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Search Again :: Adv Search 1000 results in 0.016s
<1…25262728293031…34>
  • Detect if program was loaded from tape or microdriveHow (if at all) can a BASIC program detect if it was loaded from tape or microdrive? This can be helpful to then load the screen or more machine code…

    ...
    20 LET Prog = PEEK 23635 + 256 * PEEK 23636
    30 LET ... /> 50 INPUT Data
    60 POKE A, Data
    70 NEXT ...
    Marcelo Marcelo July 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... is that at the time computers such as the Spectrum and ... that the first step involves N-1 checks
    ld hl ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... so blocky you could just poke the values into the screen ... used for the graphics were POKE commands.
    I let some ... . I moved on to other computers before I ever finished it ... a whole lot faster to POKE the new X,Y coordinates ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... (very slow) - but with some PEEK/POKE may draw standard characters from ...
    piters piters October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... can copy pixels by using peek & poke, but you have to ...
    Arda Arda October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ...
    30 LET chs=PEEK (chars)+256*PEEK (chars+1)
    40 ... 7
    220 LET v=PEEK (pos+i)
    230 LET ... =INT (v/p)
    240 POKE USR "A"+i,low
    250 POKE USR "B"+i, (v-low ... to peek each row of the character and use it to poke ...
    NotFound NotFound October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... br /> 30 LET chs=PEEK (chars)+256*PEEK (chars+1)
    ...
    100 LET c=PEEK (pos)
    110 LET ... program
    220 FOR n=0 TO 9
    ... (CODE "0"+n)
    240 LET x=n*6
    250 ... LET y=175-n*7
    260 GO ... SUB 50
    270 NEXT n

    Again, ...
    NotFound NotFound October 2006 Development
  • state of education.what does everyone think about the state of education today. (please no posts about how short girls skirts are getting.)

    ... a dozen languages, advanced maths, computers, well more than I could ... - F, A-Level Infomation Technology - N. (Amy got 11 A*s ...
    zeropolis79 zeropolis79 October 2006 Chit chat
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    [code]POKE 49152,255: POKE 23388,17: PAUSE 1: POKE 49152,0: POKE 23388,16: PAUSE 1: IF PEEK 49152255 THEN [48K mode] ELSE [128K mode]
    [/code]
    Woody Woody October 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... :
    POKE 49152,0: POKE 23388,16: PAUSE 1:
    IF PEEK 49152255 ... that's been swiched by poke 23388, 16. But why crash ...
    Arda Arda October 2006 Development
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... Paradise Cafe endless? Can you peek in the code and see ... to keep playing :-

    Poke 49983,57 Stock up with ... any time.

    Poke 48990,195: Poke 48991,231 Always shoot ... man in black.

    Poke 49820,0 Should stop the ...
    Mr. Anonymous Mr. Anonymous October 2006 Games
  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ...
    20 READ a: POKE n,a: NEXT n
    30 DATA 33 ...
    BloodBaz BloodBaz October 2006 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... />
    30 FOR N=72 TO 79: POKE 23681,N : LPRINT A$(1 ... TO 30): NEXT N
    BloodBaz BloodBaz October 2006 Sinclair Basic
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... : INK 0: CLS
    3 POKE 23739,111: LOAD ""CODE 32768 ... LOAD ""CODE
    10 FOR n=23760 TO 23774
    20 ... THEN STOP
    40 POKE n,a: NEXT n
    50 DATA 243 ... drawn as its drawn. The poke is to stop the Program ...
    FrankT FrankT October 2006 Emulators
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... /> You can disable BREAK using POKE 23613,PEEK 23730-5
    Be ...
    Woody Woody October 2006 Emulators
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    [code]
    10 For X=22528 To 23295: If Peek X And 64 Then Poke X, 64 + Peek X
    20 Next X
    [/code]
    icabod icabod November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    This takes a whopping 15.4 seconds:

