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  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... x=1 TO 14:
    POKE USR "a"+x/.94,127 ... should use POKE 23693,7 as the "neutral background color" (which should ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... pair of INK and PAPER color codes, while the program ... BAN. A single INK color would be enough to represent ... of INK and PAPER color codes can represent 64 ... the text hidden as color codes. The rest of ... "bootstrap" to decode and POKE the codes into memory before ...
    Einar Saukas Einar Saukas October 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... :

    a) Fix the color clash first. You may need ... that black is the only color not affected by BRIGHT. Thus ... :

    [CODE]
    1 POKE 23693,7:
    CLS :
    NEXT b:
    POKE 23620,12
    [/CODE]
    Einar Saukas Einar Saukas February 2008 Development
  • Anyone needing a POKE? (fnar?! Ed)Hello, all.. Are there any games out there which you require a POKE for? I mean ones which aren't already POKEd in Tipshop, obviously.. Toodle-pip!…

    ... to create a poke that changed the controls for Pentagram? I suppose ...
    WhizzBang WhizzBang February 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Just thought of a nice addition
    After the last POKE place BORDER 3

    When you have reached the border after the last keypress, the border turns
    the same color as the cursor
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... addition
    After the last POKE place BORDER 3

    the same color as the cursor[/QUOTE]
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> LET m(p)=1:
    POKE 22462+p,g+8*(p ... *m(p+d+d):
    POKE (m(p+d+d)=0 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ) Use ATTR to check the color attributes in a position (see ... $(p+8)="I": POKE a+4,0: POKE a+5,5: LET ... c=0 TO 255: POKE a,f: POKE a+1,g: PRINT ... ),r$(p+8),s: RESTORE : POKE 23620,23-2*(s> ...
    bigjon bigjon April 2008 Development
  • Wrong File Type, 0:1Ive gone thru an entire transform box full (20) of cartridges containing spectrum games that i wrestled off bay last year, yet not a single one will …

    ... function:
    b90 [COLOR="Red"]Microdriver[/COLOR]
    b9d [COLOR="Red"] 1985 M ... .B.Daniells[/COLOR] Enter ... /> bdc ape:
    be1 Enter poke address:
    bf6 Enter data ...
    jp jp April 2008 Hardware
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... =LCD;338409]The support of Color codes, UDG and block graphics ... the 1st array element
    POKE UINTEGER 23675, @UDG(0)
    boriel boriel February 2009 Development
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... :

    10 POKE 23618,10: POKE 23619,0: POKE 23620,5: PRINT ... no output ?????

    [COLOR="Red"]edited[/COLOR]: corrected some typing errors
    rinconete rinconete March 2009 Sinclair Basic
  • 'Ocean Re-united', Byte-Back, videos & photos'Ocean Re-united', Byte-Back Longton, Stoke On Trent, 7th March 2009 "One of the most famous software houses of the 80s and early 90s was Manchester…

    ... karingal for changing his comment ... [COLOR="White"]I noticed that he ... now reserve the right to poke fun at karingal and his ... ! Nah, just kidding about that ;-)[/COLOR]

    Thank you!
    ZnorXman ZnorXman March 2009 Sinclair Miscellaneous
  • 'Ocean Re-united', Byte-Back, videos & photos'Ocean Re-united', Byte-Back Longton, Stoke On Trent, 7th March 2009 "One of the most famous software houses of the 80s and early 90s was Manchester…

    ... karingal for changing his comment ... [COLOR="White"]I noticed that he ... now reserve the right to poke fun at karingal and his ... ! Nah, just kidding about that ;-)[/COLOR]

    Thank you!
    frobush frobush March 2009 Sinclair Miscellaneous
  • 'Ocean Re-united', Byte-Back, videos & photos'Ocean Re-united', Byte-Back Longton, Stoke On Trent, 7th March 2009 "One of the most famous software houses of the 80s and early 90s was Manchester…

    ... karingal for changing his comment ... [COLOR=White]I noticed that he ... now reserve the right to poke fun at karingal and his ... ! Nah, just kidding about that ;-)[/COLOR]

    Thank you!
    rich_chandler rich_chandler March 2009 Sinclair Miscellaneous
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... ]There's no problem with POKE etc, I just need to ... ) followed by 768 bytes of color information. Organization of pixels is ... to 23295: poke i,255 : next i

    Color information is ... pixels) and ink (set pixels) color for 8x8 pixels. Bits 0 ...
    omega omega May 2009 Sinclair Basic
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... ) followed by 768 bytes of color information. Organization of pixels is ... to 23295: poke i,255 : next i

