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Search Again :: Adv Search 1000 results in 0.016s
<1…567891011…34>
  • ZX Spectrum+ showing 16K of RAMHello again, as the title says my ZX Spectrum+ is showing only 16K of RAM instead of 48K when running a memory check. [url="http://www.1000bit.it/su…

    ... the POKE with 170, followed by PRINT PEEK as well?
    POKE 32768 ... ,170 : PRINT PEEK 32768
    POKE 49152,85 : PRINT PEEK 49152
    POKE 49152,170 : PRINT PEEK 49152 ...
    1024MAK 1024MAK July 2017 Hardware
  • Is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of fileHi, is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of file. E.g.: I have a Tape-Code-File Start f…

    ... DEF FN p(a)=PEEK a+256*PEEK (a+1):
    DEF ... er=FN i(): POKE FN a(),118: POKE FN a()+1,27 ... RANDOMIZE er: POKE FN a(),PEEK 23670: POKE FN a()+1,PEEK 23671:
    Battle Bunny Battle Bunny September 2017 Sinclair Basic
  • Is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of fileHi, is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of file. E.g.: I have a Tape-Code-File Start f…

    ... :
    READ v: POKE stack+a,v-INT ( ... er=PEEK 23613+256*PEEK 23614: POKE 23613,82: POKE 23614, ... 12 RANDOMIZE stack: POKE 23615,PEEK 23670: POKE 23616,PEEK 23671
    22 ... 30 RANDOMIZE er: POKE 23613,PEEK 23670: POKE 23614,PEEK 23671:
    STOP ...
    Battle Bunny Battle Bunny October 2017 Sinclair Basic
  • Spectrum +2 grey ear mod?Is it possible to turn the sound port on the back of a grey Spectrum +2 into an ear input? I know it's possible for the black +2 but I can't find muc…

    ... rather slow.
    But PEEK And POKE can access any memory within ...
    1024MAK 1024MAK November 2017 Hardware
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    ... to simply PEEK and POKE respective screen addresses (or even PEEK a UDG ... directly and POKE it on screen ...
    Ast_A_Moore Ast_A_Moore November 2017 Sinclair Basic
  • How to load assembly language programs onto a ZX SpectrumHello, I have recently started learning Zilog assembly for the ZX spectrum, and have written a game and some simple programs. These all work fine in…

    ... spectrum. CLEAR 32767: POKE 65535,170: PRINT PEEK 65535: POKE 65535,85: PRINT ... PEEK 65535.
    If this ...
    Rorschak Rorschak January 2018 Development
  • BREAK key on 128k SpectrumWhat happens when BREAK is pressed on a 128k Spectrum? Why is it different from what happens on a 48k Spectrum. Is there a way to disable it or to …

    ... sp=PEEK 23613+256*PEEK 23614:
    POKE olderr,PEEK sp: POKE olderr+1,PEEK (sp ... sp=PEEK 23613+256*PEEK 23614:
    POKE sp,PEEK olderr: POKE sp+1,PEEK olderr ...
    Battle Bunny Battle Bunny February 2018 Sinclair Basic
  • BREAK key on 128k SpectrumWhat happens when BREAK is pressed on a 128k Spectrum? Why is it different from what happens on a 48k Spectrum. Is there a way to disable it or to …

    ... LET sp=PEEK 23613+256*PEEK 23614: POKE sp,49: POKE sp+1 ... LET sp=PEEK 23613+256*PEEK 23614: POKE sp,49: POKE sp+1 ... ,92:
    POKE 23404,46: POKE ... [code]
    10 POKE 23435,49: POKE 23436,92:
    FOR ...
    matalog matalog February 2018 Sinclair Basic
  • BREAK key on 128k SpectrumWhat happens when BREAK is pressed on a 128k Spectrum? Why is it different from what happens on a 48k Spectrum. Is there a way to disable it or to …

    ... FN p(a)=VAL "PEEK a+256*PEEK (a+1)":
    DEF ... TRAP
    9005 LET err=PEEK 23681+1: LET erl=FN ... +1)
    9006 LET erc=PEEK e: LET e$=e$+CHR ...
    Battle Bunny Battle Bunny February 2018 Sinclair Basic
  • Is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of fileHi, is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of file. E.g.: I have a Tape-Code-File Start f…

    Tried again and changed Line 30 to:


    [code]30 RANDOMIZE er: POKE 23613,PEEK 23670: POKE 23614,PEEK 23671: POKE 23610,255: REM[/code]