    [CODE]10 FOR f=22528 TO 23295
    20 LET a=PEEK f
    30 IF a127 AND a
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... *32): LET a=PEEK (22528+l)
    1001 POKE 22528+l,a ...
    Arda Arda November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... a=PEEK var+8
    8060 OUT port,a
    8070 POKE ... a=PEEK var-8
    8540 OUT port,a
    8550 POKE ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    [QUOTE=Arda]wow it works : )
    I'll use that in my next crap game.[/QUOTE]

    Try to do some better than this: ;-)

    [code]
    10 rem ***********************
    20 rem * dbuf2.bas *
    30 rem *A crap and ...
    NotFound NotFound November 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... print at 0,0;"0":poke 23606, (peek 23606) + 1:pause 1 ...
    Fikee Fikee November 2006 Development
  • Spectrum RAM Paks...This jogged my memory (excuse the pun!!) : [url]http://cgi.ebay.co.uk/CURRAH-32K-RAM-PACK-BOXED-SINCLAIR-ZX-SPECTRUM_W0QQitemZ150057889352QQihZ005QQ…

    ... ]

    There's a peek/poke thingy you can use, but ...
    DEATH DEATH November 2006 Sinclair Miscellaneous
  • Spectrum RAM Paks...This jogged my memory (excuse the pun!!) : [url]http://cgi.ebay.co.uk/CURRAH-32K-RAM-PACK-BOXED-SINCLAIR-ZX-SPECTRUM_W0QQitemZ150057889352QQihZ005QQ…

    [QUOTE=DEATH]There's a peek/poke thingy you can use, but ...
    itsallgood itsallgood November 2006 Sinclair Miscellaneous
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... that the program knows to poke the bottom line address+x ... loading).
    Press 'm' to poke co-ordinates/attributes.
    Press ... load a screen.
    Press 'n' for normal screen(6912), or ... loading).
    Press 'm' to poke co-ordinates/attributes.
    Press ...
    FrankT FrankT November 2006 Development
  • Spectrum Issue two problemI managed to bring back to life a issue two spectrum (at least the power supply cirquit). The screen is now crystal clear (after replacing all the el…

    ... 'd check the RAM. Try POKE/PEEK to various values in higher ...
    Dunny Dunny December 2006 Hardware
  • EightyOne 0.43Hmmm, 'twas round about July I fell asleep and only came round t'other day - honest gov! Anyway, I thought I'd better whip out a quick release and p…

    [QUOTE=dalmudlee]1) Poke 12288, 77
    2) Load ...
    3) With application stopped, Peek 12288
    4) Bug observed ... the tape manager
    3. POKE 12288,77
    4. LOAD ... into program
    6. PRINT PEEK 12288 still shows 77
    MikeW MikeW January 2007 Emulators
  • Looking for a Windows based Z80 compilerCan anybody recommend a windows XP based Z80 compiler that lets you export your code as a Z80 snapshot or TZX or TAP file? If not, what is the best …

    ... ) m/c in paper with PEEK/POKE with the TS1000 appendix that ...
    Marcelo Marcelo January 2007 Development
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    [code]
    10 POKE 23757, PEEK 23757+1 : REM STOP MERGE ( ... length of line)
    20 POKE 23659,0 : REM no low ...
    Dr BEEP Dr BEEP January 2007 Sinclair Basic
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... code]
    10 POKE 23757, PEEK 23757+1 : REM STOP ... /> [code]
    (PEEK 23635+256*PEEK 23636+2)
    [/ ... code]
    Yielding:
    [code]
    10 POKE (PEEK ... 23635+256*PEEK 23636+2), PEEK (PEEK 23635+256*PEEK 23636+ ...
    Marcelo Marcelo January 2007 Sinclair Basic
  • basin & spinWhen a basic program is loaded into Basin from .tzx does it display the real basic underneath or what the basic has been made to look like by the sof…

    ... )
    POKE n, CODE "2"
    POKE n+1,CODE"7"
    POKE n+2,CODE ... "6"
    POKE n+3 ... appear in the listing and POKE the binary value desired, is ...
    NotFound NotFound January 2007 Emulators
<1…25262728293031…34>

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