    Color information is ... pixels) and ink (set pixels) color for 8x8 pixels. Bits 0 ...
    brownb2 brownb2 May 2009 Sinclair Basic
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... fill empty space by given color). That tall or wide pictures ... on screen. I think peek/poke can do this, how fast ...
    brownb2 brownb2 May 2009 Sinclair Miscellaneous
  • Useful Hacks and Alterations ArchiveBeyond infinite lives and 'cracked' games (which I don't like much) there are several really useful hacks of Spectrum games that make them - more pl…

    ... .php?t=16916&highlight=pentagram[/URL]

    The person ... are just text files containing POKE data, I think?).

    ewgf ewgf May 2009 Games
  • ToadrunnerDid anybody finish this game? I would like to map it, but I would need some concrete tips how to use objects, respective which object can kill druid,…

    ... toadrunner.htm[/url]

    POKE 50011,X (1-28, there ... , object number)
    POKE 50014,X (66-71, object color - red, magenta ... use this combination:
    POKE 50011,1 : POKE 50012,X (1-28 ... possession:
    1. insert POKE 50011,1 : POKE 50012,21
    2 ...
    Pavero Pavero June 2009 Games
  • Spectrum loader ringtone! (funds for a good cause)Hey all. Recently, I made myself a Speccy ringtone and I liked it so much, I though I'd share it with all my retro buddies. I've put it up for sale…

    [QUOTE=ZnorXman;399162]"[B][SIZE="5"][COLOR="Navy"]Service Unavailable[/COLOR][/SIZE][/B]"

    I guess you're in no hurry to make money :razz:[/QUOTE]


    Bah! Bloody LULU!!

    I'll poke them with a naily stick...
    Andy Severn Andy Severn November 2009 Sales
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    Pentagram by Ultimate Play The Game - ... unplayable. There is now a poke routine that fixes this though ...
    WhizzBang WhizzBang January 2010 Games
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    [QUOTE=WhizzBang;412943]Pentagram by Ultimate Play The Game - the controls as it was released make the game pretty much unplayable. There is now a poke routine that fixes this though[/QUOTE]

    Really? Where be that?
    Zagreb Zagreb January 2010 Games
  • Are Pokes or snapshots 'cheating'?I've seen a few threads about easy/difficult games, but I've been wanting to ask this for a while now and haven't seen anything specific yet. Most m…

    ... to me is if the poke breaks the gameplay.

    poke on. The time limit becomes ... with infinite lives poke but I have a poke which adds 15 ... a also a poke to allow direction control in Pentagram which makes ...
    WhizzBang WhizzBang February 2010 Games
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... on skype...
    50:50 color mixing is also my appoarch ... , (I know very little of poke so documenting these would also ...
    brownb2 brownb2 March 2010 Announcements
  • Worst default key configurations in a gameSomething I used to hate in a lot of early Spectrum games was the bizarre key configuration that was set for some games. What made matters worse is t…

    ... with modern games.

    Pentagram springs to mind as a ... can be fixed using a poke.
    Fairlight also has far ...
    WhizzBang WhizzBang June 2010 Games
  • Worst default key configurations in a gameSomething I used to hate in a lot of early Spectrum games was the bizarre key configuration that was set for some games. What made matters worse is t…

    ... modern games.

    Pentagram springs to mind as a ... can be fixed using a poke.
    Fairlight also has ... use the keyboard.

    Pentagram, Gunfright, and Night Shade, but ... especially Pentagram remain on my "Most Wanted ...
    Alien 8 Alien 8 June 2010 Games
  • Spectrum hangs upWhat might be problem when my ZX Spectrum 48K (rubber keys) hangs up after few minutes play? It had memory problems but i changed (or an expert did i…

    ... TO d+10: READ a: POKE n,a: NEXT n
    color, at the (almost) maximum speed ...
    mcleod_ideafix mcleod_ideafix August 2010 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 2:
    BORDER 0:
    POKE n+73,7:
    CLS ... b=CODE INKEY$-48:
    POKE (b4)*n,13:
    ... =7 TO 37:
    POKE (t(i)=0)*n,33 ... /> LET p=6-p:
    POKE (g256)*n,12:
    BORDER ... this:

    [CODE]
    POKE (b4)*n,13:
    [/CODE ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... need to set the INK color since it's never ... :

    [CODE]
    POKE n+73,7:
    [/CODE ... b=CODE INKEY$-48:
    POKE (b4)*n,13:
    ... /3*5+b:
    POKE (t(k+5)>0 ... =7 TO 37:
    POKE (t(i)=0)*n,33 ... LET p=6-p:
    POKE (g*(257-g)
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> 1 LET p=3:
    POKE 23693,5:
    CLS :
    POKE (8*c30):
    LET k ... /> BEEP (y>01):
    POKE (t(x-d)*t(x ... only indicated by the BORDER color (without flashing pieces to mark ...
    Einar Saukas Einar Saukas October 2010 Development
<1…3456789…34>

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