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<1…78910111213…34>
  • PGD game endingsHi all! My game 'Brian Vs. The Bullies', created with PGD Explorer for the Cronosoft Cassette 50 compilation, is about 98% complete. The actual game …

    ... the value of a memory address with PEEK. Can't remember exactly ...
    na_th_an na_th_an October 2005 Sinclair Basic
  • PGD game endingsHi all! My game 'Brian Vs. The Bullies', created with PGD Explorer for the Cronosoft Cassette 50 compilation, is about 98% complete. The actual game …

    ... PEEK function to see whether the byte is set to any memory ... like...

    200 IF PEEK > "0" then print "WELL ...
    pottyboy pottyboy October 2005 Sinclair Basic
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... is displayed
    2) which memory bank is mapped on 49152 ...

    ad 2) which memory bank [0-7] is mapped ... then
    [code]
    PEEK (16384+i) == PEEK (49152)
    [/code]
    memory

    so back to ...
    Fikee Fikee February 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... well as 64K bytes of memory. The memory map holds the BASIC ... />
    Associated keywords
    OUT, PEEK, POKE

    **************************************
    OUT ... can address 64k bytes of memory and 64k bytes of I ...
    Blondin235 Blondin235 March 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... box.

    A quick peek at some unique features of ... the initial unshifted graphics in memory.

    Let's have ... storing the relative address in memory for the sprite frame in ... : where do we have some memory to create theses shifted graphics ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... copies these parts out to memory.
    As a final check ... 'll need to copy the remaining files on to the new ...
    jp jp August 2006 MIA/STP/SDP
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    ... and PEEK to store the value in non-contended memory above ... RAMTOP, i.e.

    POKE 60001, PEEK ... 60002[/QUOTE]

    Forget about trying to escape memory ... live with.

    PEEK and POKE are slightly slower ...
    Matt_B Matt_B September 2006 Development
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    PEEK and POKE are generally faster ... /> Interestingly, during the evaluation of PEEK the interpreter takes the 5 ... stack and then checks free memory to see if there is ...
    Geoff Geoff September 2006 Development
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    Yes CLEAR protects upper memory but not in 128K BASIC.< ... you are going to use PEEK and POKE as a substitute ...
    Geoff Geoff September 2006 Development
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    ... do), though I've used Memory as my array & simply ... Data statements (for a 16bit Peek & Draw routine). I still ...
    CP/M User CP/M User September 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... ,16: PAUSE 1:
    IF PEEK 49152255 THEN [48K mode]
    memory page that's been swiched ...
    Arda Arda October 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... . This one *will* copy across memory banks and honour the bank ... and not so slow as PEEK and POKE between screens.
    NotFound NotFound November 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... 0,0;"0":poke 23606, (peek 23606) + 1:pause 1:goto ... have gfx for "9876543210" in memory it will leads that after ... =red]9[/color]" in the memory then everything will look good ...
    Fikee Fikee November 2006 Development
  • HELP BTTF on Speccy 48khello, fellow spectrum owners! I have won a Back To the future game on cassette of eBay that is for my 48k. I run it, by typing LOAD "", and it sta…

    ... following

    print peek 23732 + peek 23733 *256 (press enter)
    memory fault
    BruceNorton BruceNorton November 2006 Games
  • Spectrum Issue two problemI managed to bring back to life a issue two spectrum (at least the power supply cirquit). The screen is now crystal clear (after replacing all the el…

    ... RAM. Try POKE/PEEK to various values in higher memory (ie, > ... RAM will make the ROM memory test (black screen with red ...
    Dunny Dunny December 2006 Hardware
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... of the Sam's memory as a linear memory map, as when ... treats it as linear for PEEK and POKE etc (with 512K ... store a screen somewhere in memory out of the way!)
    Quazar Quazar January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... ) and any copy of memory allocated for sprite data is ... page (1/2) into memory when blitting the active routines ... />
    4. Allow the remaining "non critical" data ( such as ... to it of sprite memory location, target x,y ... in and out of memory a bit but making ...
    DonkeyPong DonkeyPong January 2007 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... fps and fit in the remaining free memory?
    JamesW JamesW January 2007 Development
  • Death Pit by DurellIt WAS completed! How about to release it now? It would be great! [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Death+Pit$&pub=^Durell+S…

    ... . I've got a hazy memory that it was just stuck ... House stuff could take a peek and see if I'm ...
    oddbob0 oddbob0 February 2007 Games
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... ]
    Well no, you could peek and poke away if you ... .


    Either your memory is faulty, or I wasted ...
    DonkeyPong DonkeyPong February 2007 Sinclair Miscellaneous
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... />
    Well no, you could peek and poke away if you ... level.

    Either your memory is faulty, or I wasted ... machine. You can't just PEEK and POKE an Amiga. You ...
    rich_chandler rich_chandler February 2007 Sinclair Miscellaneous
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... work. I'm using PEEK and POKE. I PEEK the attribute, subtract ... POKED there directly from the memory location (PEEK and POKE again). This ... I point it to the memory area containing the graphics? What ...
    48K 48K February 2007 Development
  • 16k Spectrum.How come emulator's in 16k mode don't provide 32 ram-pack support.

    ... CLEAR to adjust how much memory to use.[/QUOTE]

    PRINT PEEK 32768 and PRINT PEEK 65535 will always return ...
    Geoff Geoff February 2007 Emulators
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... bit quicker, which was all PEEK and POKE.[/QUOTE]
    Thanks ... game code in an upper memory area (in a 128K machine ... patch file from the upper memory area. This will be much ...
    48K 48K March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... in memory as each is picked up, and do a peek when ...
    FrankT FrankT March 2007 Development
  • Wanted 10 - 4116 Ram ChipsHi Can any one help I am trying to get hold of 10 4116 RAM chips for a 48K Spectrum. Does any one know who might stock them. I can get a minimum of …

    ... rubber keyed Speccy contains a memory error.

    All bytes ... over 32767 with 0 and PEEK it, I get 64 back ...
    BloodBaz BloodBaz March 2007 Wanted
  • Total amount of memory on a Speccy ?I wonder............ The C64 (excuse me for saying that name in here. I'll hereby name it just "it") has 64k, while only 38k, or so, is available f…

    ... clear.
    Full 64K of memory instead 128K ?
    From MC ... RAM of 48K machines with PEEK and POKE - funny, isn't ...
    piters piters March 2007 Hardware
  • Total amount of memory on a Speccy ?I wonder............ The C64 (excuse me for saying that name in here. I'll hereby name it just "it") has 64k, while only 38k, or so, is available f…

    ... 'm referring to the free memory for use with BASIC. ... wondered about how much memory it has if you include ... the memory used to boot it ... must use combination of PEEK and ROM routine call for ... of RAM via Ramdisk and PEEk-POKE.
    Finally, C64 ...
    piters piters March 2007 Hardware
  • Anybody fancy coding this?blah de blah de blah Please ignore, poting error.

    ... has to save and restore memory it should be ok for ... in the sysvars. BASIC can peek and poke the addresses from ...
    DEATH DEATH March 2007 Development
  • Anybody fancy coding this?blah de blah de blah Please ignore, poting error.

    ... in the sysvars. BASIC can peek and poke the addresses from ... contents of another memory address (or the same memory address) This could ... circuit B.

    Setting memory address 32767 to 170 sets ... C.

    Setting memory address 32767 to 170 does ...
    dekh dekh March 2007 Development
<1…78910111213…34>

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