    This now works as I need it! Thanks!
    Luzie Luzie April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... s8=INT (r/8)*8: POKE d4,(r-s8)*32+tC ... $)="": DEF FN p(a)=PEEK a+256*PEEK (a+1):
    ... p(23639)+9: POKE da+2,14: POKE da+3,0:
    POKE 23563,PEEK 23670: POKE 23564,PEEK 23671:
    POKE da+6,co: POKE da ... =INT (r/8)*8: POKE d4,(r-s8)*32+tC ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... c=c+1: POKE d4,a(c): POKE d5,b(c): LET ... p(23639)+9: POKE da+2,14: POKE da+3,0:
    PEEK a+256*PEEK (a+1)
    105 RANDOMIZE da: POKE 23563,PEEK 23670: POKE ... 23564,PEEK 23671

    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... $)="": DEF FN p(a)=PEEK a+256*PEEK (a+1):
    ... 1:
    RANDOMIZE da: POKE 23563,PEEK 23670: POKE 23564,PEEK 23671

    POKE d4,PEEK 23670: POKE d5,PEEK 23671:
    LET ... LET a(c)=PEEK d4: LET b(c)=PEEK d5:
    ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... exactly what I'm doing (POKE -> OUT -> SAVE ... can control the data there: POKE.

    For example ... A = 49152 TO 65535: POKE A,37.PI: NEXT A ... you can use are: POKE and PEEK. As you can see ... />
    Since using PEEK and POKE is very easy, I'll ...
    Timmy Timmy December 2018 Development
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... can control the data there: POKE.

    For example: FOR ... commands you can use are: POKE and PEEK. As you can see ... .

    Since using PEEK and POKE is very easy, I'll ... load/restore address values with POKE/PEEK, and also save variables at ...
    oblo oblo December 2018 Development
  • What do you think of my new Avatar?Ok. First of all I never really bother with these Avatar thingys, but was bored and happened across an Iconic image and thought that would be cool, b…

    ... this case they are explaining PEEK and POKE, and there are these ...
    dmsmith dmsmith July 2019 Chit chat
  • 48K Issue 2 RAM issuesI have 48K issue 2 board (I've checked, the upper memory is present!). It's not very well. I've not attempted to diagnose one before, so please bear …

    ... /> POKE 32769,85 : PRINT PEEK 32769
    POKE 32769,170 : PRINT PEEK 32769
    POKE ... 32769,0 : PRINT PEEK 32769
    POKE ...
    1024MAK 1024MAK August 2019 Hardware
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... /> Begin by exploring instructions like PEEK and POKE, and BIN,

    10 POKE 50000, BIN 10001000
    20 PRINT PEEK 50000
    dmsmith dmsmith March 2020 Development
  • What are editor scratchpads?I've been reading and experimenting with 128 bank switching and using the shadow screen. The technical reference [url="https://worldofspectrum.or…

    ... " storage (I mean, using PEEK and POKE to read them), providing you ...
    Zup Zup September 2020 Assembler
  • Make up a Lyric (Can they guess the original tune?)Starting with an easy one! Can you guess the original tune? Christmas Is The Time for VERY EXPENSIVE New Graphics cards so I thought of this :- …

    ...
    Waggle that joystick, peek and poke you
    Darling sing for ...
    Scottie_uk Scottie_uk December 2021 Chit chat
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... also had a ZX81 POKE (or, more probably, PEEK) once which would ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... 't it be faster to PEEK/POKE values at an absolute memory ...
    GOC GOC September 2005 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... can use this poke:

    POKE PEEK 23633 + 256 * PEEK 23634, 111

    POKE 23618,10: POKE 23619,0 : POKE 23620,2

    POKE 23618,10: POKE 23619,2 : POKE 23620,0
    n" or things like NOT PI ...
    na_th_an na_th_an April 2005 Development
  • Quiz V - the revenge of D`n`C Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. Ther…

    Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game.
    There are 63 points available this time.

    You can either email your completed answers (along ...
    MatGubbins MatGubbins May 2002 Games
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... converted into line 0 with POKE 23756,0). The more complicated ... FN C$(n)=CHR$ INT (n/256)+CHR$ (n-INT (n/256)*256 ... [code]
    DEF FN G(n)=n/PI*180
    [/code]
    DEF FN P(a)=PEEK a+256*PEEK (a+1)
    [/ ... FN H$(n)=CHR$ (INT (n/4096)+7*(INT (n/4096)> ...
    chev chev November 2004 Sinclair Basic
<1…567891011…34>

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