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<1234567…34>
  • Loading from different tape blocks???Im using Klive (my fav) question is on some complations where 2 or more games are put on the same side of a tape, is there a better way of loading th…

    ... F12 to change the tape blocks? just seems a messy way ...
    Mayboy Mayboy September 2003 Emulators
  • Looking for rare TZX blocksBy rare I mean out of the hundreds of TZX I have non of the following blocks exist. I need to test my loading/handling/saving code. Are there any TZX…

    ... have non of the following blocks exist. I need to test ... TZXs available which contain these blocks? Thanks for any suggestions:
    Unique Unique March 2005 Emulators
  • PGD game endingsHi all! My game 'Brian Vs. The Bullies', created with PGD Explorer for the Cronosoft Cassette 50 compilation, is about 98% complete. The actual game …

    ... Vs. The Bullies', created with PGD Explorer for the Cronosoft Cassette ... is though, the manual to PGD says it's possible but ...
    pottyboy pottyboy October 2005 Sinclair Basic
  • TZX 128k/48k specific blocksBoth TurboOutrun and NightShift (and others I'm sure) have blocks specifically for 128k or for 48k machines in amongst commonly used blocks. How abou…

    ... others I'm sure) have blocks specifically for 128k or for ... machines in amongst commonly used blocks.
    How about a Jump ...
    PrinceClumsy PrinceClumsy February 2006 Emulators
  • Patch for Platform Game DesignerTwo minor bugs in the block designer have recently come to light in the Linear Game Designer, version 1.2. It appears that blocks 0 - 127 appear cor…

    ... 1.2. It appears that blocks 0 - 127 appear correctly, but any ... blocks added after this are not ... to display up to 256 blocks.

    The second bug ... to create more than 256 blocks. Unfortunately, the code is testing ...
    jonathan jonathan December 2006 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... USR 46000 ; copy tiles 0-127 to screen
    ; 46003 ; copy ... ; copy screen to tiles 0-127
    ; 46006 ; copy screen to ... )

    ; ----------------
    ; COPY TILE BLOCKS
    ; ----------------
    ;
    ; This routine ...
    chev chev January 2007 Development
  • Pause after blocksI've added a simple CRC routine to my app (thanks Gilby) to check for dupe TZX files and it was magical as I've located about two hundred of them tha…

    ... but with different non-data blocks or info on it. I ... the same but pauses after blocks differ. My questions are: What ... it usual that pauses between blocks should differ?
    Juanma Juanma March 2007 MIA/STP/SDP
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... things like removing all deadly blocks from the screen, changing the ... for now are suggestions from PGD users. What sort of actions ...
    jonathan jonathan July 2007 Development
  • Help! Cauldwell's PGD.First of all I just want to say what an absolutely wonderful program The Platform Games Designer is. It's nearly everything I've ever wanted for the…

    ... getting the saved file from PGD how would I merge it ... J. Cauldwell, I love the PGD.

    Worldofspectrum is also ...
    ZnorXman ZnorXman January 2008 Games
  • 48K specs boots, but THEN blinking blocks!Of all ZX problems I have seen, the 'blinking blocks' is the most common... Today I picked up a 48K, it boots and THEN it locks filling the screen wi…

    ... I have seen, the 'blinking blocks' is the most common... Today ... filling the screen with blinking blocks. That is weird... When the ... DOES display run and then blocks, or when I tap another ...
    georgedb georgedb May 2008 Hardware
  • Step by step instructions for putting PGD games together needed.I'm a bit thick, almost as a thick brick, and slightly dumber than the official definition of dumb. So, bear with me but please help me out. I need…

    ... instructions for putting together a PGD game, i.e. the game ... .

    I have the PGD instructions (but apparently they aren ...
    ZnorXman ZnorXman September 2008 Games
  • Help with broken BASIC blocksHi, Could anyone help me in recovering two broken BASIC blocks?: [url]http://webmail.unizar.es/upload/download.php?file=1247602759.invitado.php5kQ4…

    ... in recovering two broken BASIC blocks?:

    [url]http://webmail ...
    jpablo jpablo June 2009 MIA/STP/SDP
  • MtBtag AKA SpaceTeroid (PGD)I've been cleaning up HDs the last few days and bumped into a dozen of PGD games I started ages ago. They're all in different stages of development.…

    ... bumped into a dozen of PGD games I started ages ago ...
    ZnorXman ZnorXman June 2009 New game ideas
  • PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D

    Alright I've started playing around with PGD today since I can't get near the TV.

    Maybe it'll turn into something worth playing? :D
    dm_boozefreek dm_boozefreek March 2010 Development
  • Resource Web Site for PGD, AGD and SEUD.Hello I'm looking to set up a web site hopefully containing shed loads of resources for producing games in Jonathan Cauldwell's PGD, AGD and SEUD. I…

    ... games in Jonathan Cauldwell's PGD, AGD and SEUD.
    I ...
    redballoon redballoon May 2010 Announcements
  • Using the stack to copy memory blocksA [b]PUSH[/b] and a [b]POP[/b] instruction together take less time than two [b]LDI[/b], so long [b]POP/PUSH[/b] sequences are sometimes used to copy …

    ... are sometimes used to copy blocks of data quickly. However, this ...
    ajmoss ajmoss August 2010 Development
  • The short blocks loaded in Jet Pac(Hope this have not been previously discussed. If so, my apologies) Is there any reason why Jet Pac loads three short blocks after the main block? I…

