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Search Again :: Adv Search 1000 results in 0.006s
<1…6789101112…34>
  • Looking for a type-in.I remember a type in program of a sliding block puzzle. It used code to shift the screen blocks. At the start of a game you could select how many m…

    ... code to shift the screen blocks. At the start of a ... , possibly 2x2 or 3x3 character blocks per sliding piece. Although it ...
    FrankT FrankT October 2008 Sinclair Miscellaneous
  • Thoughts on RZXing ( + pot. feature req.)Hope I'll be able to put my thoughts coherently enough here, am just thinking out loud. I've become a bit addicted to RZXing ... not games, per se, …

    ... se, but rather when making PGD games. I'm currently working ... a how-to tutorial on PGD games. It started just as ...
    ZnorXman ZnorXman October 2008 Emulators
  • I blew up my +3I'm still not sure of what happened (most probably a wrongly inserted interface) but I blew up my +3. What happens when I turn on the power or press …

    ... it can fill with color blocks.

    Does anyone recognize ...
    pdsleite pdsleite November 2008 Hardware
  • A question from a 'newbie'I have just acquired a ZX Spectrum 48k, but without a power supply. I tried it with a 9v power supply from a Sega Game Gear, and got a picture on my …

    ... was just lots of coloured blocks. Would this be because I ...
    skylarking skylarking November 2008 Hardware
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... , converting pixels to 8x8 character blocks.
    [center][IMG]http://i432 ...
    FrankT FrankT November 2008 Development
  • Screen access in assemblerI am again troubled by the unusal screen design of the Spectrum. :) If I want to do something with, say, a 16x16 bit block of the screen (in the sam…

    ... write something into four character blocks (located 2x2) and I have ...
    Rickard Rickard November 2008 Development
  • Bleepload - different either side of the tapeHiya. I'm not sure if this is the right section or whether this should have gone under the tape preservation section. Anyway, I don't go on the foru…

    ... then the main game code blocks don't. On others it ...
    richl richl November 2008 Games
  • Adding Archive Info with ZX-BlockeditorHello everyone, I'm trying to add Archive Info blocks to my .tzx files. I'm using the downloadable images from WoS and then merging the contents int…

    ... trying to add Archive Info blocks to my .tzx files ... B]all[/B] archive info blocks from WoS -- about which ... Archive Info and Custom Info blocks (32 and 35) ... the Archive Info Blocks. The first 3 blocks are to ... Click Ok and the blocks are imported into arkanoid. ...
    rahtgaz rahtgaz November 2008 Emulators
  • John Elliot does it again! Re: TOS disks.[url]http://groups.google.co.uk/group/comp.sys.amstrad.8bit/browse_thread/thread/aa809b6f6b9c6f7f#[/url] It is now possible (and easier) to extract …

    ... (c = sum = 0; c < 127; c++)
    {
    sum += p3dos ... [c];
    }
    p3dos[127] = sum;
    sprintf(p3name, "%s ...
    zxbruno zxbruno December 2008 Development
  • Fuse for Mac OS X 0.10.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... custom screenshot and tape inlay blocks in FuseGenerator. Allows the embedding ...
    Fred Fred December 2008 Emulators
  • Bush vs the ShoesI bet there will be a bunch of Flash games dedicated to this incident. Hmmm ... *starts a new PGD game* [youtube]mjdXwLQrRJ8[/youtube] But who thr…

    I bet there will be a bunch of Flash games dedicated to this incident.

    Hmmm ... *starts a new PGD game*

    [youtube]mjdXwLQrRJ8[/youtube]

    But who throws a shoe, honestly?

    [youtube]5D5oKEVqQJg[/youtube]
    ZnorXman ZnorXman December 2008 Chit chat
  • Unbelievable! how to strike oil ...[url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&ssPageName=STRK:MEWAX:IT&item=150314249041[/url] some of the auctions this seller had went for …

    ... this seller had went for £127 EACH :o and they weren ...
    ghbearman ghbearman December 2008 Games
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    ... ,32,1,44,1,254,127,237,120,254,191,32 ...
    bigjon bigjon December 2008 Development
  • Name this game...Never thought I'd be posting one of these, but can anyone name this game for me? It's a puzzle game, and you control two well animated stick men. I …

