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  • Retro Gamer issue two found in a charity shop!Just bought, for ?1 the cover disc to Retro Gamer Issue 2 - in a charity shop in Bedford. Did not even realise that it was THE retro gamer at first,…

    ... , and also for JC's PGD which isn't released yet ...
    Sadako Sadako August 2004 Sinclair Miscellaneous
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... ,255)
    Red (255,0,0)
    Magenta (255,0,255)
    Green (0,255 ... ,0)
    Cyan (0,255,255)
    Yellow (255,255 ... ,0)
    White (255,255,255)

    monty.mole monty.mole August 2004 Development
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... a full range of 0 - 255.

    Using the table ... -> 218
    223 -> 255

    Now taking white ... 127 (7F)) - you will have 255,255,255 = bright white, instead of 223 ...
    Quazar Quazar August 2004 Development
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... be equivalent to the 0-255 range. I noticed this when ... use 0,0,0 and 255,255,255 for Black and White, respectively ...
    Sadako Sadako August 2004 Development
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... be equivalent to the 0-255 range. I noticed this when ... use 0,0,0 and 255,255,255 for Black and White, respectively ...
    monty.mole monty.mole August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... />
    Each byte from 0-255 when shifted occupies 2 bytes ... all the bytes from 0-255 unshifted. The first 256 are ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... :
    Each byte from 0-255 when shifted occupies 2 bytes ... all the bytes from 0-255 unshifted. The first 256 are ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... .
    * each byte from 0-255 is stored shifted into 8 ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... /> ld a, (hl)
    xor 255 ; mark this screen location
    ld a, (hl)
    xor 255
    ld (hl), a
    Erlstoned Erlstoned August 2004 Development
  • (Not speccy) Networking xp I`m trying ( for two days now! and fed up with it) - to some laptops to my PC. How the hell do you make this work? If anyone wants to help Please s…

    ... with a subnet mask of 255.255.255.0 To put in an ...
    stupidget stupidget August 2004 Sinclair Miscellaneous
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... range, with bright white being (255,255,255) as expected. Grab a [url ...
    obo obo August 2004 Development
  • Loading TR-Dos game (not autoload)When I can`t autoload a TR-Dos game, what do I type? I`ve got the Pentagon set up, CAT alogued the disk, and get the following:- Title: AMD4ever 6 …

    @ Yerz, I figured out the Run line, and filename, after noticing the syntax quickly pop up on an autoloader (RUN "BOOT") so changed it accordingly...

    Thanks also for the info on entering True TR-Dos mode :) I noticed I think it was you told ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • Where Time Stood Still bugWhen you go up the slope past the temple, near where the armadillo roams, the game freezes as you get to about half way up the slope. Has anyone else…

    ... bets!!! :)

    Poke 61421,255 RAM #3
    BadBeard BadBeard September 2004 Games
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    ... multiply it (HL=random(0..255)*(max.value+1), rescaled value ...
    Fikee Fikee September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... get. Each value from 0..255 will get you a different ...
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... get. Each value from 0..255 will get you a different ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... /> 175
    17
    255
    255
    195
    203
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ...
    LET C=temp AND 255
    LET B=temp DIV ...
    Dunny Dunny September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... />
    DEFB 255,0
    DEFB 255,0
    DEFB 255,0
    DEFB 255,0
    DEFB 255,0
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... +16

    LD A,255
    LD (COUNT),A
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... />
    DEFB 255,0
    DEFB 255,0
    DEFB 255,0
    DEFB 255,0
    DEFB 255,0
    robpearmain robpearmain September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... a wrap around? For instance, 255 + 5 = 5 + ?overflow + ?carry
    [quote] 1111 1111 (255)
    +
    0000 0101 (5 ... this?
    [quote] 1111 1111 (255)
    +
    0000 0001 (5 ...
    MadDoc MadDoc September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... />
    DEFB 255,0
    DEFB 255,0
    DEFB 255,0
    DEFB 255,0

    DEFB 255,0
    DEFB 255,0
    DEFB 255,0
    robpearmain robpearmain September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... a wrap around? For instance, 255 + 5 = 5 + ?overflow + ?carry
    AndyC AndyC September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... positive numbers between 0 and 255 right? When converted to binary ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... pattern.

    254 + 1 = 255, -2 + 1 = -1 : same bit ... positive numbers between 0 and 255 right? When converted to binary ...
    cyborg cyborg September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... ,

    [quote]254 + 1 = 255, -2 + 1 = -1 : same bit ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... get a value greater than 255 then you know you have ...
    cyborg cyborg September 2004 Development
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