    ... Jet Pac loads three short blocks after the main block? If ...
    mcleod_ideafix mcleod_ideafix November 2011 Games
  • Colour blocks on displayHi all, I have just acquired another Sinclair product, my first one being a C5, it's a 48K ZX Spectrum. It shows colour blocks on the display when p…

    ... ZX Spectrum. It shows colour blocks on the display when plugged ...
    kamilb1998 kamilb1998 February 2012 Hardware
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    I'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?
    daveysludge daveysludge May 2012 Development
  • Flashing coloured blocks - diagnosisHiya, hope this is the right place for this... Was given an Issue 2 48K by a someone yesterday that hasn't been powered on in 20 years, which works …

    ... - I get the "flashing coloured blocks" issue which as I understand ...
    junosix junosix April 2013 Hardware
  • Building blocks 1 & 2Just been sorting out some old tapes and come across this title Building blocks 1 and Building blocks 2 1983 computer for education unfortunately the…

    ... title
    Building blocks 1 and Building blocks 2 1983 computer for ...
    mcjoecool mcjoecool October 2013 MIA/STP/SDP
  • AGD Forground blocks/spritesHi Guys Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was wal…

    Hi Guys

    Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was walking behind it?

    Regards

    T
    trw_mavrik trw_mavrik September 2014 Development
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    Help! Sprites! Blocks! Angles!

    I have ... to deflect on collision with blocks.

    http://i1142.photobucket ...
    R-Tape R-Tape September 2015 Development
  • Incompressible blocksOne idea I've been pondering about regarding Mackarel is incompressible blocks. If you have a game where you store some data in memory in compressed …

    ... regarding Mackarel is incompressible blocks. If you have a ... you're storing several blocks of compressed stuff, like ... finds similarities between the compressed blocks - I started thinking about ... somehow detecting the incompressible blocks. This is pretty much ...
    Sol_HSA Sol_HSA January 2016 Development
  • spectrum 48k issue 3b coloured blocksI have pucked up a nice looking plus but when powered on get black or yellow border and random coloured blocks on screen, I have taken keyboard off a…

    ... yellow border and random coloured blocks on screen, I have taken ...
    caver99 caver99 February 2016 Hardware
  • Sinclair QL SPECTRUM JOBLOT: 127 MD's!!!http://www.ebay.co.uk/itm/Sinclair-QL-SPECTRUM-JOBLOT-127-MDs-/172628649609 Have a nice bid ;)

    http://www.ebay.co.uk/itm/Sinclair-QL-SPECTRUM-JOBLOT-127-MDs-/172628649609

    Have a nice bid ;)
    ranma_simon ranma_simon April 2017 Sales
  • Headerless tape loading blocksIs there any way to convert headerless machine code blocks to regular headed blocks? I imagine it involves Taper. I ask because now that I know I'…

    ... convert headerless machine code blocks to regular headed blocks? I imagine it ...
    The Mighty Dopethrone The Mighty Dopethrone November 2017 Sinclair Miscellaneous
  • PGD Based GamesAs I've had this a couple of months now (I do have SEUD too but could not really do what I wanted with it, but that's likely my fault) , I was wonder…

    ... titles found)[/code]

    PGD link for convenience [url="http ... if there are any more PGD based games about please ? Just ...
    spider spider November 2018 Development
  • Sinclair User issue 127: Great Eight 16 - what happened?I've been trying to make sure I have an as-near-to-complete-as-possible collection of Crash, Sinclair User and Your Sinclair covertapes (at least as …

    ... on WOS is SU issue 127: Great Eight 16, which is ... this way, but SU issue 127 is the only one marked ...
    The Mighty Dopethrone The Mighty Dopethrone May 2019 MIA/STP/SDP
<1234567…34>

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Related Threads

  • Loading from different tape blocks???Im using Klive (my fav) question is on some complations where 2 or more games are put on the same side of a tape, is there a better way of loading th…
  • Su stumbling blocks(mags)Still trying to get the following, so if anyone has these to sell, lend or scan these it would be a great help.<br /> <br /> Megatape 6 scan <br /> i…
  • Looking for rare TZX blocksBy rare I mean out of the hundreds of TZX I have non of the following blocks exist. I need to test my loading/handling/saving code. Are there any TZX…
  • PGD game endingsHi all! My game 'Brian Vs. The Bullies', created with PGD Explorer for the Cronosoft Cassette 50 compilation, is about 98% complete. The actual game …
  • TZX 128k/48k specific blocksBoth TurboOutrun and NightShift (and others I'm sure) have blocks specifically for 128k or for 48k machines in amongst commonly used blocks.<br /> Ho…
  • Pause after blocksI've added a simple CRC routine to my app (thanks Gilby) to check for dupe TZX files and it was magical as I've located about two hundred of them tha…
  • Help! Cauldwell's PGD.First of all I just want to say what an absolutely wonderful program The Platform Games Designer is. It's nearly everything I've ever wanted for the…
  • 48K specs boots, but THEN blinking blocks!Of all ZX problems I have seen, the 'blinking blocks' is the most common... Today I picked up a 48K, it boots and THEN it locks filling the screen wi…
  • Step by step instructions for putting PGD games together needed.I'm a bit thick, almost as a thick brick, and slightly dumber than the official definition of dumb.<br /> <br /> So, bear with me but please help me …
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