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<1…28293031323334>
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... load of 0 byte data blocks. Taper reports also that the ...
    woodcock88 woodcock88 February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... an array of X*Y blocks, X and Y depend on ...
    kmatveev kmatveev February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... to restrict yourself to character blocks if you want better precision ...
    jonathan jonathan February 2004 Development
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... for C64... in addition other blocks that Kevin Thacker asked about ... 'tape browsers' which show the blocks that are available in the ... />
    Finally, some of the blocks do not apply to the ... it finds one of these blocks.

    Hardware info block ...
    Kevin Thacker Kevin Thacker February 2004 MIA/STP/SDP
  • Interesting Custom LoadersHi everyone, I was just thinking about custom loaders on the spectrum and I thought I'd ask you all what you thought was the best one. I'd have to …

    ... of any of the Data blocks) :) So this can be added ...
    Tom-Cat Tom-Cat March 2004 Sinclair Miscellaneous
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... load of 0 byte data blocks. Taper reports also that the ...
    Sadako Sadako March 2004 Development
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... can look at their BASIC blocks, extract the SCREEN$ and all ... are skeptical of adding new blocks for unique tape encodings.
    Andrew Barker Andrew Barker March 2004 MIA/STP/SDP
  • Strange thing with SPIN emulatorI have found a strange thing using SPIN emulator. I have a TZX version of game (for example, "Blinky's scary school"). It loads and works OK. When I …

    ... TZX file was normal speed blocks, so conversion to TAP shouldn ...
    kmatveev kmatveev March 2004 Emulators
  • Strange thing with SPIN emulatorI have found a strange thing using SPIN emulator. I have a TZX version of game (for example, "Blinky's scary school"). It loads and works OK. When I …

    I wanted to say that loading scheme is not involved here. All blocks are normal speed blocks and loaded with standard ROM subroutine. I'm confused and don't know there to start searching for the cause of trouble
    kmatveev kmatveev March 2004 Emulators
  • Strange thing with SPIN emulatorI have found a strange thing using SPIN emulator. I have a TZX version of game (for example, "Blinky's scary school"). It loads and works OK. When I …

    ... involved here. All blocks are normal speed blocks and loaded with standard ...
    Philip Kendall Philip Kendall March 2004 Emulators
  • Strange thing with SPIN emulatorI have found a strange thing using SPIN emulator. I have a TZX version of game (for example, "Blinky's scary school"). It loads and works OK. When I …

    ... a custom loader which loads blocks drawing lines on screen instead ... of border. But blocks are standard and converting file ...
    kmatveev kmatveev March 2004 Emulators
  • Strange thing with SPIN emulatorI have found a strange thing using SPIN emulator. I have a TZX version of game (for example, "Blinky's scary school"). It loads and works OK. When I …

    I don't think emulator treats blocks differently. I think in both cases blocks are loaded in memory. There difference starts I can't catch.
    kmatveev kmatveev March 2004 Emulators
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... memory and possibly into multiple blocks. I would also steal a ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Miscellaneous
  • LensKey - The LENSLOK EMULATOR!!!!!!!!!!Here is the link to the site: [url="http://homepage.ntlworld.com/simon.owen/lenskey/"]http://homepage.ntlworld.com/simon.owen/lenskey/[/url] Is thi…

    ... unintelligible jumble of reddish-brown blocks! Can someone please explain me ...
    Alessandro Grussu Alessandro Grussu March 2004 Emulators
  • Some new files from the TZX Vault don't work!I am having severe problems with a couple of files I downloaded from the Vault after the last update. The 128K version of [I]Three Weeks in Paradise[…

    ... sequence of pulses and other blocks we need for these loaders ...
    Andrew Barker Andrew Barker March 2004 MIA/STP/SDP
  • Strange thing with SPIN emulatorI have found a strange thing using SPIN emulator. I have a TZX version of game (for example, "Blinky's scary school"). It loads and works OK. When I …

