Forest from Phipps Associates. Never enough to stump up…

    ... uses the system variable 'FRAMES' (PEEK 23672, 23673, and 23674) to work out ...
    crunchy_frog crunchy_frog July 2020 Games
  • Cassette 50Can anyone tell me where I can get hold of 'Cassette 50' by cascade games? I have looked on loads of different web sites but I just can't find it any…

    Can anyone tell me where I can get hold of 'Cassette 50' by cascade games? I have looked on loads of different web sites but I just can't find it anywhere!
    Please help!!
    Thank you [img]/__forums/images/smiles/icon_smile.gif[/img]
    Steve
    Speccy Steve Speccy Steve January 2002 Games
  • Cascade Cassette 50 QuestionOdd request, but does anyone have the entire collection of 50 Cascade games available for an emulator? Surely someone must have saved them all to a …

    Odd request, but does anyone have the entire collection of 50 Cascade games available for an emulator?

    Surely someone must have saved them all to a zip or something?

    Any help would be greatly appreciated :)
    MattLamb MattLamb June 2002 Games
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... ZX81 POKE (or, more probably, PEEK) once which would display the ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... idea to implement support for 256 colors ' overlays ' ( thanks Andrew ... from which we can obtain 256 colour graphics.

    256 colour palette, generating a ... definition in 8 planes (256 colours). The Z80_GFX processor ...
    Arm73 Arm73 January 2004 Emulators
  • TimingHey All, Is their away of obtaining timing information on ZX128k other than addresses 23672->23674. Basically I would like to identify every 100th …

    ... on ZX128k other than addresses 23672->23674. Basically I would ... as opposed to the 50 present in 23672.

    Also, can ...
    GBNvK GBNvK January 2004 Development
  • Help with Su 20 and issues to swap /beg for to finish 1st 50!Got hold of issue 20 but with no cover, I can get an image of the front cover, but could someone tell me if the Kempston advert on page 2 and the qui…

    ... or incomplete in the 1st 50. All the issues I am ...
    Mort! Mort! February 2004 MIA/STP/SDP
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... to download, and it supports 256 color games made for Sp256 ... other existing Spectrum games to 256 Colors mode.

    Certainly ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    ... aren't aware of another 256 colour project, which was mentioned ... , holds the game palette - 129*256*3 bytes, indexed as:
    Sadako Sadako March 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... working on converting games to 256 colour using Emuzwin please let ... put it up on the 256 colour projects on my site ... , take over as the premium 256 colour games site once it ...
    Arjun Arjun April 2004 Games
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... when combined with the 3.50 MHz speed of the processor ... bus. The memory at location 256 * I + b is then treated ... of 257 identical bytes at 256 * I and use this to ...
    Philip Kendall Philip Kendall July 2004 Development
  • Help with Cascade 50Hi everyone, the thread relating to the "wonderful" Cascade 50 tape made me curious to revisit the old games. I've got both TAP and TZX files, (one f…

    ... relating to the "wonderful" Cascade 50 tape made me curious to ...
    Steve B Steve B August 2004 Games
  • This month's Retro Gamer - Cascade 50 honouredWell, after what seems like no end of Cascade Cassette 50 talk this month at WOS ("50 [I]great[/I] games on one [I]great[/I] cassette"), Retro Gamer …

    ... no end of Cascade Cassette 50 talk this month at WOS ... ("50 [I]great[/I] games on ...
    MattLamb MattLamb August 2004 Sinclair Miscellaneous
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... Interrupt that's fired (1/50)
    IF FLAG IS ... INC DE
    INC H ; *256 TO GET NEXT LINE
    INC H ; *256 TO GET NEXT LINE
    INC H ; *256 TO GET NEXT LINE
    robpearmain robpearmain September 2004 Development
  • the wonderfull cassette 50remember cassette 50 ? , 1 tape full of crap games . well a few of us decided to put together a remake of it. there's 50 of the crapest games you'…

    remember cassette 50 ? , 1 tape full of crap ... of it.
    there's 50 of the crapest games you ...
    smila smila October 2004 Sinclair Miscellaneous
  • what is the worst game on cassette 50what is the worst games on cassette 50. i think the pacman clone is awful, but the breakout clone is much worst. and am i the only one who's got a co…

    what is the worst games on cassette 50. i think the pacman clone is awful, but the breakout clone is much worst. and am i the only one who's got a copy of computing today august 1983
    miner_willy miner_willy October 2004 Games
  • 2 versions of cassette 50there might be 2 versions of cassette 50 because some game on it are incompatable with the 128 model but it was advertised when the system was out (o…

    ... be 2 versions of cassette 50 because some game on it ...
    miner_willy miner_willy October 2004 Games
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Related Threads

  • Cassette 50Can anyone tell me where I can get hold of 'Cassette 50' by cascade games? I have looked on loads of different web sites but I just can't find it any…
  • Cascade Cassette 50 QuestionOdd request, but does anyone have the entire collection of 50 Cascade games available for an emulator?<br /> <br /> Surely someone must have saved th…
  • Spectrum 2003 News and Info Special at PEEK N' POKE[url="http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.html"]http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.h…
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects?<br /> <br /> As a start, try anything from RANDOMIZE USR 12…
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…
  • Another Free Ebay Day ;- Link to 300+ ?1.50 all in[url="http://cgi6.ebay.co.uk/ws/eBayISAPI.dll?ViewListedItems&amp;userid=cornishdavey&amp;include=0&amp;since=-1&amp;sort=2&amp;rows=200&amp;rdir=0"]…
  • Help with Su 20 and issues to swap /beg for to finish 1st 50!Got hold of issue 20 but with no cover, I can get an image of the front cover, but could someone tell me if the Kempston advert on page 2 and the qui…
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit:<br /> <br /> new version 2.4 of the EmuZWin is available to download, and it…
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …
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