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<1…17181920212223…34>
  • How to apart a 16K from a 48K?How can I understand that if i have a 16K or 48K? Thanks

    PRINT PEEK xxxxx returns the value at ...
    Ian Hamilton Ian Hamilton February 2005 Sinclair Miscellaneous
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... br />
    Incidentally, the default 32768 start address is a good ... choice as memory starting at 32768 is uncontended on the 48k ... have a binary starting at 32768 by default. Most emulators ( ... load your binary at address 32768.

    Enter something ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • Who the fcuk is Paul McKenna??Disappointing development: [url="http://www.worldofspectrum.org/showwrap.cgi?permit=houses/McKennaPaul.pmt"]http://www.worldofspectrum.org/showwrap.…

    Well ... he does say that he has records proving his ownership. He could give Martijn a digital peek (scanned or otherwise) at those records.

    *We* don't need to see it but Martijn does IMHO.

    Skarpo
    :)
    Skarpo Skarpo February 2005 Games
  • How do I convert score to 00000 formatWhat is the quickest and best way in machine code to display the score formatted in zeros. For example, My score is currently 320, so I want it to …

    ... like.


    org 32768

    ; E.g: Add ...
    robpearmain robpearmain February 2005 Development
  • Quickest Assembly to find if point in rectangleWhat is the fastest way to see if a point is in a rectangle. e.g rectangle is 10,10 100,10 100,40 10,40 how do i know if a point (e.g 20,20) is in…

    ...

    [code]
    org 32768


    ; h=x1 ...
    robpearmain robpearmain March 2005 Development
  • 1st Game Club GameThe announcement of our first game is here and it is BOOTY, the classic platform puzzler. remember you are to dedicate all your playing time this we…

    ... I have had a quick peek a the map didn't ...
    chop983 chop983 March 2005 Games
  • Quickest Assembly to find if point in rectangleWhat is the fastest way to see if a point is in a rectangle. e.g rectangle is 10,10 100,10 100,40 10,40 how do i know if a point (e.g 20,20) is in…

    ...

    [code]
    org 32768


    ; h=x1 ...
    Dr BEEP Dr BEEP March 2005 Development
  • Aphex Twin -VS- ZX SpeccyThere?s no need to introduce this musician to the islanders (..means GB and roundabouts). You surely know him very well. Imaginative, strongly experi…

    ... James album and listen to "Peek 824545201" you'd realise immediately ...
    VincentAC VincentAC March 2005 Games
  • Aphex Twin -VS- ZX SpeccyThere?s no need to introduce this musician to the islanders (..means GB and roundabouts). You surely know him very well. Imaginative, strongly experi…

    lol

    I've just realised that both samples are from the Richard D James album.

    Cornish Acid and Peek 824545201

    Anyone know if 824545201 (824545,201?) is anything interesting?
    VincentAC VincentAC March 2005 Games
  • Aphex Twin -VS- ZX SpeccyThere?s no need to introduce this musician to the islanders (..means GB and roundabouts). You surely know him very well. Imaginative, strongly experi…

    ... memory. You can't use PEEK with a parameter anyway, it ...
    Waz Waz March 2005 Games
  • Aphex Twin -VS- ZX SpeccyThere?s no need to introduce this musician to the islanders (..means GB and roundabouts). You surely know him very well. Imaginative, strongly experi…

    I knew the peek bit wasn't right, but I forgot the limits of the Speccy's memory.

    Oops :)
    VincentAC VincentAC March 2005 Games
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... (normally).

    PEEK 33824 shows the current room ... left.
    PEEK 33002 " " " " " " " " " right.
    PEEK 33003 " " " " " " " " " up.
    PEEK 33004 " " " " " " " " ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • 48k Spectrum+ ManualThe DK Manual that came with the 48k+. Not the 128k manual, the speccy plus version. I can't believe that we don't have the scans of this thing onli…

    There seems to be a new document on my website.

    Might be worth a peek.
    Lee Fogarty Lee Fogarty March 2005 Sinclair Miscellaneous
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    [quote]
    On 2005-03-22 22:39, na_th_an wrote:
    Anybody remembers the poke to make the "program: " and "bytes: " not to be printed on screen?

    [/quote]

    POKE (PEEK 23631+256*PEEK 23632)+5,111

    Marko
    Marko Marko March 2005 Development
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    ... /> [/quote]

    POKE (PEEK 23631+256*PEEK 23632)+5,111
    Dr BEEP Dr BEEP March 2005 Development
  • Mervyn J Estcourt?anyone know what he is doing now and where I can contact him? Programmer of such Speccy classics as 3D Deathchase, Luna Crabs, Full Throttle and Spee…

    ... owt to do with the Peek and Poke computer games shop ...
    Daren Daren March 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... poke:

    POKE PEEK 23633 + 256 * PEEK 23634, 111

    PEEK 23613 + 255*PEEK 23614
    20 PRINT PEEK A; TAB ... 10; PEEK (A+1 ... ); TAB 20; PEEK (A ...
    na_th_an na_th_an April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... assembly file, and take a peek at around L0376: which is ...
    Dunny Dunny April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... =0
    10 PRINT PEEK (23672)+256*PEEK (23673)
    20 FOR ... f
    60 PRINT PEEK (23672)+256*PEEK (23673)

    Gives ... =0
    10 PRINT PEEK (23672)+256*PEEK (23673)
    20 FOR ... f
    60 PRINT PEEK (23672)+256*PEEK (23673)

    Gives ...
    Dunny Dunny April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... wrote:

    PRINT PEEK (23672)+256*PEEK (23673)

    [/quote ...

    Def FN Tim=PEEK (23672)+256*PEEK (23673
    CKay CKay April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... :
    Def FN Tim=PEEK (23672)+256*PEEK (23673
    [/quote]
    PEEK(x) + 256 * PEEK(x+1)
    20 ...
    Arjun Arjun April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    Won't PAUSE 1: LET f=PEEK 23672+256*PEEK 23673 do the trick as PAUSE ends just after an interrupt?
    Philip Kendall Philip Kendall April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... :
    Def FN Tim=PEEK (23672)+256*PEEK (23673
    [/quote]
    PEEK(x) + 256 * PEEK(x+1)
    20 ... :), so like a Deek (double Peek) command, must admit, after hardly ... held in memory ready to Peek the X and Y coords ...
    CKay CKay April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... />
    1 LET a=PEEK 23637+256*PEEK 23638: POKE a,0 ...
    choccy48K choccy48K April 2005 Sinclair Basic
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... " compiled at the default address 32768 and the self-loading tap ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • Swedish SPectrum ROM foundFrom a contributor to my inbox: [quote] Went to a flea market today to look for old computers and found a rubber-key Speccy. Didn't really look at i…

    ... card, place a LOAD "" CODE 32768 in Spectaculator, then SAVE "ROM ... speccy, then export 16K from 32768 in a binary file from ...
    na_th_an na_th_an April 2005 Development
  • ORG? Mm?What is ZXSpin compaining about when I haven't defined an ORG? I understand it's some sort of address where the code will be stored. If this is the …

    Org 32768 would place your code in the top 32k (away from contended memory)
    dansauk dansauk May 2005 Development
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Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
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  • New video about S-video modification on Issue two 48K Spectrum.
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    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
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  • +3 Disk drive motor
    AndyC on April 21

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