    ... . It can convert only normal blocks now, but seems to do ... source of trouble: all standard blocks of this game have FLAG ...
    kmatveev kmatveev March 2004 Emulators
  • LensKey - The LENSLOK EMULATOR!!!!!!!!!!Here is the link to the site: [url="http://homepage.ntlworld.com/simon.owen/lenskey/"]http://homepage.ntlworld.com/simon.owen/lenskey/[/url] Is thi…

    ... dragging you should get strange blocks appearing in the Lenkey window ...
    obo obo March 2004 Emulators
  • Strange thing with SPIN emulatorI have found a strange thing using SPIN emulator. I have a TZX version of game (for example, "Blinky's scary school"). It loads and works OK. When I …

    ... you select 'Flashload Standard (ROM) blocks'. However if you uncheck this ...
    Andrew Barker Andrew Barker March 2004 Emulators
  • LERM Tape Utility C (Not on WOS)As you may have gathered, I'm having a clearout because I'm moving house... Anyway, TUc is the latest find from my mountain of Sinclair stuff, and i…

    ... trying to determine which TZX blocks should be used to store ...
    Andrew Barker Andrew Barker March 2004 Sales
  • New MapsCapitan Trueno 1 [url="http://zx-maps.wz.cz/map.php?id=CapitanTrueno1"]http://zx-maps.wz.cz/map.php?id=CapitanTrueno1[/url] Jungle Warrior [url="htt…

    ... would place the East Wall blocks differently). Well, just do what ...
    GOC GOC March 2004 Games
  • TZX to MDRHow can I simply convert my TZX files into MDR files, because the original tapes were backup copies of microdrive cartridges. Is there anyone with a …

    ... tape and see where CODE blocks start and what length they ...
    GOC GOC March 2004 Emulators
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... had to fit into certain blocks (say each page has 4 ... blocks for upto 4k samples) then ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... ) to store GFX and B0* blocks so that you have one ...
    Andrew Barker Andrew Barker March 2004 Emulators
  • basil the great mouse detectivehello i have a small problem with this game.when i have completed level 1,spectaculator 6.0 tries to find level 2.it find it,but it does not load it…

    ... well and good, but many blocks don't allow for that ...
    Dunny Dunny March 2004 MIA/STP/SDP
  • basil the great mouse detectivehello i have a small problem with this game.when i have completed level 1,spectaculator 6.0 tries to find level 2.it find it,but it does not load it…

    ... get level information into the blocks without breaking it for older ...
    Dunny Dunny March 2004 MIA/STP/SDP
  • basil the great mouse detectivehello i have a small problem with this game.when i have completed level 1,spectaculator 6.0 tries to find level 2.it find it,but it does not load it…

    ... , but ignores the pauses between blocks, so it fails loading the ...
    Mikie Mikie March 2004 MIA/STP/SDP
  • basil the great mouse detectivehello i have a small problem with this game.when i have completed level 1,spectaculator 6.0 tries to find level 2.it find it,but it does not load it…

    ... the TZX according to which blocks we used then we'll ...
    Andrew Barker Andrew Barker March 2004 MIA/STP/SDP
  • basil the great mouse detectivehello i have a small problem with this game.when i have completed level 1,spectaculator 6.0 tries to find level 2.it find it,but it does not load it…

    ... modified the way that some blocks behaved.

    Anyhow, can ...
    Dunny Dunny March 2004 MIA/STP/SDP
  • basil the great mouse detectivehello i have a small problem with this game.when i have completed level 1,spectaculator 6.0 tries to find level 2.it find it,but it does not load it…

    ... really want to add extra blocks that in effect will alter ...
    Andrew Barker Andrew Barker March 2004 MIA/STP/SDP
  • basil the great mouse detectivehello i have a small problem with this game.when i have completed level 1,spectaculator 6.0 tries to find level 2.it find it,but it does not load it…

    ... go 'low' in pauses between blocks on a real tape player ...
    Jon Needle Jon Needle March 2004 MIA/STP/SDP
<1…28293031323334>

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