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  • Games so bad you enjoy themThere are a handful of games so laughably and utterly bad, that I actually enjoy playing them: [I]Los Angeles SWAT, East Enders, Pit-Fighter, Sabrina…

    ... 't count the seven cubicle blocks, which were all effectively the ...
    The Mighty Dopethrone The Mighty Dopethrone September 2003 Games
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... ), but if you store the blocks in it then the spectactulator ...
    Tom-Cat Tom-Cat September 2003 Emulators
  • Adventure type-insI know there are many adventure enthusiasts in here. Did any of you type-in adventure listings from magazines or books? If so, do you still have a …

    ... want to add Archive Info blocks or Text Descriptions as the ...
    Andrew Barker Andrew Barker September 2003 Games
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... nice to see the respective blocks in TZX with pauses etc ...
    Andrew Barker Andrew Barker September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... in there of using 0x10 blocks is absolutely braindead (it makes ... looks feasible to include ZX81 blocks in a .tzx file.
    Philip Kendall Philip Kendall September 2003 Emulators
  • CSW 2Have you been using csw 2 yet? I find the total pulses is sometimes wrong by 256 too short. Also there is a small shift to the right by a few sampl…

    ... instance timings for the turbo blocks of Gremlin Loader, Mikro-Gen ...
    Andrew Barker Andrew Barker September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... ago! How about 2 different blocks one for 4/9 data ...
    Fraser Fraser September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... ago! How about 2 different blocks one for 4/9 data ... />
    How about not introducing blocks until we know they're ... (outside the never used C64 blocks) is the level encoded. If ... ?

    3) All other blocks that deal with partial bytes ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... Kev hasn't actually added blocks he would like to.
    blocks ;))), and may get round to ...
    Andrew Barker Andrew Barker September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    Silence is between blocks and is stored as a time length - there is no data to be gained from slience so storing it as a sequence of uniary data is pointless.

    Silence is not data.
    cyborg cyborg September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... wrote:
    Silence is between blocks and is stored as a ... : If silence is only between blocks, how do you know where ...
    GOC GOC September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    Read the manual?

    The silence separates blocks - you're proposing a trinary encoding which must be more inefficient than a binary stream with silence blocks.
    cyborg cyborg September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... of 'Pure Tone' and 'Pause' blocks. Since no
    custom loaders ...
    GOC GOC September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... you ask Kevin about which blocks he needs to add to ... ?

    Remember - all new blocks follow the extension rule, so ...
    Tom-Cat Tom-Cat September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... it.
    As Tomaz said blocks to implement are optional you ...
    Andrew Barker Andrew Barker September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... either as 0x0c98 (for data blocks) and 0x1f80 (for headers). Reaching ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Adventure type-insI know there are many adventure enthusiasts in here. Did any of you type-in adventure listings from magazines or books? If so, do you still have a …

    ... did you add Archive Info blocks so we know the source ...
    Andrew Barker Andrew Barker September 2003 Games
  • Adventure type-insI know there are many adventure enthusiasts in here. Did any of you type-in adventure listings from magazines or books? If so, do you still have a …

    ... did you add Archive Info blocks so we know the source ... time learning about editing tzx blocks! :)

    Hey, maybe you ...
    Arjun Arjun September 2003 Games
  • X-Out level loaderCan anyone confirm all the levels of this game (the original game tzx) will load? Does anyone want to find how the checksum works?

    ... means the % speed of turbo blocks are just 'estimated' again, rather ... ya rather than nasty red blocks (ooer) in Taper :). I suppose ...
    Andrew Barker Andrew Barker September 2003 Emulators
  • ANARCHY v1.0 remake for PC releasedThanks to everyone's help here with pokes and other info for the original game, the remake is finally out after about 6 or 7 weeks of hard coding. I…

    ... walls coloured, to match wall blocks.
    Camera tracking changed - no ...
    caffeinekid caffeinekid September 2003 Games
  • Multiface 3 EmulationI've been trying to get hold of a multiface 3 to dump my 128 games onto +3 disk for a while now, but not having much success getting one. Then I saw…

    ... frustrating... I've spotted the blocks loaded (using the tell tale ... address and length of the blocks prior to a call to ...
    BuzzinRich BuzzinRich September 2003 Emulators
  • Multiface 3 EmulationI've been trying to get hold of a multiface 3 to dump my 128 games onto +3 disk for a while now, but not having much success getting one. Then I saw…

    ... frustrating... I've spotted the blocks loaded (using the tell tale ... address and length of the blocks prior to a call to ...
    Woody Woody September 2003 Emulators
  • Head Over Heels remake RELEASED !Hey all ! The Retrospec remake of Head Over Heels has JUST been released. The URL with everything important, including a 15Mb download is : [url="h…

    ... that the game uses some blocks in ALL worlds...

    Tom-Cat Tom-Cat September 2003 Games
  • The WoS Type-Ins ProjectGood folks of WoS! Lend me your ears (figuratively speaking of course)! At long last, the kind and noble Martijn has cleared the Type-Ins project for…

    ... *is* a problem that code blocks would also have to be ...
    Dunny Dunny September 2003 Sinclair Miscellaneous
  • C64 TZX Files'ello whats the reason why C64 tapes arent stored in tzx format? is it technical? or it polictical? is it coz no-one has time? i ask this coz i may…

    ... we have other blocks, like the two C64 blocks which use MSB ... scheme that uses ID.10 blocks but loads in a non ...
    Andrew Barker Andrew Barker September 2003 MIA/STP/SDP
  • The WoS Type-Ins ProjectGood folks of WoS! Lend me your ears (figuratively speaking of course)! At long last, the kind and noble Martijn has cleared the Type-Ins project for…

    ... can work around the code blocks format. Let me know, and ...
    Arjun Arjun September 2003 Sinclair Miscellaneous
  • The WoS Type-Ins ProjectGood folks of WoS! Lend me your ears (figuratively speaking of course)! At long last, the kind and noble Martijn has cleared the Type-Ins project for…

    ... format which can hold CODE blocks as HEX dumps, like the ...
    Dunny Dunny September 2003 Sinclair Miscellaneous
  • C64 TZX Files'ello whats the reason why C64 tapes arent stored in tzx format? is it technical? or it polictical? is it coz no-one has time? i ask this coz i may…

    ... .TZX format should get additional blocks, but the format for platforms ... should only use the blocks it needs. The of course ... the emus ignore blocks they don't wanna read ... more than about 5+ different blocks.
    Hehe, unless you count ...
    Andrew Barker Andrew Barker September 2003 MIA/STP/SDP
  • C64 TZX Files'ello whats the reason why C64 tapes arent stored in tzx format? is it technical? or it polictical? is it coz no-one has time? i ask this coz i may…

    ... which are basically ID.10 blocks if you comapre it to ...
    Andrew Barker Andrew Barker September 2003 MIA/STP/SDP
  • C64 TZX Files'ello whats the reason why C64 tapes arent stored in tzx format? is it technical? or it polictical? is it coz no-one has time? i ask this coz i may…

    ... . We created 2 more TZX blocks which were done solely for ... written with these 2 custom blocks yet, since they have 3 ...
    Tom-Cat Tom-Cat September 2003 MIA/STP/SDP
<1…25262728293031…34>

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