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  • RemakesIm interested in getting into making remakes as a hobby although I have very little knowledge of programming at all. My question is which languages …

    ... coding point of view, rather memory allocation etc...
    Or would ...
    Telford Telford July 2004 Development
  • Another dang 'Name That Game'! Ok, memory failing me, so... Bouncing ball game, but *overhead* view. A tennis ball I think, that you had to move left/right whilst the floor scrol…

    Ok, memory failing me, so...

    ...
    cheesetriangle cheesetriangle August 2004 Games
  • Program sizeI am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this? :confused:

    I am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this?

    :confused:
    pluvia pluvia August 2004 Sinclair Miscellaneous
  • Hey Hey 16kSincere apologies if this has been posted before - I had a look but couldn't see anything... [url="http://www2.b3ta.com/heyhey16k/"]http://www2.b3ta…

    ... tear to my eye in memory as well as a smile ...
    CSFC CSFC August 2004 Sinclair Miscellaneous
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... and I ran out of memory to actually finish the game ... versions? Was this due to memory limitations and relutance to use ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... ]

    lineptrs.inc contains memory addresses for lines 0..191 ...
    Lambchop Lambchop August 2004 Development
  • Help remembering an old game Hello - I'm hoping someone here can help. I have the haziest memory of playing a game when I was younger (I assume it was for the specrum) where yo…

    ... help. I have the haziest memory of playing a game when ...
    Damini Damini August 2004 Games
  • A few questions regarding EmuZwinA few questions regarding EmuzWin 1. I have been trying to write a program to generate multicolour effects on the Spectrum,ie more than 2 attributes…

    ... something to do with contended memory, but don't know a ...
    dmsmith dmsmith August 2004 Development
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... something to do with contended memory, but don't know a ...
    dmsmith dmsmith August 2004 Emulators
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... a sprite with mask from memory onto the screen with x ... (4 kbytes
    long) from memory.

    Does anybody knows ... ,(SPRSRC) ; source of sprite in memory (sprite is stored in such ... , it doesnt take anything from memory
    ;but uses stored in ...
    moroz1999 moroz1999 August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... moving 256 bytes forward in memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... moving 256 bytes forward in memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • Character SetAlright, this may not be the right forum for this question (it does sort of relate to a game which I'm trying to get working properly - long story) -…

    ... the ROM?
    Unless my memory is mixed up, there is ...
    Neil^P Neil^P August 2004 Games
  • RETRO GAMER ISSUE 7 now available to pre-order!Retro Gamer issue 7 will be available to buy from August 31st, and copies can now be pre-ordered from [url="http://www.retrogamer.net"]http://www.ret…

    ... /> We take a trip down memory lane to see what game ...
    RandySparks RandySparks August 2004 Announcements
  • Recording AVI`s of Speccy stuff Does anyone know of a good program for XP that will record AVI or Mpeg movies from the output of Spectrum emulators? I know at least one emulator h…

    ... different progs write to screen memory..

    Anyhow.. I`d ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... load times
    5) The memory capacity
    6) Being compared ...
    Parky Parky September 2004 Games
  • Cricket by TJ OwensHi everyone ( Newbie here ) Just wondering if there are any fans out there of the old Speccy game Cricket by TJ Owens, it came out in about 1984 ? …

    ... the there was'nt enough memory in the 48K days to ...
    RideonTime RideonTime September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH
    LD H ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH
    LD H ...
    robpearmain robpearmain September 2004 Development
  • Techy Z80 questions****** Question 1 ****** Take the instruction SET b, (HL). This is broken down (in machine cycles) as follows (according to Microprocessor Technolo…

    ... the calculation of the final memory address, based on IX and ... the Z80 could access the memory while performing the IO, this ...
    GOC GOC September 2004 Development
  • ZX80 - it wont die.The Mighty Dope Throne's ZX80 cgc entry has got me thinking. Does anyone know anything about how the zx80 works internally? is it very close to the z…

    ... what values are in the memory. Can anyone explain how this ... trouble grasping the speccies screen memory, but im interested.
    Also ...
    Sharopolis Sharopolis September 2004 Development
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... modern emus ( tzx ..debug..poke/peek etc ). So i started again ...
    zecut0r zecut0r September 2004 Emulators
  • Speccy Tour 2004 Special rulesI've had a Windows XP crash and I'm currently reinstalling updates and software. I hope to fix it all along this afternoon but in the mean time I pos…

    ... completions or GAME OVER +
    REMAINING LIVES BONUS.

    remaining lives
    special bonus ... completions or GAME OVER +
    REMAINING LIVES BONUS.

    REMAINING LIVES BONUS.

    Sabre Sabre October 2004 Games
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... must be a table in memory somewhere which stores the background ...
    dmsmith dmsmith October 2004 Development
  • Can anyone name the game?Having not found the answer despite a thread running into several pages on another forum, I was wondering if anyone can identify this game (I'm rapid…

    ... what I have in my memory here: [url="http://www.fizzymedia ...
    jimtastic jimtastic October 2004 Games
  • New Game Production ChallengeGreetings to all the communiy :) I have been around long enough to see that there are some very good spectrum programmers out here. Now, [start obvi…

    ... in Star Wars, will spare memory and speed the game.
    alban lusitanae alban lusitanae October 2004 Games
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... some disk commanders).
    [-] Loading memory block in the Dubugger did ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... have to worry about saving memory etc...!!

    Thanks to ...
    Scoops Scoops October 2004 Development
  • was there a "perfect game"?i would say bruce lee, what about you? EDIT - trusting my memory i would say bruce lee, but i just downloaded , first got a good impression, just th…

    ... ?

    EDIT - trusting my memory i would say bruce lee ...
    morning morning October 2004 Games
  • Jeff Minter - But who was YOUR first coding hero?Im still massively a fan of anything Jeff does, despite the fact he usually picks likely to die platforms. I remember in 88 when I was first discove…

    ... reason.

    Though the memory fails me remembering which games ...
    CKay CKay October 2004 Sinclair Miscellaneous
<1…28293031323334>

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