    ... to a teleporter, by moving blocks and climbing up them, and ...
    ewgf ewgf January 2009 Games
  • Questions about registers, stack, etc.I was told that if I wanted to export code and create unprotected versions of games I should do the following: 1-Find the starting address by using …

    ... ends, and export block or blocks of code
    4-Make ... BASIC loader that will load blocks of code, not headerless unless ...
    zxbruno zxbruno January 2009 Sinclair Miscellaneous
  • search by hash?would it perhaps be possible in future to do a search by hash (md5 or crc32) of a block? (for eg. I have only few readable blocks and would like to k…

    ... . I have only few readable blocks and would like to know ...
    orange orange January 2009 Infoseek database
  • Blocks instructions and the N flagJust a curiosity. I noticed the compare and load block instructions act on the N flag; block compare instructions set it, block load instructions re…

    Just a curiosity.

    I noticed the compare and load block instructions act on the N flag; block compare instructions set it, block load instructions reset it.

    I can't see the logic of this since both increase and decrease ...
    rahtgaz rahtgaz January 2009 Development
  • FUSE loads .wav files but audio2tape fails to create .tapI'm trying to write a utility to extract ASM listings out of OCP Assembler save files. I have a few audio tapes with assembler files that I want to c…

    ... :PASS
    found 2 ROM blocks
    libspectrum error: write_turbo: converting ...
    bladerunner bladerunner February 2009 Development
  • King Valley 1st level challengeCan anyone work out how to get past [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0012890"]King Valley[/URL], level 1. It should be easy, a …

    ... out some of the grey blocks but I don't know ...
    Jumping Stack Jumping Stack February 2009 Games
  • ZX-Blockeditor version 1.0.1.10 publishedToday I published a new version of ZX-Blockeditor, because the older version 1.0.1.9 contained the following bug in writing TZX-files: Data blocks wi…

    ... writing TZX-files:
    Data blocks with a turbo data addition ...
    clausjahn clausjahn March 2009 Announcements
  • TZX format and Enterprise files(**) The Enterprise stores data in a different way than all other computers do. It stores the LSb first, but the data blocks require the data to be M…

    ... LSb first, but the data blocks require the data to be ...
    Fraser Fraser March 2009 Emulators
  • Plz help identifying the game.I played this game long time ago, that's why I don't remember its name. You are some kind of a robot who moves these blocks to make sth like a stair…

    ... a robot who moves these blocks to make sth like a ...
    IlyaRus IlyaRus March 2009 Games
  • issue 6a faultyHi All I got issue 6a pcb from ebay with status faulty pcb had bad voltages when I power up I changed tr4 ztx650 and all voltages got back on ic6 I h…

    ... or 4 black and white blocks
    I desoldered upper memory ...
    gorski gorski March 2009 Hardware
  • ZX80 Snapshot queryDoes anyone know why Z80 snapshots store some data as different values? I was initially trying to print the Outlet magazine Outdex files from Master…

    ... MGT file but, amazingly, some blocks (of ASCII text) were in ...
    Little Hal Little Hal March 2009 Emulators
  • Unoriginal Unimaginative UnplayableOK, never mind all those great games, what were the worst? Keep it to games you (or someone you know) actually paid money for back in the days when 8…

    ... crimes?
    - Overly huge wall blocks, in a tiny window on ...
    joefish joefish March 2009 Games
  • PZX file support for ZX-BlockeditorDear readers, I'm working on the PZX format support for ZX-Blockeditor, as I discovered the advantage of having such a nice file format. It has a cl…

    ... to re-construct nearly all blocks as they look like in ...
    clausjahn clausjahn April 2009 Development
  • Definitely Not Stonkers**Or the ZX Spectrum equivalent to Nintendo's Advance Wars. With the simple presentation but demon wars, I've thought about a Spectrum version of Adv…

    ... need for pixel scrolling, character blocks would be fine
    -to ...
    redballoon redballoon May 2009 New game ideas
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... a method of drawing the blocks quickly and transferring them with ...

    1. Drew the blocks to a back buffer
    blocks/sprites and to draw directly ...
    robpearmain robpearmain May 2009 Development
  • Desperately need help with .TAP file bug (probably a wrong value error)I'm trying to create a .tap file with Java and have been following the specification at [url]http://www.zxmodules.de/fileformats/tapformat.html[/url…

    ... , 2);

    // Put both blocks together
    byte[] b = new ...
    brownb2 brownb2 May 2009 Development
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