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new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…
... /> The fast RAM starts from 32768 and if you have a ... -
Making GAC games on an emulatorHi, this is my first post here but I had a question that I hope someone might be able to answer. This may sound like an incredibly stupid question, …
... * xxxxx is some address, ie. 32768 etc. ( i guess saved games ... -
new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…
... a message saying start address 32768. i clicked okay . Nothing happened ... -
16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…
... noise frequency.
org 32768
WhiteNoise: ld b ... -
+D/Disciple games archive?Hi all, Having finally got my disciple to work, I'm starting to have a look at hacking multiload games. Is there any archive on the web with games t…
... . Once Zeus starts, enter "O 32768" to indicate the source file ... is still there at 32768. Enter "L" to list the ... -
Iron Lord is not a full version?I'm playing a version of Iron Lord downloaded from WoS. Then I won a wargame, it says: "insert labirynth tape", but it is absent! Does anybody have a…
Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…
... 't mind havig a quick peek.
[/quote]
I think ...Red Dwarf....Does anyone know, what year was Red Dwarf first broadcast by the BBC? How many years, before or after the last of the mainstream commercial Spectrum…
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Dont Poke My Peek !!
[ This Message was ...Elite...David Braben has been telling various sites to pull any Elite files that may infringe his copywrite... Something to do with him releasing a "elite l…
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Dont Poke My Peek !!
[ This Message was ...ooooh errr !I see that the archive now has an "adult games" section. I was so disgusted that i had to download loads of them just to make sure they were as depr…
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Dont Poke My Peek !!
[ This Message was ...Elite...David Braben has been telling various sites to pull any Elite files that may infringe his copywrite... Something to do with him releasing a "elite l…
...
Dont Poke My Peek !!
[ This Message was ...Program sizeI am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this? :confused:
LET z=PEEK 23653+256*PEEK 23654: PRINT (z-16384);" Total memory": LET z=z-(PEEK 23635+256*PEEK 23636): PRINT z;" Basic program"
D.Program sizeI am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this? :confused:
... wrote:
LET z=PEEK 23653+256*PEEK 23654: PRINT (z-16384 ... );" Total memory": LET z=z-(PEEK ... 23635+256*PEEK 23636): PRINT z;" Basic ...Program sizeI am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this? :confused:
... prog=peek 23635+256*peek 23636
let vars=peek 23627+256*peek 23628 ...Hey Hey 16kSincere apologies if this has been posted before - I had a look but couldn't see anything... [url="http://www2.b3ta.com/heyhey16k/"]http://www2.b3ta…
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Dont Poke My Peek !!
[ This Message was ...Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …
... on speccy 48: stack above 32768 (call,push,pop,ret acces ... parts of code above 32768, sound routines above 32768 (due exactly timing ...Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …
... into the program
.anchor(32768)
entryPoint:
; set white ...IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…
IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…
This month's Retro Gamer - Cascade 50 honouredWell, after what seems like no end of Cascade Cassette 50 talk this month at WOS ("50 [I]great[/I] games on one [I]great[/I] cassette"), Retro Gamer …
... old articles i did for Peek n Poke a couple years ...RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…
... , so you'll need to peek the date from system variables ...This month's Retro Gamer - Cascade 50 honouredWell, after what seems like no end of Cascade Cassette 50 talk this month at WOS ("50 [I]great[/I] games on one [I]great[/I] cassette"), Retro Gamer …
... ?
i also like Peek n Poke better. too bad ... that Lee Bolton isnt updating Peek'n'Poke anymore...Retro Gamer #7: The MegaTree / Matthew Smith interviewIssue Seven of Retro Gamer magazine has two items of interest to the Manic Miner & Jet Set Willy community: 1. The data from the MegaTree developmen…
... only have to take a PEEK into the nightmare that is ...I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …
Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …
Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …