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  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... /> The fast RAM starts from 32768 and if you have a ...
    LCD LCD May 2004 Development
  • Making GAC games on an emulatorHi, this is my first post here but I had a question that I hope someone might be able to answer. This may sound like an incredibly stupid question, …

    ... * xxxxx is some address, ie. 32768 etc. ( i guess saved games ...
    Sadako Sadako May 2004 Games
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... a message saying start address 32768. i clicked okay . Nothing happened ...
    Mark Sandles Mark Sandles May 2004 Development
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ... noise frequency.

    org 32768

    WhiteNoise: ld b ...
    Woody Woody May 2004 Development
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ...

    [code]
    .org 32768

    ld b,32 ...
    robpearmain robpearmain May 2004 Development
  • +D/Disciple games archive?Hi all, Having finally got my disciple to work, I'm starting to have a look at hacking multiload games. Is there any archive on the web with games t…

    ... . Once Zeus starts, enter "O 32768" to indicate the source file ... is still there at 32768. Enter "L" to list the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Sinclair Miscellaneous
  • Iron Lord is not a full version?I'm playing a version of Iron Lord downloaded from WoS. Then I won a wargame, it says: "insert labirynth tape", but it is absent! Does anybody have a…

    ... 30000 money (for maximum money=32768 24096,0:24097,128).
    Viktor Drozd Viktor Drozd May 2004 Games
  • Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…

    ... 't mind havig a quick peek.

    Movie is a ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Emulators
  • Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…

    ... 't mind havig a quick peek.
    [/quote]
    I think ...
    Fred Fred May 2004 Emulators
  • Red Dwarf....Does anyone know, what year was Red Dwarf first broadcast by the BBC? How many years, before or after the last of the mainstream commercial Spectrum…

    ...

    Dont Poke My Peek !!

    [ This Message was ...
    Sard Sard June 2004 Sinclair Miscellaneous
  • Elite...David Braben has been telling various sites to pull any Elite files that may infringe his copywrite... Something to do with him releasing a "elite l…

    ...

    Dont Poke My Peek !!

    [ This Message was ...
    Sard Sard June 2004 Games
  • ooooh errr !I see that the archive now has an "adult games" section. I was so disgusted that i had to download loads of them just to make sure they were as depr…

    ...
    --------------------------
    Dont Poke My Peek !!

    [ This Message was ...
    Sard Sard June 2004 Games
  • Elite...David Braben has been telling various sites to pull any Elite files that may infringe his copywrite... Something to do with him releasing a "elite l…

    ...

    Dont Poke My Peek !!

    [ This Message was ...
    Sard Sard July 2004 Games
  • Program sizeI am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this? :confused:

    LET z=PEEK 23653+256*PEEK 23654: PRINT (z-16384);" Total memory": LET z=z-(PEEK 23635+256*PEEK 23636): PRINT z;" Basic program"

    D.
    Dunny Dunny August 2004 Sinclair Miscellaneous
  • Program sizeI am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this? :confused:

    ... wrote:
    LET z=PEEK 23653+256*PEEK 23654: PRINT (z-16384 ... );" Total memory": LET z=z-(PEEK ... 23635+256*PEEK 23636): PRINT z;" Basic ...
    pluvia pluvia August 2004 Sinclair Miscellaneous
  • Program sizeI am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this? :confused:

    ... prog=peek 23635+256*peek 23636
    let vars=peek 23627+256*peek 23628 ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • Hey Hey 16kSincere apologies if this has been posted before - I had a look but couldn't see anything... [url="http://www2.b3ta.com/heyhey16k/"]http://www2.b3ta…

    ...

    Dont Poke My Peek !!

    [ This Message was ...
    Sard Sard August 2004 Sinclair Miscellaneous
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... on speccy 48: stack above 32768 (call,push,pop,ret acces ... parts of code above 32768, sound routines above 32768 (due exactly timing ...
    Fikee Fikee August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... into the program
    .anchor(32768)
    entryPoint:
    ; set white ...
    Erlstoned Erlstoned August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 1

    ORG 8000h ; 32768

    jr Start
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0FCh

    ORG 8000h ; 32768


    Start:
    robpearmain robpearmain August 2004 Development
  • This month's Retro Gamer - Cascade 50 honouredWell, after what seems like no end of Cascade Cassette 50 talk this month at WOS ("50 [I]great[/I] games on one [I]great[/I] cassette"), Retro Gamer …

    ... old articles i did for Peek n Poke a couple years ...
    Sadako Sadako August 2004 Sinclair Miscellaneous
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... , so you'll need to peek the date from system variables ...
    obo obo August 2004 Development
  • This month's Retro Gamer - Cascade 50 honouredWell, after what seems like no end of Cascade Cassette 50 talk this month at WOS ("50 [I]great[/I] games on one [I]great[/I] cassette"), Retro Gamer …

    ... ?

    i also like Peek n Poke better. too bad ...
    Sadako Sadako August 2004 Sinclair Miscellaneous
  • This month's Retro Gamer - Cascade 50 honouredWell, after what seems like no end of Cascade Cassette 50 talk this month at WOS ("50 [I]great[/I] games on one [I]great[/I] cassette"), Retro Gamer …

    ... ?

    i also like Peek n Poke better. too bad ... that Lee Bolton isnt updating Peek'n'Poke anymore...
    LeeT LeeT August 2004 Sinclair Miscellaneous
  • Retro Gamer #7: The MegaTree / Matthew Smith interviewIssue Seven of Retro Gamer magazine has two items of interest to the Manic Miner & Jet Set Willy community: 1. The data from the MegaTree developmen…

    ... only have to take a PEEK into the nightmare that is ...
    Arcane Design Arcane Design September 2004 Games
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    ... />
    [code]

    ORG 32768
    LD HL, (23672)
    horace horace September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... BACKBUFFER 0E000H

    ORG 32768

    CALL INITIM2
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... BACKBUFFER 0E000H

    ORG 32768

    CALL INITIM2
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... BACKGROUND 0D800h

    ORG 32768

    CALL INITIM2
    robpearmain robpearmain September 2004 Development
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